init
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{
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"Name": "Chad",
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"Description": "An aggressive player. Typically wearing high tier equipment, and is more aggressive than usual.",
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"Assignment": {
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"Enabled": true,
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"CanBeRandomlyAssigned": true,
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"RandomlyAssignedChance": 8.0,
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"MinLevel": 0.0,
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"MaxLevel": 100.0,
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"PowerLevelScaleStart": 100.0,
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"PowerLevelScaleEnd": 400.0,
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"InverseScale": false,
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"PowerLevelMin": 100.0,
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"PowerLevelMax": 1000.0,
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"MaxChanceIfMeetRequirements": 80.0,
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"AllowedTypes": [
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"pmcUSEC",
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"pmcBEAR"
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]
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},
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"Behavior": {
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"General": {
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"AggressionMultiplier": 1.0,
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"KickOpenAllDoors": false,
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"DOGFIGHT_PATH_DIST_START": 10.0,
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"DOGFIGHT_TIMESINCESEEN_START": 1.0,
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"DOGFIGHT_PATH_DIST_END": 15.0,
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"DOGFIGHT_TIMESINCESEEN_END": 8.0,
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"HoldGroundBaseTime": 1.5,
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"HoldGroundMinRandom": 0.75,
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"HoldGroundMaxRandom": 1.5,
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"SuppressionResistance": 0.0,
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"TARGET_SUPPRESS_TOGGLE": true,
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"TARGET_SUPPRESS_DIST": 3.0,
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"TARGET_SUPPRESS_DIST_MAX": 12.0,
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"MAX_TARGET_SUPPRESS_ANGLE": 45.0,
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"TimeSinceSeenToSuppress": 3.0,
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"TimeSinceShotAtToSuppress": 12.0,
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"TimeSinceShotToSuppress": 12.0,
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"ENEMYSNIPER_ALWAYS_SPRINT_COVER": true,
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"ENEMYSNIPER_ALWAYS_SPRINT_SEARCH": true,
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"ENEMYSNIPER_DISTANCE": 85.0,
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"ENEMYSNIPER_DISTANCE_END": 75.0
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},
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"Search": {
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"WillSearchForEnemy": true,
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"WillSearchFromAudio": true,
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"HeardFromPeaceBehavior": "Freeze",
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"WillChaseDistantGunshots": true,
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"AudioStraightDistanceToIgnore": 100.0,
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"SearchBaseTime": 16.0,
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"SearchWaitMultiplier": 1.0,
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"SprintWhileSearchChance": 60.0,
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"Sneaky": false,
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"SneakySpeed": 0.0,
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"SneakyPose": 0.0,
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"SlowAtCorners": false
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},
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"Rush": {
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"CanRushEnemyReloadHeal": true,
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"CanJumpCorners": false,
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"JumpCornerChance": 0.0,
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"CanBunnyHop": false,
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"BunnyHopChance": 0.0
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},
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"Cover": {
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"CanShiftCoverPosition": true,
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"ShiftCoverTimeMultiplier": 1.0,
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"MoveToCoverNoEnemySpeed": 1.0,
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"MoveToCoverNoEnemyPose": 1.0,
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"MoveToCoverHasEnemySpeed": 1.0,
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"MoveToCoverHasEnemyPose": 1.0
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},
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"Talk": {
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"CanTaunt": true,
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"FrequentTaunt": true,
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"ConstantTaunt": false,
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"CanRespondToEnemyVoice": false,
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"TauntFrequency": 20.0,
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"TauntChance": 60.0,
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"TauntMaxDistance": 50.0,
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"CanFakeDeathRare": false,
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"FakeDeathChance": 0.0,
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"CanBegForLife": false
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}
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},
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"Difficulty": {
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"VisibleDistCoef": 1.0,
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"GainSightCoef": 1.0,
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"ScatteringCoef": 1.0,
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"HearingDistanceCoef": 1.0,
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"AggressionCoef": 1.0,
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"PRECISION_SPEED_COEF": 1.0,
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"ACCURACY_SPEED_COEF": 1.0
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}
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}
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