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{"657315ddab5a49b71f098853":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tShortage, \n\tA Key to Salvation\n\nGreetings, young man. We aren't acquainted with each other yet. Everyone in Tarkov calls me Therapist. I think you can guess from my name what I do here. I've been told you want to make connections. I need you to complete a quick assignment for me, then we can work together.\n\nThere are still civilians in the city and they want to leave. It's best to organize evacuation from the Emercom checkpoint: they have both the transport and the necessary equipment. At least, I hope so. However, I have rarely been in this part of the city, I don't know where exactly the station is. You need to find it. Then I'll send my men to check the area.\n\nOh, one more favor. I'm in need of medical supplies for my medical duty. I can't import them to Tarkov anymore, so I have to search for them here. It doesn't matter what you bring, supplies, drugs, stimulants. Anything will do. I'll be waiting.","657315df034d76585f032e01":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDebut, \n\tThe Good Times - Part 1, \n\tChristmas Dinner, \n\tHide in Plain Sight\n\nGreetings! I hear you're looking for a little extra cash. I'm looking for new people around here. I won't take you on any big jobs right away, of course. We'll start with something simple to get you up to speed.\n\nI know that the city center is where AGSs and KORDs were deployed during the hottest fights. Find me one of each and report back. Also, sweep the area around them, make sure no one gets to the firing positions before my guys do. I think five bodies will be enough. Scavs, PMCs, whatever. Less trespassers, less chance of an ambush, you know? That'll test your shooting skills, too.","657315e270bb0b8dba00cc48":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSupplier, \n\tThe Tarkov Mystery, \n\tCheer Up, \n\tEasy Money - Part 1 [PVE ZONE]\n\nNew guy? Yeah, yeah, hello. Looking for a job, you say? I have a little thing to take care of...\n\nI got a buddy who drives people around in his SUV from the city center. For cash, obviously! You have to whisper something in his ear, but do it during your trip, so that no scum can overhear you. I won't trust you with anything very secret, don't even dream of it, but I don't want any rumors to spread.\n\nJob's easy enough, I'll even give you the money for the ride. You up for it?","657315e4a6af4ab4b50f3459":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 1, \n\tImport Сontrol, \n\tGunsmith - Special Order, \n\tA Helping Hand, \n\tShady Contractor, \n\tHobby Club\n\nHello, mercenary. I'm Mechanic. I was told you wanted to meet me. We could arrange that, but there's a matter to be settled first.\n\nTerraGroup sent a USEC task force after one of their employees. He was accused of leaking information and they wanted him removed. I don't know if they succeeded or not, which is why you need to investigate this. Check the TerraGroup complex in the city center, look for traces of both the squad and the employee. I used to work with him, so I'm interested in what eventually happened. He almost always carried a drive with his important data on it, so if you find it, bring it to me.","5936d90786f7742b1420ba5b":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSearch Mission, \n\tLuxurious Life\n\nHello there, soldier. I got a job that's a little too easy for my guys. But you'll do fine. Hey, don't get pissy, I don't know you that well yet to give you a normal job!\n\nThere's a lot of bandit scum roaming the streets. They don't bother me much, but they're still a nuisance. Calm down, say, five of them, and get a couple of MP-133 shotguns off them. I think that'll be enough for you. Dismissed, soldier!","5967733e86f774602332fc84":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSanitary Standards - Part 1, \n\tOperation Aquarius - Part 1\n\nHello, mercenary. Are you interested in a little part-time work? It's not a difficult task, but it's quite lucrative. Don't forget, you can get both food and drink from me, as well as expert medical care. But first, let's talk about the job.\n\nI require three emergency medical kits. They're called Salewa - the red western ones. I need you to obtain them yourself, not buy them off someone else. Just to prove that we're serious about this. We may know each other, but not enough for me to trust you yet. Are you up for the job?","657315e1dccd301f1301416a":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBackground Check\n\nHey! You did well on the first job, but it's not enough to make me happy. You're gonna have to do a little more legwork, soldier. \n\nI need to find a bottle of wine. I myself am more of a hard drinker, but I know a man who collects wine. And not just any kind, but the rarest kind! I want to give him a bottle as a gesture of goodwill. Nowadays in Tarkov, any connections with reputable people are worth their weight in gold, you know?\n\nThere was a liquor store in the city center. They used to sell booze three times the price, for the elite folks. I'm sure there's some left. Go there and search the place and get me a good bottle of some French wine! And don't even try to slip me some fake shit.","5936da9e86f7742d65037edf":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tMachinery key\n\nLeads to:\n\tShootout Picnic, \n\tDelivery From the Past, \n\tInto the Inferno\n\nHow's it going, warrior? I have an errand for you. My comrade Arseny worked at the factory as a tanker driver. His family left during the evacuation while he stayed behind to make some extra money, and perished here. He lived in a three-story dormitory near Polikhim, I don't remember the room.\n\nAnyway, he had a chain watch, a family heirloom. Bragged about it to everyone. Find that watch and bring it to me, I want to send it to his kid. I want the kid to have something to remember his old man by. The watch must be either in his room or in the tanker truck somewhere at the construction site. Arseny always kept the keys in his jacket. Anyway, do the job. So long!","5ac23c6186f7741247042bad":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 2, \n\tGunsmith - Part 3, \n\tFarming - Part 1, \n\tIntroduction\n\nRequired minimum gun durability: 60\nMP-133 custom plastic forestock with rails\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\n\tSold by Mechanic LL 1\nMP-133/153 plastic pistol grip\n\tSold by Fence LL 1\n\tSold by Jaeger LL 1\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\nHello, mercenary. I don't have much time today, plus the programmer unit for PLC100 is out of order, so let's get straight to business. I build various weapons with modifications for my clients, and I'll need some help with it.\n\nI need you to mod an MP-133 shotgun. I wont have time to build it myself, and I don't have parts for it either anyway. This gun should have more than 47 ergonomics, a laser designator, an extended mag, and less than 850 recoil sum. And make it compact, too, not more than 4 slots. Build one for me, and I'll pay you well.","5bc4776586f774512d07cf05":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 2\n\nHere you are. Only you and Sniper can survive that long in the field, raid after raid, it looks like. He was recently looking for a reliable guy, who can be entrusted with a task and won't let him down. He says the best way to test a person for his task is to check their skills with bolt-action rifles. He's a serious man, so I think he needs a fighter for something important. What do you think, can I recommend you? Try yourself in as the \"Tarkov Shooter\". if you pass all Sniper's tests, Ill arrange you a contact with him. So, here's the first task he prepared: we need to test your accuracy with iron sights from a medium distance, let's say 40 meters.","5bc479e586f7747f376c7da3":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 3\n\nMy friend, Shabelsky was his last name, used to write stories about the war. Even I had a fun time reading them sometimes. So recently he sold the rights to the entire series of books, and they made a movie after them in the West. But now he wants more money from the movie company, he hit the hard times, apparently. Even messaged me to look up some decent fighters here in Tarkov. It seems the whole world has forgotten about our city... They only remember us when they need a hired gun, and while things are going good they prefer to not notice our situation at all. Anyway, I digress. Are you ready for the second task from Sniper? You have to shoot at heads and legs from the same distance, 40 meters.","5bc47dbf86f7741ee74e93b9":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 4, \n\tThe Huntsman Path - Secured Perimeter\n\nI see you're quite a good shot, kid. Sniper said he wants to test your reaction time. The faster one wins, as he says. As in that film, remember, \"The Good, the Bad and the Ugly\", only with a bolt-action rifle instead of a revolver. Life here certainly isnt a movie, but the reaction and the choice of position are very important in the firefight, especially in urban conditions. If you survive this, help yourself to my cowboy hat, I have one around here somewhere. You choose yourself, who you want to be: the good, the bad, or the ugly.","5bc480a686f7741af0342e29":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 5\n\nIt's good that you're alive, tasks from Sniper are not easy. Let's wait for a little before the next test. There is going to be a lot more complicated sniper work from now on, so my advice is that you master your bolt-action rifle handling skills some more. Come back when you're ready.\n","5bc4826c86f774106d22d88b":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 6\n\nHere, Ive set up everything that may be needed to survive not only this conflict but also whatever will come after it. Ive noticed that many survivors do so as well, to some extent, and my guess is the crisis will only worsen. Especially with food, water, and fuel. Everybody wants a warm, dry shelter. I guess youre in good luck to be noticed by Sniper then. He says he needs to test you at nights, on Customs.","5bc4836986f7740c0152911c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 7\n\nAs Sniper likes to say: \"The best tool against a sniper is another sniper\". It is not a rare case in combat, but you have to keep in mind that the enemy is a well-trained and well-prepared shooter. They are smart, will take up tricky positions, and try to deceive you. Even if they're not a professional military man, but a former gamekeeper or so. You need to \"tie down\" the enemy sniper, make them show themself - then, they're all yours. Well, these are recommendations I was asked to give you. Scavs just find rifles with scopes and climb up on the roofs or rocks, thinking they're actual snipers. Those are the ones you have to eliminate.","5bc4856986f77454c317bea7":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 8\n\nNeutralizing your target is more effective without any noise, from a safe distance. The next test from Sniper is a practice in this kind of business. Get a suppressor and shoot experienced enemies from medium distances.","5bc4893c86f774626f5ebf3e":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nDo you like classic literature? Why do you think Dostoevsky is so popular with those who've never been to Russia? I've been wondering about it for a while until this TerraGroup scandal emerged. Its executives, I assume, were very familiar with classics and what they do to us. Such a situation can only be pulled in a society where people can combine both lies and betrayal and irrational, unexplainable self-sacrifice, which are more abundant in Tarkov than in any other place. Dostoevsky wrote about it, these people can live with the highest commitment to other people and at the same time be the best at killing. Sometimes we forget about this. The next task from Sniper is your personal count, and not in cash, obviously.","5d2495a886f77425cd51e403":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAcquaintance, \n\tFriend from Norvinsk - Part 1\n\nMercenary, come here, I've been waiting for you. Just a couple of hours ago, my old friend Jaeger got in touch with me and informed me that he had quite useful information for me. The package with the information I need is encrypted and is located in the Priozersk Natural Reserve area. Where exactly - Jaeger did not specify, but he left a clue: “Look where the hunter would wait for his prey. Where the iron bird has fallen”. Bring me this package and I'll introduce you to Jaeger, he'll definitely have work for you.","5d24b81486f77439c92d6ba8":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Shooter - Part 1, \n\tThe Survivalist Path - Unprotected but Dangerous, \n\tShady Business, \n\tHustle, \n\tRough Tarkov, \n\tNight of The Cult, \n\tDont Believe Your Eyes, \n\tChilly, \n\tWork Smarter, \n\tFight Back\n\nWell hello there! Ive been watching you for a long time - Ive heard about your good and bad deeds. In our difficult time it is hard to remain the same person as you were before - you have to choose the side. So here I am on the side of those who clean our land from various scum, the ones who drag us further into the dark abyss. If you would like to join, I will be glad of any help. Mechanic let me know about your track record, says one can rely on you. Given the circumstances I have no more will power to stay away from what is happening around us. At first, I thought that it would be best to sit out in the wilderness in my reserve. But after what the local bandits started doing, after all these murders and robberies, after what they did to our city... In short, I will definitely need your services. And first of all, I need you to get me some supplies. The hermit's lifestyle really depleted my provisions.","5d25aed386f77442734d25d2":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Survivalist Path - Thrifty\n\nHello there, come in, take a sit. The path of ours is not easy, not easy at all. Fighting scum is dangerous and requires extraordinary skills. For example, being fast, quiet, agile and deadly. Flanking the enemy, outplaying them on their own field. Your buddies chained in their body armor will never be able to master these skills. Therefore, before embarking on serious tasks, hone this skill.","5d25b6be86f77444001e1b89":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Survivalist Path - Zhivchik, \n\tThe Delicious Sausage\n\nHello there! You came right in time, I'm just packing up to go hunting. Do me a favor, not for service, but as a sign of friendship. Arrange a couple of rest spots for my way back: the trip is long, so I'll have to stop for a breather somewhere. The places should be safe, leave a Russian MRE and a bottle of water for each, agreed? At the same time, remember how to survive if you get caught with your pants down. I've got some stashes hidden here and there, for example, but you don't need to know about them yet.","5d25bfd086f77442734d3007":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Survivalist Path - Wounded Beast\n\nHello there, warrior! My hunt went as planned. You know, the water you prepared for me did really come in handy. By the way, how good are you at handling dehydration? Show me how long PMCs can stay without water.","5d25c81b86f77443e625dd71":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Survivalist Path - Tough Guy, \n\tThe Survivalist Path - Cold Blooded\n\nHello there. Has it ever happened to you that you got into trouble, but there is no time to take care of the wound as you have to save your skin? Self-control in the most difficult situations is the key to survival. This is a very important skill in these difficult days for our city. Show me how well you handle pain.","5d25cf2686f77443e75488d4":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Survivalist Path - Eagle-Owl, \n\tThe Huntsman Path - Secured Perimeter, \n\tCourtesy Visit\n\nYou know, in combat - as in hunting, there are only two behavior models. You are either a hunter or prey. And since you intend to become a real hunter, you must learn to track prey without exposing yourself.","5d25d2c186f77443e35162e5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nCome here, I've got a test for you. You must always maintain your composure, in every situation. You lose control or panic - you die. And no matter what happened - whether you've caught a bullet or just got drunk. But even with shaky hands, you have to shoot sharp. Prove to me that you can do this.","5d25e29d86f7740a22516326":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Survivalist Path - Combat Medic\n\nAs I've read in one article, the human eye can get used to the darkness. You know, I wanted to check, and I almost broke my leg in a deadfall. Guess I'm a little old for such a metamorphosis. But you, I think, are in the prime of life. A well-trained night eyesight can help us very much in our difficult tasks. So take care of this. You're a tough guy, you can take a punch. But what if you can't see anything at night and suddenly get ambushed by some scum? Those things happen quite often, not everyone can take NVGs into their raids. So, show me how you see in the dark, without any gadgets.","5d25e2a986f77409dd5cdf2a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Survivalist Path - Junkie\n\nI just can't count how much shit have I seen while working as a gamekeeper, friend. So many different people used to get lost in these woods. Some of them made it out alive and well, some of them didn't. You have to be one hell of a tough asshole to get out of the woods alive. Let's make a real survivalist out of you. Come to me when you're ready.","5d25e2c386f77443e7549029":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Huntsman Path - Justice, \n\tThe Huntsman Path - Relentless, \n\tStray Dogs\n\nOh, it's you? I have something special for you today, a new hunt. There is this bastard, folks call him Reshala. You've definitely heard of him. He's got that golden pistol, one of a kind. This moron with the gang of his has been there for a while - robbing and killing people. He himself is just a coward, always hiding behind his guards. Help people get rid of him, the whole Tarkov will breathe easier. And take his pistol, It will be a good gift for Mechanic and his collection. But be extremely careful, many good fighters have already been killed by his gang. Good luck, hunter.","5d25e2cc86f77443e47ae019":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Huntsman Path - Controller, \n\tThe Huntsman Path - Sellout, \n\tThe Huntsman Path - Evil Watchman, \n\tThe Huntsman Path - Factory Chief, \n\tTrophies, \n\tThe Huntsman Path - Outcasts, \n\tNetwork Provider - Part 1, \n\tThe Huntsman Path - Administrator, \n\tThe Huntsman Path - Big Game, \n\tClaustrophobia\n\nGreetings. For years I've been hunting in these woods, and among other things, I've learned that animals are way more humane than humankind itself. When the conflict started, all that's left of those remains of humane in people just vanished entirely. There are so many monsters out there that I can't even imagine. Those are no longer people, nor they are animals, they are something way worse... We can't let them destroy our city, we have to sort this out. Deal with this, hunter.","5d25e2d886f77442734d335e":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nCome on in. As a hunter, I can tell you for sure that holding control over the target is really important. Sometimes if you manage to blind the animal, even the most dangerous one, it stops being dangerous to you. This works with humans as well. Who cares how pimped out their guns are if they're as blind as moles? I want you to show me if you're able to properly blind your enemy.","5d25e43786f7740a212217fa":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nAh, it's you? Glad to see you, friend. Ever tracked your prey on a hunt? When all this fuss started here in Tarkov, lots of things changed, brothers started fighting one another - its the usual thing now. And the same works for the authorities, those who had to protect the law before became unscrupulous creatures, some haven't even changed from uniform, can you imagine? I have a personal score with them. Well, if you send some Scavs to hell, it will be for the better, there has been nothing human left in these men for a long time anyway. Get rid of the remains of Reshala's gang, they're dressed in police uniform, can't miss them.","5d25e44386f77409453bce7b":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGood afternoon. I have a task for you. Before all this, customs and factory personnel lived in the dormitories on Customs, but now there are only looters. The Scavs are one thing, these fools have their brains completely beaten off, but your mercenary colleagues often go there too, and this is not good at all. They just rob the place, I hate those damn looters! Whatever times are, you must always remain human. Clear the dorms area, let the place breathe in peace again.","5eaaaa7c93afa0558f3b5a1c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nTimes are harsh these days, you know it well. You have to survive by all means, even if those means are not the safest for your health. For example, those stimulants, folks started seeing them more frequently in the region. In reality, it's a narcotic of some sort, I feel that TerraGroup is involved here for sure. But anyway, want it or not, but you will have to learn how to use them in combat, these drugs do not only kill, but sometimes help you survive.","669fa3979b0ce3feae01a130":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHaven't seen you in a while. I was just talking about you with my friend, talking about clever youth...\n\nHe told me a story about some amateur soldiers who went raiding into the old tunnels. One got spooked by a noise and started shooting everywhere, another one threw a bad grenade and killed everyone in their group. Turns out my comrade didn't even need a tripwire in the end. Disappointing, he said.\n\nIf you don't want to find yourself in a similar situation, take a shotgun and go to those tunnels at the chemical plant. If you can handle the enemy in such conditions, then cramped space will become your ally.","66b38c7bf85b8bf7250f9cb6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tEvery Hunter Knows This\n\nHello there. I see you've become very confident in your survival skills. That's what gets people killed. Overconfidence weakens your senses, and Tarkov doesn't tolerate it. \n\nI was talking to an old comrade of mine, and let me tell you, tripwires are the ultimate test of alertness. Partisan has driven a great many bastards out of existence, and most of the time it was only a matter of catching the enemy inattentive. Yes, his methods are extreme, he's been like that since Afghanistan.\n\nEven if you're on my friend's good side, there are still plenty of \"gifts\" in Tarkov even without him. Not just in the woods, too. Sometimes even a random room can come with an explosive surprise. That's why I advise you to cut down on your eagerness and take a closer look at such places. \n\nYou'll live longer if you learn to recognize mortal danger.","66b38e144f2ab7cc530c3fe7":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nCome on in. So, how's your tripwire business going? No luck? Figures. This isn't like mindlessly shooting everyone. You've got to have a sense of intuition and know where the prey's gonna be. If you were a hunter, you'd understand.\n\nTry watching where the bandits hang out. Think about where your wire would catch the bastard off guard and how to conceal it. Take your time, use your best judgment. \n\nOnly then will your hunt be fruitful. Come back when you find at least a couple good spots. I wouldn't be so quick to set these tripwires around, otherwise you'll kill some of your teammates by accident.","675c1cf4a757ddd00404f0a3":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tRite of Passage\n\nYou know how heated it can be at the safe exits around here. Many die on the road back, not on the actual trip.\n\nThat's why for a true hunter, it's important to always have something prepared, like a personal escape plan. Times are tough right now, so I don't advise taking unnecessary risks.\n\nTake customs for example. I heard that some of the exits are now under someone's control, and they're only letting in their own kind. Which means no more outsiders will be allowed in. You might want to find a way to secure those exits for yourself. \n\nIt may take some finesse, but for a true warrior, such obstacles shouldn't be a problem.","675c1ec7a46173572a0bf20a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHello, merc. I have a new task, though I cannot tell yet if you are fit for a real job.\n\nBut you seem eager to help, so I might give you a chance to prove yourself.\n\nThe more experienced warriors who are already working for the good of Tarkov need to replenish their fuel reserves.\n\nSo you have a chance to do a good deed and prove to me that some drunken thug won't be a problem for you. \n\nBring me two cans of fuel. But don't run from the fight. To clean the city of filth, you must be ready to face the enemy head-on.","5d25e2b486f77409de05bba0":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Huntsman Path - Trophy, \n\tThe Huntsman Path - Forest Cleaning, \n\tThe Huntsman Path - Woods Keeper, \n\tThe Huntsman Path - Eraser - Part 2\n\nWell, fighter, it's time to start cleaning Tarkov from all this trash. You and I have come a long way and you still have a lot to learn. Well then, let's start with the area of the chemical plant? A lot of useful things were being produced there, I had been working there for half a year as the security chief until the TerraGroup arrived. Since then, weird shit started happening there, I'm telling you, they gave up on producing cleaners and went on for something different, something dark. And as the lawlessness began and they left, the marauders began tearing the factory apart. It's sad to see it like this, I still remember every nook and cranny there. Long story short, its wrong. So go teach the bandits a lesson. If something useful still remains there, it would definitely be in the office area, you wont miss it. Make the looters forget the way there, at least for a while.","59674cd986f7744ab26e32f2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nAlive and well? Atta boy! Not everyone can boast the same nowadays. You can handle a thing or two since you're standing here alive. Thats good. You have an idea of tactics, so here is the challenge. Do you know the sawmill area in the Woods? Yeah. Some trusted people have matters to attend to in the area, but local scum who, in lack of good sense, think of themselves as masters of the place, keep interfering with them. According to my intel, there are at least a dozen of those dickheads, maybe more. I need you to deal with those morons, the others will run away anyway. The right approach decision should not be a problem for a mercenary like you. To work then, soldier.","59689ee586f7740d1570bbd5":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSanitary Standards - Part 2\n\nGood afternoon. I have an urgent job for you. It is important for all who still live or, more precisely, exist in our woeful region. Do you know where the chemical factory is? Doesnt matter now what was produced there and what is happening there now. I mean, who controls it or who tries to secure it. I have a firm suspicion that some sort of poison is leaking from the factory premises into the groundwater. And because of the lack of supplies from the outside, we are all forced to drink this water. Do you understand? Even the filters are no longer effective. If we do not resolve this issue, nobody would need ammo and grenades anymore. To figure it out I need the readings of radio and gas analyzers, which should be in the factory shops next to the water pumps. Look for a small separate room right in the workshops and that's the place where it should be. If you dont find it there, then look elsewhere, this is no longer my business where exactly you get it from.","596b36c586f77450d6045ad2":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Extortionist, \n\tStirrup, \n\tFriend From the West - Part 1\n\nWhat'chu want, merc? A job? Ha! Looking for a good net salary and a full social package? Alright then, I'll give you a job. \n\nI still barely know you, so let's see what you can do. I'll give you this: find me a white body armor, the one that looks like paper, and one Toz shotty. Gonna gear up my guys a little. But make sure to get the fresh ones, got it? Don't need no haggler shit.\n\nSo anyway, if you do fine, we can talk further about your employment, mister \"operator\".","5fd9fad9c1ce6b1a3b486d00":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGreetings, warrior. I have a job for you. Long story short, I lost contact with one of my groups, and it's been quite a while ago. When shit hit the fan, I sent them to Woods to pick up some cargo. I'm afraid they got ambushed, the last time I got through, they reported that the USECs were closing in on them from the hills. Investigate it, check if anyone survived. Their convoy had a BRDM, a Bukhanka van, and a truck of some sort, I do not remember what kind exactly. I think that the USECs must have settled somewhere near there too, so stay sharp. Find my convoy and those USECs' camp, if it is really there. Dismissed.","59674eb386f774539f14813a":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tTarcone Director's office key\n\nLeads to:\n\tBP Depot\n\nStay well, fighter. Still in our sinful world, I see? But enough of that. There is this one thing. Rather sensitive, so to say. We kind of reached mutual trust with you, right? So Ill be trusting you with a serious task now. I wont go into details of why, who and for what, it's not really related to the task anyway. And the task is to procure a package and move it to another place. Doesnt sound hard, but there is a nuance. The pickup is on Customs, and the drop-off is in the Factory. Customs has a big warehouse, the red one, near the garages. The package is located there on the second floor in the office. Grab it and stash it on Factory, in a metal shack on the second floor, near the dressing room area. Interested?","5ac2426c86f774138762edfe":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSignal - Part 1, \n\tGunsmith - Part 4\n\nRequired minimum gun durability: 60\nAKS-74U Zenit B-11 handguard\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\tSold by Mechanic LL 1\nKAC vertical foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\nAK-74 5.45x39 6L31 60-round magazine\n\tSold by Ref LL 3\n\tSold by Fence LL 1\n\tSold by Prapor LL 2\n\tSold by Prapor LL 4\n\nYou have not failed me with the shotgun, so you may know your way around tools. That didnt save me much time though. All exchanges are on fire, hope it wont start a panic. Nevertheless, I think it's not for long, so the plan remains the same. Okay, I need to work. And you, try to get hold of an AKS-74U. With a Zenit B-11 handguard, 60-round extended mag, and make it compact, 6 slots max. Ergonomics over 58, recoil sum less than 550, sighting range 100 or more. And, of course, as light as possible, 3.5 kg or less. Yes, indexes here have nothing to do with that. I hope you've remembered everything. See you soon.","63a88045abf76d719f42d715":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tReserve, \n\tCease Fire!, \n\tThirsty - Hounds\n\nОh! Come on in, I've got a job for you! Listen, how long ago have you been in town? Well, I got a job for you. Run through the supermarkets, see if they've been looted. And do the old man a favor and look for the Salt Dog sausage or something like that. Mechanic kindly introduced it to me, and now I'm craving it. It's killing me!","6863cf925eaeb676d50a9651":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend from Norvinsk - Part 2\n\nI had a contact with a programmer from our local military base. He served there in the network and hacking unit. We met before the war started — at a hackathon in Norvinsk.\n\nAfter the conflict begun, he disappeared. According to my sources, he hasn't crossed the Tarkov border. I have reason to believe he's still in the city.\n\nTake a look around the reserve base. If you find any sign of him, let me know. He's got serious potential. We can't afford to lose guys like him.","59c124d686f774189b3c843f":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBad Rep Evidence, \n\tCollector, \n\tThe Bunker - Part 1, \n\tBelka and Strelka\n\nThis mug looks familiar! Hello there, drifter. Good timing, Ive been pondering on some business here. A little bird asked me to check out the area where there might still be some fuel remaining. Hot topic, you understand, not for just anybody to charge with. And here you step in! Lucky me. Cutting it short, youve handled beacons before, right? No rocket science - stick it somewhere out of sight, press the button, get out. Got it? Excellent, all thats left is to find and mark the tank trucks. There must be four of them total. Here, take those beacons, consider it a token of appreciation for our successful partnership. Don't lose them though, any extra ones will cost you money.","675c3507a06634b5110e3c18":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey, soldier! I've got a new reconnaissance mission for ya.\n\nI was able to arrange a deal with the fellas who control the railroad at the old customs gas station, but I haven't sent any of my couriers that way yet. We gotta check it out first.\n\nThe plan is simple: you fire the green flare and extract. It's like a job Belka did... or was it Strelka? Ah, whatever, you know what I'm trying to say.\n\nI'll pay you for risking your skin, but make sure you don't get whacked before even getting to that place, and take your time on the exit itself. I've heard enough tales of mercs who shoot the flare and run to the exit immediately before the flare even lights up properly... On a completely unrelated note, may I interest you in a cheap new helmet with bullet hole vents?","6863d9bcd3bfdcb2bc075956":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend from Norvinsk - Part 3\n\nGlad you came by, mercenary. I have just remembered something: that friend of mine always wanted to visit the health resort. He kept saying he really needed a vacation, but he couldn't find the time.\n\nHe also mentioned a project, something big, something that would \"change the rules\". And a meeting with someone important. Where exactly, that I don't know. You'll have to investigate.","6863e09a5f4d17fd3e01feee":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend from Norvinsk - Part 4, \n\tFriend from Norvinsk - Alternative Solution\n\nHey, so I'm going through his phone now. It's not a walk in the park — he specializes in encryption, he knows what he's doing. But I might have a clue. I found mention of a diary in his notes. Seems like my friend had a hunch something was gonna happen. A Moleskine diary, he always carried it with him. We need to find it.\n\nIf you don't find it at the resort, that means the Scavs have probably snatched it already. I suggest you walk along the shore and \"ask\" the locals. Maybe someone will have it. You know how it is in Tarkov.","686403eeb4aaef121c0f0f06":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend from Norvinsk - Part 5\n\nWouldn't say we're at the finish line, but we're definitely getting close. We need additional electronics for the decryption. Hardware fails quickly, it's pretty common. I need CPUs, RAM sticks, and a graphics card.\n\nTime-wise, without these components, the decryption will take about a day. With them, it's almost instantaneous.","686404d348e7bb4146002cac":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBreathing Room\n\nWith your help, I figured out the decryption way quicker — both in the phone and the diary. Just one last issue.\n\nI managed to extract a strange phrase: \"Diary. wvyglv. oiphxifq: sbb onfz qulve. rgx: ssemddvyl\". This is clearly a Vigenère cipher. It needs a key, but my friend didn't leave it anywhere in his notes. We'll have to figure it out ourselves.\n\nHere are some copies of the diary. I'll keep the original for now. If you lose it, you can have another one from me. Just don't overdo my generosity.","6864fcef9809a149400dd2ee":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGame Review - Part 1\n\nYou got here just in time. I've had a look at the disk. It's a build of some text game. I don't have time for it right now though, I've got too many weapon orders at hand.\n\nI'll make you a deal. You help me build one gun, and I'll give you the disk. You'll figure it out on your own. Then tell me if there's anything interesting on it. Maybe I'll take a look at it when I have time.\n\nI need an IWI UZI with specific adjustments: ergonomics over 60, recoil sum no more than 220, sighting range over 200, and slap a suppressor on that thing as well.","68650d08a1f188f84d0f5993":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProgression Difficulties - Part 2\n\nHello again. Did you play it? How was it? I hope we didn't waste our time looking for that game. Huh? You're stuck? A password? Just look in the game bro. Nothing? Hm...\n\nAlright. Hand me the disk. I'll look again on the phone and the diary. There might be something.","686524fe9809a149400dd301":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tExternal Interest, \n\tGame Review - Part 2\n\nSo, I progressed to the same stage you did. Honestly? It feels weird. It's like it's all done on purpose. Like there's a hidden layer, you know?\n\nMy friend clearly went missing for a reason. And it seems like some pretty powerful people had a hand in it. I think he knew what was coming, so he set up these fool traps in his game.\n\nLooks like they tried to smuggle it out of Tarkov along with the military records. They were transferred to flash drives and encrypted.\n\nFind a few of those flash drives, and decrypt the data. It'll have the word you're looking for. And something important to me.","686530ba9ed06113720e2c37":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello. There are some interesting rumors going around... Yes, about you and some programmer from the reserve base. And what a coincidence: we're interested in him too. Not him, to be specific, but what he left behind in Tarkov. We need everything you've got. Everything. So would you be so kind as to pass it all along?","686531bc87eb213a8e078e99":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGame Review - Part 3\n\nFence and those behind him don't want anyone to know about it? Seems like many things are becoming clear. Now I understand why my friend wanted these things out in the open. Too bad he couldn't make it in time.\n\nYou want to keep going? Another disk? It might be somewhere in Tarkov, but I don't know where. I've already given you all the information I can.\n\nGo to the reserve base again, maybe you'll find the disk there. Or maybe you won't. If you do, bring it to me, I'll copy it and distribute it. Let their plans go to hell.","6894bc838bbdab4ab109929c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou're taking too long to complete your task. Did the Scavs really snatch everything? Oh well, doesn't matter. My schedule is packed for the next few days, so we need to hurry up. Here's what I suggest: give me the money and I'll buy everything we need myself. It'll be faster that way.\n\nOr you can continue gathering the components yourself if you prefer.","689610e431dc963a7205a121":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProgression Difficulties - Part 1\n\nNow that you have the disk, all you need to do is find time to play the game. Imagine that you are a gaming journalist who needs to write a review of the game afterwards. It always helped me. I mean back when the latest game development innovations were still being brought to Tarkov.\n\nOh, and make sure you have everything you need to run the game. Get a proper rest space.","68973efb9e616ec3130d2c69":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tLast Spurt - Pioneer\n\nYou have the disk, so keep playing. And try not to die so often. I don't think you'll get an achievement for that.","6897401030d0c0235c051b2c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nNow you have the full version. You'll have to go through it all the way to the end, otherwise it won't work.\n\nWe need to figure out what my friend wanted to convey and why it was so important.","59689fbd86f7740d137ebfc4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tDorm room 206 key\n\nLeads to:\n\tOperation Aquarius - Part 2\n\nNice to meet you, young man. I have a well-paying job for you. Since you are already aware of the problems with the drinking water in this region and the origin of these problems, I know that I can entrust you with the following information. We found out what the source of contamination is, and we know how to stop it. We need a bit more time, but we will get it done. Qualified engineers are already on it, but until then we will have to live on the remaining reserves, which are very scarce, indeed. However, to my knowledge, some people managed to make hay and stock up on clean water before the contamination. These people are part of the gang which inhabits the dorms next to the factory. Several people saw them carrying large plastic barrels full of clean water to that location. Though I can't blame them for surviving any way they can, we need that water more than they do. Besides, the contamination issue will be solved very soon, so they won't be needing that water anyway. Acquiring this water will save many lives, so get out there and find where they store that water. We will all be indebted to you...","5967530a86f77462ba22226b":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tPortable bunkhouse key\n\nLeads to:\n\tIce Cream Cones\n\nGood day to you, warrior. Step inside. Theres a job to do if youre interested. Need to find one piece of crap, and Im at my wits end how. Briefly - one of the foremen who worked on that fucking Polikhim has just in time laid his hands on some pretty important documents. You know, of course, how hard is everyone still gunning for any evidence on TerraGroup and its associates? Exactly. But the folks who tried to get the info out of that foreman happened to be more edgy than smart. The dudes ticker stopped ticking before his tongue started wagging. Can you imagine? What dimwits! How do you do business with the likes of them? Okay, back to the point. So he grabbed the docs and stashed them somewhere. Asked around a bit, those who worked with him before. In general, chances dont look too good, but who knows how lucky you can get? In a word, that foreman worked in the chemo shop. The shitmost shit, see. And somewhere on the Customs premises he and his homies had their bunkhouses. Eating there, chilling, most certainly inviting girl over, well, you get it. I figure its holed up there somewhere, most likely. If its not there, then we wont find crap at all. So, I want you to search the shacks on Customs and bring me these documents. I think it's best to search for the locked ones.","5968eb3186f7741dde183a4d":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGlad to see you once again. My people found out who was involved in all of these illegal operations with clean water. Thanks to your information, of course. In short, its a gang of Scavs operating in the Customs area. Im really not comfortable with this kind of request, but there are lives at stake, and these scoundrels still go on with their dirty business. We need to properly scare them off, so let them die in suffering so they would feel what they've done and what are being punished for. Will you do it?","5ac2428686f77412450b42bf":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tInsider, \n\tGunsmith - Part 4\n\nRequired minimum gun durability: 60\nHK MP5 9x19 X Products X-5 50-round drum magazine\n\tSold by Ref LL 2\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nHK MP5SD B&T tri-rail ring mount\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nHK MP5SD polymer handguard\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nHK MP5SD 9x19 upper receiver\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nHK MP5SD 9x19 sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\nWhen I was a child, people used to say that it is not the destination that matters, but the journey itself. But what if the destination is yourself, what you know, how good you use your reflexes, and how many rounds you have in the magazine? This feels particularly true when you're supposed to survive, clinging to this world with your teeth. Well, to the point: I need an MP5. With a 50-round extended mag, silencer, tactical flashlight, and sighting range of more than 200. Ergonomics above 45, recoil sum less than 210. Maximum weight of 4 kg. And decide for yourself what is more important to you, the journey or the destination.","596b43fb86f77457ca186186":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tUnknown key\n\nLeads to:\n\tWhats on the Flash Drive?\n\nKinda busy right now! Although... Hang on a sec. There is an urgent matter. There was a firefight about an hour ago in the garages across the river. Just where my errand boy was headed. To hell with him, he was a total moron anyway. But he had with him one particular key. A mighty complex key, I might add. To the door that can be freaking anywhere, you know? This clown was delivering one very valuable thing to me. The bastard hid it somewhere and locked it with this arsetormenting key and came to me to talk up the price. What a bitch! I even raised the pay a little for the smart move, but this wanker still hasnt told me where it was and went to get it for himself. He was muttering something about a bunkhouse, so I guess he hid the thing there. Although, honestly, there's a shit ton of bunkhouses on Customs. Anyway, Im almost sure hes got smoked somewhere at the garages near the RUAF roadblock. Find the key, and then find me that package even if you have to check all doors from the center to the port.","596a204686f774576d4c95de":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPainkiller\n\nHello. Good that you are here. I have a job just for you since you are already familiar with it. Our engineers have successfully neutralized the chemical leak from the factory, but the water is still not fully purified. Although the only remaining pollutants are specific to petroleum products. We assume that this is connected to the TPP fuel oil storage next to the factory. Know these? Its hard to miss, there's a big pipe there. Technical rooms of fuel oil storage and furnace facility must be nominally equipped with the same radio- and gas analyzers you found in the factory, if, of course, they werent stolen yet. Locate and bring them in, and we will solve the water problem in the region, at least for a while.","596b455186f77457cb50eccb":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nAh, it's you again. Decided to hang on tight to me then, ye? Bloody awesome. I need to stir up some movement in our region. All sorts of outsiders keep popping up meddling with business, shoot, loot valuables off my guys, whack them indiscriminately. That makes me kinda unhappy, so to say, and it does not fall in line with my business concept. And to make it clear that they're in deep shit, fuck them up with pistols, let them understand that the pros are working. Well, go on and rake them \"operators\" of yours, and Ill pay the bounty for each head, and even something extra as a present on top. Times are hard, and you have to make a living here somehow - preferably a good one.","5979ed3886f77431307dc512":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGolden Swag, \n\tShady Business\n\nHey there, mister operator, come here. I got a little something for you. I'm not saying it's a real sure bet, but it might be interesting. One drunken punks been blabbing that back during the Contract Wars, he guided a few groups of some VIPs who didn't want to be caught by our soldiers or cops. \n\nAnd I agree with the latter. You can still make deals with war dogs as there are many decent people there, but cops are no damn good! Anyway, he guided several such groups. \n\nOh and a fool as he is, he managed to steal everything he could during their camping breaks. Now that deadbeat swears on his moms name that he snatched two thumb drives on his latest run. What was on them - if anything at all - hes got no clue. \n\nAnd hes been permanently shit-faced for so long that he cant remember anything at all - no location, no landmarks, nothing. Yet he says those VIP were some big enough to even bring security with them, so this might be worth a while. Check any campsite you find. I know that these paths have been beaten through and through since, but what if, you know?","5969f90786f77420d2328015":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPharmacist\n\nThere is more work if you are interested. I think you have already understood that I support the civilians remaining in shelters, who, unfortunately, didn't have the time to get out of the perimeter. In fact, all your fights are just a means of achieving the goal for me. And the goal is to help innocent people to survive until the possible end of this nightmare. Or until the evacuation. You strike me as a more-or-less normal person, not an utterly devolved monster yet like most of your peers who come to me. Therefore, I shall ask you. I need morphine. And not for sale to drug addicts. I am a doctor, after all, young man, and gave the oath. Many civilians are injured because of your constant firefights. Stray bullets, grenade fragments. And there are women, and the elderly, and children. And they are not combat-hardened thugs, they can not, and should not, endure such pain, biting on the rifle sling. I know that USEC used to carry supplies of single-use syringes in their SUVs. Get me at least several of those.","5979eee086f774311955e614":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 303 key, \n\tTrailer park portable cabin key\n\nLeads to:\n\tChemical - Part 1, \n\tCollector\n\nOi, street thug! Tell me, why has the world become so hypocritical, eh? People who haven't done a single proper thing in their lives are teaching me how to get shit done! One prick didn't like my business conditions, so he tried to pull a fast one on me. I taught him a lesson once, but he got all bullish.\n\nSo, it's a simple job. There's a group of Scavs at Polikhim. One of their top dogs is a certain Uruguay. He chose his nickname himself, the moron. \nWe should end him. But that's only half of the story. He's got a lighter, sort of lucky charm. A gold-plated Zibbo. He fidgets it all the time in his claws. Dropped by my place too, and kept fucking clicking it. \n\nI think he lived in the dorms, room 303. So, you gotta slip this thing into one of the special places so that someone gets a bit flabbergasted and gets the message. You feel me? Good. So the place is at the customs area, in a locked shed next to the trailer park. Here's the key to it.","5a27c99a86f7747d2c6bdd8e":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend From the West - Part 2\n\nAh, that you? Ready for some serious business? Yeah, yeah. You're quite a scary character, scarier than me, ha-ha. To be short, the tourists are sort of bugging me lately... Meddling everywhere, wasting my people. I dont like it. Ill fix you up with some top cash if you raise some hell for them.","59675d6c86f7740a842fc482":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPostman Pat - Part 1, \n\tShaking Up the Teller, \n\tCollector\n\nHey there, warrior. Still fighting? Good. There is this job, a cakewalk, really. Obviously, not of your caliber, it's gonna be a favor, so to say. I've received an order, they need some 60-rounders for 5.45 AKs. I know there definitely were some in bunkers near the sawmill, my guys stashed some goods there before. But they got driven out of there by those TerraGroup people, who then locked the bunkers with a key of some sort. Well, if you're going for the bunker, you'll need that key, I think it's hidden somewhere in dorms on Customs, people have seen some TerraGroup brass there a couple of times. Anyway, I don't care where you find them, but I need you to get them fresh and untouched by some traders. And hurry up, the order is urgent.","5a27d2af86f7744e1115b323":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 1, \n\tFishing Gear, \n\tThe Cult - Part 1, \n\tLend-Lease - Part 1, \n\tSetup, \n\tCollector, \n\tSamples, \n\tRevision - Reserve, \n\tLong Road\n\nWell, since were now best pals forever and shit, I think it makes sense to let you in on a real business that real folks are running.\n\nThere are orders from a certain dude. Peacekeeper is the name - I think you know who he is. Man himself is from the UN force, which is here to prevent violence, supposedly. Cant help laughing, ha-ha! I roll with him from the very beginning of all this fuck-up here. Working here, peddling stuff, stirring shit up, and occasionally dropping a body or two. So to the point, hes snowed under with work and needs a tough reliable guy, just like you. \n\nObviously, I have my cut. And, as it is easy for you to guess, the opportunity to work directly with an imported kingpin is not free. Yeah, yeah, off with that sour snot. Roll a several thousand bucks my way, and youll be doing business with all the benefits of Western civilization.","639872f9decada40426d3447":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 5\n\nRequired minimum gun durability: 60\nSKS 7.62x39 TAPCO 6610 20-round magazine\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\tSold by Peacekeeper LL 1\nSKS CHOATE scope mount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\nVOMZ Pilad 4x32 25.4mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 1\nLeapers UTG 25mm ring scope mount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 1\nSKS TAPCO Intrafuse chassis\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nSKS TAPCO Intrafuse buffer tube\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\nAK TAPCO SAW-Style pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nAR-15 High Standard M4SS Stock\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\nSKS Hexagon 7.62x39 sound suppressor\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\nOh, hello there. Do you like hunting? Elk, deer... I've always been somewhat neutral about hunting, even though I love my gunsmithing craft. Well, anyway, that's what I'm getting at. There's a new order, and I wanted to ask you to help with it. I need an upgraded Simonov carbine, with a silencer and optic scope. 20-round or larger mag, ergonomics over 35, recoil sum no more than 350.","5ede55112c95834b583f052a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Bunker - Part 2\n\nGreetings, warrior. So here's the deal, a birdy told me that those ex-army guys who secured Reserve base dug out some pass to the underground bunker. Of course, they didn't do it with their own hands, they forced the Scavs to do the job, and most likely none of the poor bastards made it back out. So anyway, I've got no idea what sort of bunker that is. I've had some information that it could be the command bunker. But I'm not sure if it's exactly that bunker or just a bomb shelter for the base personnel. For now, there's no use to send a big group there for them to just die to those raiders. Check those catacombs out and let me know if it's worth sending a group there. The pay is good. You in?","639136e84ed9512be67647db":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAmbulances Again\n\nI'm stumped today, warrior. There are good people who need to escape the city. The closest they can get is through Avenue of Death, but there are snipers overlooking the whole area. One kid told me that if you shoot a signal flare there, the snipers should let you pass through, in that particular spot. But who knows if the kid was lying? Maybe he's trying to lead us to death. How do we find out if it's true that the snipers will stop firing after the signal... I got a couple flares lying around, why don't you go check it out, eh?","5969f9e986f7741dde183a50":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 114 key\n\nLeads to:\n\tSupply Plans, \n\tGeneral Wares, \n\tCar Repair, \n\tHealth Care Privacy - Part 1, \n\tDisease History, \n\tPopulation Census\n\nI want to ask you for a service. Don't put up that look, of course, it's not for free! In a small dorm, yes, the one inhabited by those bandits, somewhere on the first floor used to live a young paramedic from the factory. Unfortunately, I do not know the room number - when my colleagues and I were his guests on the Medical Worker Day, it was already dark, and in the middle of a party, you see. Well, he was a young specialist, still an intern, but very enthusiastic. Planned to enroll in the Military Medical Academy in St. Petersburg. And in his safe, right there in the room, he kept a case with the particular new medical device. Issued to him by the employer. He tried to get out of town on his blue VAZ 2109 with Saint Petersburg plates. I don't know if he managed to get out or not, but as far as I have heard, he either got stuck near the gas station or apprehended by the military. In any case, I could really put that tool to good use. Come the darkest hour, and you might need it as well. Not that I wish for that to happen, dont get me wrong, but... I assume you understand everything better than I do. I need you to find it. Oh yes, I almost forgot, we have common interests with Arshavir in this matter. He has a good product for you. After you complete the task, of course.","5979f9ba86f7740f6c3fe9f2":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 220 key\n\nLeads to:\n\tPolikhim Hobo, \n\tChemical - Part 2\n\nSo, Sherlock, you want a riddle? Youre our pro on these headcrackers, right? Here, look. One lame hobo came around here. Either nuts of just demented, hell if I knew. All in rags, dirty head to toe, and the stench! A walking chemical weapon. Launched one on some vector, and where he goes, everything dies off. Hehe. Oh, damn, laughter through tears. But I digress. Just wanted to dispose of him, a bit farther away so the stink wouldnt reach us, but one of our boys recognized his former homie in that pile of turd. Imagine that! Horrid things are going on, turning people from normal beings to such rubbish, and all for nothing! But that's not the point. The dude that recognized this heap of rags, said that he was not just a regular prick, but a Deputy Head of Security for two special sensitive zones on the Polikhim! Just imagine what kind of source could he become if he could at least remember his name, not just chew snots and mumble while slapping lips like a madman. What a shame! I don't know what got to him, but here's what I think. All this time that bagger lived somewhere, sleeping on some pissed-through mattresses, right? Right! You should look for that place. Need a hazmat suit? Haha, kidding. But if it comes to it, the hazmats on me, and not only it.","59675ea386f77414b32bded2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPostman Pat - Part 2, \n\tYou've Got Mail, \n\tPossessor\n\nCome on in, make yourself at home. How's the life of constant battle? No extra preternatural holes in your hide? Jolly good. No freaking use for them, eh? Im in a bit of a tight unpleasant spot here. Will you help me out? My messenger vanished. I entrusted a job for this local waste of skin, he played so tough. In short, Ive sent a little note to Therapist with some proposals for a mutually beneficial cooperation. Nothing special, but nothing outsiders should know either. And so this meat sack went missing, and a little bird told me that this postman got whacked somewhere in the Factory. Why the heck would he go there, that moron? Told him to take the straight path. So anyway, find the body and check it, my scribbles might still be there. And if by some miracle they are, hand them to that medic woman, will ya?","5a27b75b86f7742e97191958":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTigr Safari, \n\tSamples, \n\tTrophies, \n\tGlobal Threat\n\nGood afternoon, mercenary. My name is Peacekeeper, and you were recommended by Skier, as a man who knows his value and the value of loyalty too. Let's not waste time and get straight to business. I need to deliver certain gear to certain people. I'll give you all the stuff I need to be moved, and your job will be to leave it all in a certain spot - on the Shoreline, next to one of the - whats it called - breakwaters. There is a boat nearby, and that is where you drop the gear. Is the task clear?","5ae3267986f7742a413592fe":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 6\n\nRequired minimum gun durability: 60\nME Cylinder 12ga muzzle adapter\n\tSold by Fence LL 1\n\tSold by Jaeger LL 1\nGK-02 12ga muzzle brake\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\nM870 Magpul MOE handguard\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 2\nMagpul M-LOK 4.1 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nKAC vertical foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\nMagpul M-LOK 2.5 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nM870 Magpul SGA polymer stock\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 2\n\nJust when I finally sorted out the stable Internet connection and power supply for it, the Government stepped up the game and started blocking half the IP addresses that handled most of the data flow in Tarkov. All that because TerraGroup allegedly uses \"Ebambium\" ISP to further destabilize the situation in the city and wreak havoc. Sounds like some gibberish about the Ragnarok coming, don't you think? By the way about gibberish and weapons — some weirdo with a lightning symbol tattooed on his face asked for a Remington 870 shotgun. Equipped with a tactical device, Magpul MOE handguard, and a tactical foregrip. Ergonomics above 60 and recoil sum less than 500.","596760e186f7741e11214d58":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGood afternoon. Prapor told me that you are the one who will help us to reconnect and find the lost letter. Great! I will be waiting.","596a1e6c86f7741ddc2d3206":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tColleagues - Part 1\n\nHello again. I have a temporary shortage of lasting foods in the form of canned meat. Can you help? I need a reserve of several cans of beef. And I know a couple of places where we could get them. From our Scav friends, of course. They used to have a storeroom at the gas station near the Factory - maybe there's still something left. Another food storage was somewhere in the dormitories, with more than canned goods there. But for now, Im only interested in them, so youre free to take the rest for yourself. Deal? I know that these two gangs are allied, but to prevent theft from the warehouses by their own people, their leaders have exchanged keys from each other's warehouses. So it should be pretty easy for you, I think.","596a218586f77420d232807c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGood afternoon, young man. I need help for a good cause. As you have long guessed, I collect food, medicine, and other necessities in order to evacuate the people. I don't want to deceive you, this is true. And now they have enough reserves for the road. And most importantly, Ive managed to negotiate through my channels that these people would be met and let through to the other side. Can you imagine? But only the civilian population, no men under 60. Therefore, the first wave will mostly be children with mothers and a few elderly people. Almost everything is ready, except for one little detail - we need transportation. We have several vehicles, just enough to carry everyone from the first wave, but they are not running. As I was told, they have been idle for too long and need batteries and spark plugs. Even fuel is not necessary. I will make a proper list of the items we need. Can you bring them?","5979f8bb86f7743ec214c7a6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tRegulated Materials\n\nPolikhim hobo? The former deputy chief of security? Yes, I knew him. All this mess caused him some massive damage - took to drinking, degraded to a hobo. He's not a bad guy... Wait a sec, cant he say for himself? Did he get whacked or something? Well, doesn't matter, but if you're asking about him, then there are some problems. Well, I knew where he lived, but heres the deal - I need help scaring off the Scavs from the Customs. If you help me, Ill tell you where this hobo lived.","597a0b2986f77426d66c0633":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 220 key, \n\tDorm room 220 key\n\nLeads to:\n\tChemical - Part 3\n\nGot tired of waiting for you already. The documents that you got from the den of this tosspot weigh quite a bit. Pretty heavy they are. But this is a damn dangerous stuff. And there is no clarity who will be the best buyer for it. And it's not even so much about the profit, as it is about getting some enormous fuckin' problems if we choose the wrong address. So here's the key that you found there as well, and try to dig up further. My guys said it's from a dorm room. \nAnd judging from the documents, our deputy chief was seen on the second floor of the first building, the three-story one. Any info you could find in this room can come in very handy, and the prize will be impressive.","5a27b7a786f774579c3eb376":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tScrap Metal\n\nOkay, heres the next deal. Russia has kindly provided the UNTAR mission with several Tigr LAVs. Today the mission has virtually collapsed, and the vehicles are left to rot in the rain. I need you to locate those three abandoned armored trucks on Customs and mark them with beacons. There are still many valuables left inside that can be salvaged and sold, for example, to American intelligence. I recommend searching for the trucks on the main road. Unfortunately, I dont have the beacons right now, so you'll need to get them yourself.","5a27b7d686f77460d847e6a6":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tEagle Eye, \n\tCollector\n\nGood day! As you can understand, the conflict here was rather serious and there is some heavy machinery left on the Shoreline. There are at least three T-90 of which I am aware, and I am sure there are many military devices remaining on them, such as laser rangefinders for example. Those models are not for export, and equipped with optics for domestic use. My customers would be very interested in comparing it to the samples owned by them. From the recon data, one of the tanks was left left on the small land bridge between the weather station and the hydroelectric power station, the other one must be somewhere near the north-west bunker at the Health Resort, and the last tank should be in the village on the dirt road at the collapsed tunnel. Mark the tanks with beacons, and my people will do the rest.","669fa399033a3ce9870338a8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey, warrior! You've probably seen a crashed chopper at the factory before, yeah? I wonder when and how it ended up there. But I know one thing for sure: they never sent helis to Tarkov to pick up anyone, neither before nor now. We should find out who was on that helicopter and what was their mission.\n\nYou should go scout that heli. There's gotta be a logbook or something.","597a0e5786f77426d66c0636":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tChemical - Part 4, \n\tVitamins - Part 1, \n\tCollector\n\nThat envelope from the dorm contained some chemical formula. And the flash drive described the reaction process. We found a guy here whos good with the subject. So he said that they cooked up something like this at Polikhim, experimenting with some blue liquid shit, adding some other shit into it. Sorry, I wasnt into chemistry at school! All these chemicals, valences, indecent bonds! Fuck that! Hehe. See, I even still remember some words. That was some teaching in schools back then! But whatever. It is necessary to confirm the experiment described there. And then this matter will shine upon us with new colors. This blue shit is abundantly scattered in barrels throughout the region, but nobody knows what it is. And nobody is too eager to figure that out either. But we will take our chance and find out. And make some profits with it. But this requires another stuff, It should be somewhere in the factory. There was a room filled with garbage - they had a laboratory there. Look for a bright yellow sort of syringe, looks like a pen, like a morphine syringe. Well, you get the idea.","5a27b80086f774429a5d7e20":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHumanitarian Supplies, \n\tCollector\n\nOkay, next job. NATO has carefully studied the conflict even before the Blue Helmets force surge and sent several drones to recon. But local air defense was apparently against democratic eyes. Two drones were shot down over the coast, now that getting to them has become possible, we can try to pull out the memory block from these. They should contain information about all movements at the beginning of the conflict. This information can make a good deal with my partners. Find their impact locations and bring me the memory disks. We have information about the estimated crash areas: the first one has to be somewhere near the local weather station near the port zone, the other one is near the bunker in the northwest.","597a0f5686f774273b74f676":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tOut of Curiosity, \n\tBig Customer, \n\tLoyalty Buyout, \n\tSafe Corridor, \n\tNetwork Provider - Part 1\n\nHeres the thing. This whole chemical stuff worked like a charm, and it immediately became clear who do we push it to. And the receiving party is ready. Only one issue left to resolve. Find more of these yellow chemicals. The crux of the issue was partly resolved before us - someone has already tried. Don't know, intentionally or not, but if you believe the consignment notes from the same docs, the whole box of that stuff was already tried to be taken out from the factory. But this cargo was not logged on any of the checkpoints, so I figure its worth looking for somewhere in the warehouses on Customs. If they tried to transport it, then it's most likely still in the car, probably a van. And not just one lousy syringe, but a whole crate. Look out for some markings maybe, the crate has them. Got it? Ah, one more thing. My sweet friends Prapor and Therapist popped up, poking around. So come on, better not turncoat now. Just a bit more and well be running this place. Good luck, bruv. I'll tell about you to Ragman - he'll get some good helmets for you to buy.","597a160786f77477531d39d2":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTrust Regain\n\nYoung man, I cannot stand aside on this one. I'm aware that you are now working with this so-called Skier. This disreputable man pursues completely lucrative interests and that is a matter of great concern to me. Especially all this story with secret experiments on a substance that you call the yellow chemical. The substance is extremely dangerous, and I have a major request for you, could you give up the coordinates of the chemicals to me? Yes, I'm aware of all the details of your adventures with the Skier. I would come up with good payment for that. Again, this is all just for the sake of our people.","597a171586f77405ba6887d3":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNo Offence\n\nGood afternoon! Our world is really small here - I found out that youve been teaming up with Skier lately. Lets go straight to business - I need to know where to get that chemical of yours, a big customer wants to buy out all the crates for a good price. I dont care why he needs it, Im a bit tighter on funds now than I would like to be. So, are you in? I won't disappoint with the reward, of course.","59c9392986f7742f6923add2":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou know, I wonder why are you working with such a scumbag as Skier! Even though I close my doors for you, young man. But I see that you want to set this unpleasant situation straight. Good... I have a task for you - do it and well put the past behind us. Although people will hardly forget - God only knows whose hands got these chemicals now. Basically, my colleagues are going to search all the more or less significant objects in the district, looking for supplies for the suffering people. However, they failed to gain access to some places. Find particular keys and hand them over to me, thus helping our operation. To hell with the Skier, let's help people.","59c93e8e86f7742a406989c4":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWell hello-hello, little rat. That last trick you pulled was total bullshit, that's for sure. I even thought of getting a team to get rid of you, mister fancypants. Well, since youre here, I guess you want to amend for your sins. Its simple to me, like taking candy from a baby - my trust can be bought. One million in rubles - and well forget about past misunderstandings.","59ca1a6286f774509a270942":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThat last chemical deal damaged my trust in you. Im not the type to hold grudges, but that trick you pulled was very dirty, and I don't like dirty tricks. If you want to straighten things up with me and regain my trust - do one favor for me. The customer who expected these chemicals was left in a tight spot, and on top of that, I havent even delivered the grenades from the previous order yet. The grenades he needs are foreign-made, the green round ones, and I dont have anything like that. Get me some of these - and well call it even as if nothing happened.","5a27b87686f77460de0252a8":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 1, \n\tThe Cult - Part 1, \n\tCollector, \n\tRevision - Reserve, \n\tSeizing the Initiative\n\nOur team always works for the good of the people, or at least we try to make it look so. The Blue Helmets peacefully deliver relief supplies to our region, but sometimes, attacks happen on us as well. Thats what happened to two Ural trucks that were carrying UN-marked crates. We wouldn't be upset if not for the delicacy of the cargo, this time crates contained a little help not only for the people but also for the USEC company. You understand that we cannot allow casting a shadow on the United Nations' reputation. Find and wear UN uniform (UNTAR helmet, MF-UNTAR body armor) and teach local scum a lesson. Also, locate the spot where trucks were attacked, mark them with beacons, and bring me several MRE ration packs so I could present them as evidence, just in case. From the intelligence, one of those trucks has to somewhere in the Health Resort area, but there is no info about the other one. I think it's best to look somewhere near the port area, possibly at the construction site.","675c1d6d59b0575973008fc7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThe operational situation in the city is ever-changing, meaning I always have to stay on top of what is happening.\n\nMy people have reported that some operatives have started using the new path from the customs terminal to the gulf coast.\n\nPreviously the passage was inaccessible there, but I've already had two targets evade my groups in that area. I have to see what is going on at that passage.\n\nIf you accept this task, you will have to travel all the way from the customs terminal to the coast and extract from there. You can count on an appropriate reward!","5ac345dc86f774288030817f":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFarming - Part 2, \n\tCapacity Check\n\nThe other day, someone has decided to crash the market by unloading a thick wad of bitcoins. So thick that TARGox started accepting bids 10 times cheaper than the market value. Bids queue kept going while being constantly replenished with even cheaper bids. I managed to buy a couple of hundreds by chance. And today the price is back to normal as if nothing had happened. We need to get into that action while the market is being controlled like this. You already know the Factory well, there are some control boards there. To find them, look for the red emergency lights. Take a couple of toolsets and repair the panels. I'll work on the cooling system in the meantime.","5ac3467986f7741d6224abc2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSignal - Part 2, \n\tInsider\n\nYesterday, someone was banging at the closed door in the kitchen. Sounds weird, right? I absolutely understand that this was impossible, but there was a sort of irrational fear inside me. Like when you're afraid of monsters under the bed as a child. I think such fears grow stronger the farther away you are from civilization. When you're among others, as part of the society, even if you find a monster under the bed, you can tell someone about it. But when you're alone in the dark every day, it doesnt work that way. Ill tell you what that \"monster\" was next time since the irregularities didnt end with it. For example, someones jamming my signal, presumably from the Shoreline territory. Its a hard trick to pull without powerful antennas. Try to look for satellite dishes, they most likely use something that looks similar. There should be at least two, about 400-450 meters away from each other.","639135d89444fb141f4e6eea":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tUrban Medicine, \n\tPets Won't Need It - Part 1\n\nGood afternoon, mercenary. You're just in time, I have an errand for you. I need to determine how many people have gone missing in the city. To do this, I need a list of all the residents of the city and subtract the already evacuated, the dead, and those who found shelter in the hospital. Your task is to find that list of residents. Bring me the journal from Primorsky District's Housing Department.","5a03153686f77442d90e2171":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 2, \n\tOverpopulation\n\nOn to business. You've done quite a lot of useful services. Keep it this way, and I think I could let you in on the greatest secrets. We have one delicate matter to tackle, which should yield considerable profits. You've probably seen the Azure Coast health resort, a beautiful facility, is it not? The matter involves some activities inside, I cant say more yet. However, observation data reveals that there are way too many Scavs in that area, their groups showing acute interest in everything that can be looted. Our task is to explain to them that health resort is closed for them - the democratic way - has failed and now it's time to make it the hard way for them. How do you like 12 gauge guns? You might think that this way of persuasion is cruel, but it is extremely effective. I know you are good at it.","5a27b9de86f77464e5044585":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Cult - Part 2\n\nIm having this strange feeling lately. You know, youre not the only person I work with, other people provide me with some other services. One particularly sharp informant has been out of touch for a while. The last message from him was about some strange glowing in the area of the old village and voices he heard there. Apparently, he then decided to have a look at what is going on there and went missing. The village was abandoned long ago and mainly consists of wooden huts. Try to find the informant or at least investigate what you can.","5a03173786f77451cb427172":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 3\n\nGood day, my friend. While you were bringing justice, you surely noticed the helicopter standing at the health resort pad. We need to hurry and pick up everything of value that is left in it. For now, it's wide open and dangerous in there. Your task is to mark the helicopter with a beacon and, most importantly, find the safe path to access it with a vehicle, preferably through the woods. Mark it, I mean the path, with a beacon as well. After that, its Blue Helmets job.","5a0327ba86f77456b9154236":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 4, \n\tCounteraction\n\n\"Bless you!\". I remember thats how locals greeted me when the Blue Helmets first arrived. My people are now engaged in a very important matter on the health resort premises. Your help would be very well-placed, as usual. We are missing some tools for this job. This is a very serious business, so you must make sure that the equipment is intact: resellers are not trust-worthy. Knowing your deftness, I think it wont be hard to get the required items.","5a03296886f774569778596a":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tHealth Resort west wing room 219 key, \n\tHealth Resort west wing room 220 key\n\nLeads to:\n\tSpa Tour - Part 5\n\nWhat can you expect when stuff like that keeps happening, kurwa! We completely forgot about the power supply: our local generators are out of order. My people suffer power shortages and it is totally not okay, because time is money. Many have carried out their activities in the resort before us. Search for generators that are still functional, they are most likely in locked rooms on the second floor of both buildings, well need a bunch of them. Just inform me when you locate the rooms.","5a0449d586f77474e66227b7":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 6\n\nHello my friend, how are you doing? Not exactly amazing, I know, thats just how the times are now. My people have run across some really interesting rooms in the health resort, which are, unfortunately, locked tight. It is known that USEC folks were stationed there earlier, and we also learned that they stored the keys at the checkpoint, in a concrete bunker, North-West of the resort. Since they packed in a hurry, there is a chance you may find something there. Bring me the key to the locked rooms.","5a27ba9586f7741b543d8e85":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpa Tour - Part 7\n\nOur partnership has been quite fruitful lately, it's great - and I want to trust you more. After all, reliable people are valuable. It's time I let you in on a delicate operation I'm running at the resort. However, first, I would like you to prove your loyalty to me, bring me a necklace made from the ears of your enemies. He-he, just kidding about the ears. But I am serious about loyalty - If you want in on this operation, you'll need to prove your loyalty to me, and not necessarily with blood. You know exactly what I mean.","5a27bafb86f7741c73584017":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCargo X - Part 1, \n\tWet Job - Part 1, \n\tCollector, \n\tGreen Corridor, \n\tRoad Closed\n\nLet's continue our work on the shoreline. A USEC group used to be stationed in the resort. After this mess broke out, they left behind a lot of goods, especially in locked premises. My friends have decided that this is a great place for the production of some compounds... After all, isn't it a Blue Helmets job to make people's lives easier? However, I only help with necessary supplies, distribution is handled by other people. I'll introduce you to them when the time comes. I hope all you have learned will stay between us. Now go and bring me what my friends need.","5a27bb1e86f7741f27621b7e":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tHealth Resort east wing room 306 key, \n\tHealth Resort east wing room 308 key\n\nLeads to:\n\tCargo X - Part 2\n\nGood day, today I had the joy of understanding that we have a solid operation running, and it was not without your help. Blue Helmets now have a tight ongoing partnership with locals in all areas of business, and profits keep flowing in. Anyway, business comes first, as your people say. You have already been by the caved tunnel on the Shoreline. TerraGroup attempted to move some cargo through it but failed, and now this cargo is temporarily stored somewhere, whereabouts unknown. Provisional headquarters for coordinating the companys activities were moved to the resort when the conflict started, but, obviously, they are long gone now. However, I think its safe to assume that they couldnt move out everything, and we can try to get some information there. The computer coordination center was based somewhere on the third floor in the east wing of the resort building. Find any information, if it is there.","5a27bb3d86f77411ea361a21":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCargo X - Part 3\n\nThe drives contained even more data than I expected. The cargo is in the resort, but the most important thing is that it got there after an evacuation attempt. Since the West tunnel was destroyed, the TerraGroup folks, covered by USEC, tried to take it back to the port, but it was already roadblocked with the T-90. Hence, they scurried to stow it away, like wise capitalists, ha-ha. We got to know that the cargo consisted of two parts. The first one - the blue barrels - is located somewhere on the first floor of the East Wing, the whereabouts of the second one is unknown yet. Find that cargo for me, mercenary.","5a27bb5986f7741dfb660900":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tCargo X - Part 4\n\nWe have studied the documents you brought, mercenary. Well, the manifest said that the second part of the cargo is somewhere in the Health Resort's basement, and locked tight. Search the basements of the west wing and notify me if you find the cargo we need.","5ac3460c86f7742880308185":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFarming - Part 3, \n\tBad Habit, \n\tBroadcast - Part 1, \n\tPassion for Ergonomics\n\nI think youve already guessed that Im building a bitcoin farm. Thanks to the satellite \"Ebambium\", its not all surfing and memes. The more time you spend online, the more you realize the new age is upon us. The change in data distribution speed changed everything. The world has entered a new industrial revolution, though it has moved on from the real world into the virtual one. We create whole worlds, with their own economies and laws. And, looking at what is happening around us I'm almost sure the digital world is more honest and better than real. Much more depends on yourself here. It doesnt matter just as much where you were born and who your parents were. Okay, Im almost done with the power supply. Just need a few more details. Bring over some cables, tee-connectors, and line peripherals.","5ac346a886f7744e1b083d67":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSignal - Part 3, \n\tScout\n\nI promised to tell you about that \"monster\" from the other day. It was a failed controller, it flipped out and it sounded as if someone knocked at the door. That's how we create fears for ourselves. Interestingly, if I didnt go and check what that was, it would be turned off in 15 minutes by the shutdown relay. After that, it would be extremely difficult to determine the source of the night sound. Thats how all those stories from newspapers are born, I assume. I can bypass the signal jammers by reconfiguring their frequency without raising suspicion of their owner as if things are still the same as they were. I need a few electronics for this and I think you can help me with this. The materials must be found silently so no one would get to know about what are we working on, only God knows, who might be involved in this. Here's the list of needed details, you probably know where to find them.","5ac3475486f7741d6224abd3":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHello, come here a minute. I need to lay the wiring today, and plan for high power capacity, especially considering the continuous load on the grid. But thats not the issue now, bring me some cigarettes. I want to work it hard until its done, and don't want to get distracted with searching. I know, smokings going to kill me. But is it really important though? Well, anyway, I need around 20 packs, preferably different ones. Oh, and make sure you get the new sealed ones, so look for them yourself. Was good seeing you.","5ac3477486f7741d651d6885":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tBack Door, \n\tThe Huntsman Path - Factory Chief, \n\tExit Here, \n\tBlack Swan\n\nSomeday we will get rid of the invisible hand, which used to brand us with employee badges and now has caused this mess, and I think it leads us to a great war. At least, all current events look like preconditions to it. I worked here for the chemical plant, as an ordinary foreman. It was a good time, everyone thought so, including me. Now its full of Scavs and swarming with brigands and outlaws. I want to make use of some of the factory premises, find out what exits can still be used. Go there and check it out.","61958c366726521dd96828ec":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tInsomnia, \n\tCollector, \n\tNetwork Provider - Part 1, \n\tYour Car Needs a Service\n\nMercenary, we made a breakthrough! Um, let's retire for a couple of minutes. So, the TerraGroup cargo that you found in a secret wall in the Azure Coast sanatorium does not fully comply with the manifests at our disposal. We guess where the cargo was delivered from the sanatorium, but the information is completely classified for now. However, you, mercenary, still play a large role in this case. Your next task in our operation is to find evidence of the TerraGroup cargo on the territory of Cape Dalniy, in the area of the sandy coast. I suppose it is better to start your search from the collapsed tunnel's side. Keep in touch, my friend.","626bd75e47ea7f506e5493c5":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tOperating room key, \n\tOperating room key\n\nLeads to:\n\tCollector, \n\tBroadcast - Part 2\n\nHello, friend. I've been thinking about something. It's starting to seem to me that I don't really understand anything in life. Come, sit down... People are saying there's a live broadcast going somewhere in the city. They say that someone is performing surgeries and filming it on their camera. I'd understand if it was an actually good willed doctor helping people. I would even understand if there was an organ trade, although that in itself is disgusting. But tell me, why stream this? Is this a kink for some perverted oligarchs? I honestly don't have an answer. But I do know that this broadcast must be shut down. Can you put a jammer near them?","64f731ab83cfca080a361e42":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tX-ray room key\n\nLeads to:\n\tPets Won't Need It - Part 2\n\nIt is very problematic to find the right drugs in these difficult times. As you know, there are skilled professionals in the region who can find a good solution to seemingly unsuitable drugs. Please scout the local vet clinic, maybe there are still some drugs left, I don't think they will be useful to anyone anymore. Also, check the place of work of the local x-ray technician, I heard he was engaged in some experiments before the conflict.","6573387d0b26ed4fde798de3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBeneath The Streets\n\nHello, young man. I need your help.\n\nWhat we found at the vet clinic and the x-ray office was not enough. Our next target is pharmacies. There were plenty of them around the city, so I don't think the thieves had time to take everything. Check out the pharmacies for me, then I'll send my men over. I know of at least three. See what condition they're in.","669fa394e0c9f9fafa082897":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tCapacity Check\n\nHello, friend! How are you doing? Things are going well for me here. Sometimes it even seems too good to be true. Well, can't complain though!\n\nI can't play Tetriz in the old warehouse anymore, so I've found a new, bigger playground. But there's no machinery! \n\nI want to build myself a forklift from what's left in the factory. There should be enough surviving parts for one. You don't have to collect parts, just route my men through all the forklifts.","669fa395c4c5c04798002497":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Walls Have Eyes\n\nHey, so I've noticed that more and more people are sneaking around at the chemical plant, it's getting a little crowded for my taste... That's why I need you to scout out a new exit route in case shit goes down, you know. If you do that, you can count on a magnificent reward, trust!","669fa39b91b0a8c9680fc467":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tForklift Certified\n\nI don't understand why nobody notices the obvious patterns in the platinum price change. We're facing a total crisis but I'm the one they're calling pessimistic! Well, let's see how they buy up platinum at the overprice.\n\nBy the way, we have old heat exchangers under the plant, they have those old corrugated tubes from Soviet times with platinum inserts in them. At times like this, you always want to be prepared for a possible crisis.\n\nCan you help me stock up? Just mark the heat exchangers with strobes.","669fa39c64ea11e84c0642a6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nYou got here just in time, man! I remember you helped me a hell of a lot with surveillance in the suburbs. \n\nAnd now there's all this commotion at the chemical plant, I bet you're well aware of it! Be a true pal, arrange some eyes for me there too, yea?\n\nI've seen some cranes there, they would be a perfect place for a camera. Alright, chop chop.","669fa39ee749756c920d02c8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHello, young man. I've received information that one of the tank containers at the Polikhim chemical plant has been damaged. Judging by the description of the liquid inside, it doesn't look like any of the emulsions declared in the official documents.\n\nI think the substance in the tank could be hazardous, so I'm asking you to get me a sample as soon as possible. This is the only way we can be sure of our assessment of chemical safety in Tarkov.","66aa74571e5e199ecd094f18":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nBeen waiting for you, friend. My workers found a rare ultrasonic thickness gauge at the customs warehouse, along with some equally useful equipment. There's nothing better that can give me that kind of precision in my measurements!\n\nI can't risk it, so I'm trusting you with this recovery mission. Pick up the package at Customs and deliver it to the designated point at Polikhim. There's something I've been wanting to test for a while... Wait, you didn't know about the industrial area shortcut?\n\nI used it back when I worked at Polikhim. It was the only way to get equipment to the plant that would otherwise be stuck in customs for months. \n\nA fellow forester showed me this path. He said that people were afraid to pick mushrooms near the plant, so it was always full of good pickings.","66aba85403e0ee3101042877":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGood afternoon. I have received information that somewhere under the city there is an abandoned entrance to the Laboratory. \n\nApparently, TerraGroup has converted one of the old bomb shelters into an emergency exit from their lab. This presents us with a unique opportunity to acquire all the precious equipment we need with minimal risk! \n\nHowever, I cannot send my people out without reconnaissance, it would be too dangerous. It's better to have someone experienced check this passage first and make sure the areas of interest are secure. Will you help us?","675c1570526ff496850895d9":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHello. Do you know the feeling when you change the layout of your instrument in a seemingly insignificant way and it fundamentally changes the working comfort?\n\nThe Pareto principle, right. I had a friend who was the epitome of that concept. He was always tweaking something, filing, sanding a part to win a few millimeters....\n\nHis experience made me realize how important ergonomics is in any job. I have not heard from him in a while, but I know one of his outlets, it was either a sort of car service or a workshop, right in the garage complex. He always loved cars, especially the American ones.\n\nCan you come and check the place out? He probably moved somewhere else a long time ago, but his garage might still contain some of his tools or blueprints.","60c0c018f7afb4354815096a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Huntsman Path - Relentless\n\nGood day to you. There's a special task for you today. A new individual dug in the old chemical plant, the one TerraGroup used for their shady business, locals call this man Tagilla. Either breathed in some chemicals or got hit in the head - the fellow went completely off the rails. Murdering both his own people and the others. He uses a sledgehammer, and he's good with it, even a professional shooter would begrudge him. He's finished many people in that factory's corridors. Scavs respect him and don't get in his way. There's no place for such as him on this earth... You know what to do, hunter.","5ac3479086f7742880308199":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nI don't like to pretend, although we all do. Sometimes in order to survive, and sometimes because were just afraid. You know, I'm not exactly much of a talker, especially with strangers, but you seem like a nice guy. If you managed to earn my trust, I think you'll come to terms with just about anyone. After all, only personal relationships will help us survive now. Speak with Pavel Yegorovich. When he starts to trust you, perhaps I will be able to set up the supply of gunpowder. I know, he's not a saint, but his gunpowder is essential for me.","669fa3a1c26f13bd04030f37":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tAll Is Revealed, \n\tSecrets of Polikhim\n\nHey. I have partners who are interested in the condition of the equipment at the Factory. Not just any TerraGroup equipment, but ordinary reactor mixers, of all things! Guess the guys have found some use for them. I trust them and would like to help them. Let them at least try to carry out their plan. \n\nAccording to my information, the mixers themselves are intact, but the engines above are probably out of service. I know you're capable of doing this, and you've come to my rescue many times. So will you help me again?","596a0e1686f7741ddf17dbee":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKind of Sabotage, \n\tThe Huntsman Path - Woods Keeper, \n\tDangerous Road\n\nHello, young man. Truly glad to see you. I have a very important assignment, not for everybody to take on. Will you take it? Then listen. Do you know the sawmill in the Woods? So, during the Contract Wars period, it was used as one of the makeshift backup supply bases for TerraGroup. And I am very interested in TerraGroup supply plans in this region. I think they should be somewhere on the territory as well. Try to search for the temporary quarters for workers - there should be a secure case for documents with a special symbol.","596a101f86f7741ddb481582":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nA little bird told me that you want to find some folder and pass it on to the medic girl. We have a business here, and I have my own interest in disrupting her operations, you know. A kind of sabotage, eh? Come on, bring this folder to me, and Ill treat you right, send some proper cash your way, and there will be more trust for you. The hell do I need it for? Dont play dumb, take a guess. Im opening branches here, building up the operation, and quality grub from those whove been preparing for all this crap in advance will sell like hotcakes through my channels. But Im rambling, come on, go on your way, I'll be here packing your cash. Oh, and don't you be gullible to think that this woman is doing all this shit for the good of the people, I'm familiar with her business.","5d25e2ee86f77443e35162ea":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tHunting Trip, \n\tHunter, \n\tThe Huntsman Path - Relentless, \n\tStray Dogs\n\nFor many years working as a gamekeeper, I know that if there is an infection in the forest, then you need to get rid of it immediately before the whole forest gets infected. One such infection settled here, they call it Shturman, he and his crew set up at the sawmill, so now I don't feel safe even in my own reserve. Deal with it, it will be for the better for the forest and the people. But be careful, kid, Shturman has friends, and they all can shoot well.","5ae3270f86f77445ba41d4dd":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 7\n\nRequired minimum gun durability: 60\nFortis Shift tactical foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nSilencerCo Hybrid 46 Direct Thread Mount adapter\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\n\tSold by Mechanic LL 1\nSilencerCo Hybrid 46 multi-caliber sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nAK TAPCO SAW-Style pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nAK 7.62x39 Magpul PMAG 30 GEN M3 30-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAK Magpul MOE AKM handguard (Black)\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nMagpul M-LOK 4.1 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nAK AKademia Bastion dust cover\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nSIG Sauer ROMEO7 1x30 reflex sight (Prototype)\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\nHow do you think, is all the suffering that befell the inhabitants of our city the result of the actions of the society, or a controlled process, and this is just the beginning? I've been thinking about this all the time after that guy with the lightning tattoo. Although I decided for myself that even if its someone's invisible hand, our society has deserved it. We have, by our actions, by buying sneakers or even beet salad, supported those who build laboratories and manufacturers, and then use them to plunge us into the abyss. Okay, Im rambling again, back to business. Get me an AKM with a Fortis Shift grip, silencer, and 30-round Magpul mag. Ergonomics over 40, recoil sum less than 400, sighting range of 800 meters or more.","6086c852c945025d41566124":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRB-ST key, \n\tRB-ST key\n\nLeads to:\n\tCollector, \n\tClassified Technologies, \n\tRevision - Lighthouse, \n\tRevision - Streets of Tarkov\n\nGood day. As you know, the blue helmets are here to lower the level of aggression in the region. That is why I want you to assess the danger levels. Infiltrate the military base and search it for anything that could present military danger. After all, the blue helmets are supposed to keep the peace. Some knowledgeable people have provided me with a list of military machinery located in the military base area, which also includes NATO units. I think they want to safely dispose of it, or something else, I don't know. Anyway, you have to find the machinery and mark it with beacons. The clients offer good money for this, so don't let me down, mercenary.","5a27bb8386f7741c770d2d0a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tWet Job - Part 2\n\nHello, my friend, glad to see you. Its great you're still alive, ha-ha. As you can see, my people and I have assimilated on Shoreline, and we also communicate with our partners and customers from here. Weve managed to re-purpose the local meteorological equipment to transmit signals. Scavs, however -- and not only them -- always try to destroy or damage our antennas. We routinely deal with communication problems, even had to install surveillance cameras. However, its common knowledge that those vandal gangs only understand violence. Your task today is what you do best. Explain to them that the weather station and the entire Shoreline is not the best place to damage the Blue Helmets' property.","5ac3462b86f7741d6118b983":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tTarcone Director's office key\n\nLeads to:\n\tFarming - Part 4, \n\tA Shooter Born in Heaven, \n\tCorporate Secrets\n\nBefore the conflict, I frequently ordered stuff online. Used to come regularly, I even put together a drone from parts once. The last order was 4 sets of computer components. Only 2 have made it to the city, and those are stuck somewhere in the Customs area. Now, as you can perceive, they would really come in handy. Try to search the seized goods warehouse, it's a big red hangar building. There was a big confusion there, so the cargo could still be there.","6089736efa70fc097863b8f6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tSurplus Goods\n\nHey there, what do you think of complex technology? I, for example, was always fascinated by this stuff, when one part depends on another, and even works without human participation, well, almost without it. So, I've been told that somewhere on Reserve there is some underground exit, which is activated from somewhere else, but from where exactly - hell knows. Anyhow, It would be great if you sniffed that place out. The base is quite a hell hole as you know, and I am willing to pay generously for any information on how to get out of there safely. I want to send people there to gather military equipment, but I'm afraid they'll just get killed if they don't find that secret exit.","5a27bbf886f774333a418eeb":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tWet Job - Part 3\n\nIt's good to see you, mercenary. Those very cameras that weve installed on the weather station filmed a lot of interesting things. For instance, among other things, they spotted a new group of Scavs. They looked like sailors or fishermen, dressed in tatters and waders mostly. Lately, however, they have stopped appearing. I am very interested in their activities as their turnaround seems rather impressive. Search the Shoreline for a place where they could possibly live and mark it with a beacon for my people.","5a27bc1586f7741f6d40fa2f":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tWet Job - Part 4\n\nYou hit the spot there, my friend. My partners are very interested in what this affair could bring us. The Helmets inspected the place you marked and found out that some fisherman lived there for a while. It seems, though, he is long dead, and people on cameras are his friends. However, we know that he was friends with a certain person called Artyom, who was often seen driving a yellow Daihyn. Their shared business was somehow linked to the Russian military, now you understand why it could prove interesting? Artyoms car is most likely still on the Shoreline's main road, I doubt he could've driven off on it after the conflict. Use the provided description to find it and write down the plate number, this will help us find this Artyom through the database.","5a27bc3686f7741c73584026":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tWet Job - Part 5\n\nWe have run this Artyom through our database. It seems he lived in the health resort after the conflict and may have been connected to TerraGroup, but it is unconfirmed, no precise info yet. The nature of their joint operation with the fisherman is also not completely clear, but, considering how secretive their meetings were, I'm pretty sure it's some kind of military tech. We need to find where exactly Artyoms quarters were, the info could be in the list of Health Resort tenants, which has to be in the administration office, if it is still intact, of course. Find those documents and bring them to me.","5a27bc6986f7741c7358402b":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tHealth Resort east wing room 328 key\n\nLeads to:\n\tWet Job - Part 6, \n\tMentor, \n\tWorst Job in the World\n\nA job well done gets well rewarded. From the documents we've learned that Artyom lived in room 328. I presume, he worked there as well. Find a way to get into his room and if theres anything left of his records, bring it to me. I'm waiting to hear from you, mercenary.","5a27bc8586f7741b543d8ea4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPsycho Sniper, \n\tThe Guide, \n\tCollector\n\nHello, my dear friend, it looks like we are really close to an interesting deal. On that drive, weve discovered a partial blueprint of a missile engine that will be exceptionally interesting to the West, because it's deployed on the Typhoon class submarines -- which supposedly are not functional anymore. Also, there has been quite a detailed file on a sailor who served in the Baltic Fleet, a real salty dog, who is now in Tarkov somewhere, and it looks like he has connections to the Navy command. Hes the one we need to get. According to my intel, he sometimes secretly deals with the Scavs, and getting to him wont be easy. Youll have to work discreetly, from an ambush. There is only one chance of success, and it is very important not to fail and not to lose such a tidbit for our interests, my friend. My hands are even shaking a bit as we speak, you have no idea how important this is, and missing the shot is not an option. You're a great fighter, but I want to be sure that you are also good at covert operations. I need a sniper, and an experienced one, so come back when youre ready.","5ac3464c86f7741d651d6877":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFertilizers, \n\tImport, \n\tCollector, \n\tEnergy Crisis\n\nYesterday, as I was installing a reflex sight onto an M4, I spotted some weird local on the monitor, he seemed to be praying. He painted different signs on the wall and on the floor, then walked into the middle of the circle these symbols formed, and started placing weapons there. To be honest, it didnt even look strange, it made perfect sense to me. Its natural for people to offer the most valuable things they have to their gods, and these days its weapons. Those are cultists, you might've already encountered them. I have enough power capacity for now. Look for some more graphics cards and coolers. And thanks for the package, by the way.","5c0bde0986f77479cf22c2f8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nDo you know what is the difference between a professional and an amateur? It is the ability to approach the task from the right angle. For example, taking out a few capable fighters in non-standard situations... What's important here is not only the right weapons and mods but other factors too. So, Dima and I want to see who you really are.","5d6fbc2886f77449d825f9d3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHow's life treating you, mercenary? Maybe you will be interested, a friend of mine is exceptionally skilled at shooting sniper rifles. He worked as a PMC, but now he has retired and is mentoring people for cash. But I'm afraid that his services are not cheap. If you decide, I think I could arrange a meeting for you.","60896888e4a85c72ef3fa300":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHi, my friend! One of my blue helmet colleagues made a deal with one of the state reserve signalmen before the big conflict, he wanted to borrow a certain device. I don't know much about this device, but it had something to do with the tank commander equipment. Then the conflict began, and the base was attacked. I think that the device is still inside the base, probably hidden somewhere in the command bunker. If you bring me this device and not ask any questions, I will generously pay you.","6089732b59b92115597ad789":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRB-ST key\n\nLeads to:\n\tCollector\n\nHello. I've decided to get involved with military electronics, it's quite a promising business, and I've got interested people for that. And the army, as you know, has the most secure communication: digital encryptions, GPS, GLONASS and all kinds of other things. So anyway, I've got info about some device on Reserve, usually seen in workshops in the service and repair centers, I think it's used in machinery, it's some kind of control and navigation block. I want you to find this block and bring it to me. Would be interesting to see what it has inside of it. I'll reward you of course.","6179b4d1bca27a099552e04e":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nAh, mercenary, just when I needed you. You've probably already seen all the military machinery in the USEC operational base area? My clients are willing to provide a reward for materials extracted from those vehicles. I want you to identify the exact location of this machinery and mark it for my subordinates. There should be two vehicles inside the base itself and two heavy ICVs somewhere along the main road near the collapsed tunnel. Have fun, my friend.","5ae448a386f7744d3730fff0":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMake ULTRA Great Again, \n\tBig Sale, \n\tCollector, \n\tAudit, \n\tThe Invisible Hand\n\nGood day to you, friend! That's one crazy getup you got there bro, who are you hailing from, nikes? Or military? Well, whatever, doesn't matter. No pressure man, I'm not against PMCs or even mercenaries, its just that the situation we have on our hands, in our city, is total shit. So I figured you want to do business with me? Well, first I have to figure out who you are, get used to you around, you know? Lets start with some trading and see how it goes from there before we talk business.","67a09636b8725511260bc421":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNeedle in a Haystack\n\nHey. You may be aware that TerraGroup's aggressive expansion in Tarkov has raised quite a few questions in its time, no doubt? Back then, they were buying out properties and companies left and right in the Norvinsk region, and some of the deals were clearly shady in nature...\n\nTerraGroup has had a particularly interesting contractor, a company called Knossos. Officially they build amusement parks, playgrounds, and other family entertainment venues. But tell me, what possible connection can TerraGroup's scientific research and playgrounds have?\n\nThat's exactly why this smells fishy to me. Knossos could be hiding TerraGroup documents or equipment. Yet to know for certain, we'd have to examine their facilities. And to do that, we'd have to find some kind of record... Knossos definitely had managers overseeing the facilities. You should check out the vehicles in the city center and look for any internal records there.","665eeacf5d86b6c8aa03c79b":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThirsty - Breadwinner\n\nWe need to talk. Sanitar's goons have been prowling the shore area at nights. Obviously looking for something. Can't let it go unchecked. Scare them off while I try to find out what they're up to.","5967725e86f774601a446662":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 203 key, \n\tDorm room 214 key\n\nLeads to:\n\tThe Punisher - Part 1, \n\tPerfect Mediator, \n\tCollector, \n\tAnesthesia\n\nHail, the knave of axe and gun. Some curious info came up recently. Smells like solid profit without running around too much. Ready? Look. There was that wisecrack who ran the stores, lived in a dorm by the factory. And, as usual, sidelined some cash. He lived in room 214. But that's not the point. I dont think you will find much there if anything at all. Though he swore theres something. Something else has surfaced: In the same dorm, he owned one more room, 203, but wasnt babbling about it and, as a matter of fact, used it for storage. Now thats where he had something of value for sure, more than one of his errand runners perished there. Also, he had a garage. Dont know the number, but it was certainly two-digit - I have a listing of owners starting with 100, and his name is not there.","5ede567cfa6dc072ce15d6e3":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tNo Place for Renegades\n\nHey, merc, you are just in time, you are exactly who I need. Do you remember that fucking command bunker you found under the Reserve base? Long story short, my guys went there, and it turned out to be a real nasty place. Built with a high level of protection: filters, generators, all entrances are blocked by extremely strong hermetic locks, it's like an underground fortress. But the raiders opened the fucking thing and dug in like Alabama ticks. So, my men got in serious trouble, less than half made it out of there. But you know, now it's even more intriguing, for fuck's sake. So my people will not go there anymore for no reason, but if you could find a safe route for them... You are an experienced guy, so I need you to quietly, on those soft paws of yours, find out where all the entrances are. The guys said the entrances had those big hermetic doors. So it's up to you to scout the way in.","60896e28e4a85c72ef3fa301":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tRB-KSM key, \n\tRB-SMP key\n\nLeads to:\n\tCollector, \n\tSeaside Vacation\n\nGood afternoon, young man. I have been looking for someone like you just now. I have received information about a new vaccine against a rare strain of flu virus that was being tested at the Reserve base, officially... I cannot tell you what was actually tested there, but TerraGroup is somehow involved in this. The results of these tests could prove extremely valuable for humanity... and the group of my western clients. I need to find those tests, so you have to travel to the Reserve base and find the medical observation journals for patients. This documentation should be somewhere in the locked rooms of the headquarters medical unit. Will you take on this task? Of course, you will be rewarded for your work.","6391359b9444fb141f4e6ee6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGlory to CPSU - Part 1\n\nCome in, come in! I've got something for you to do. It's a personal matter. I sent a letter just before all this mess started in Tarkov. And now I don't think it's worth it to stir it all up. Not the time. Would you look in the post office and see if my letter is still there?","6089743983426423753cd58a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nOh, here you are, just in time! I could use your help. My dudes tried to borrow some supplies from the warehouses on the reserve base, but no luck. Some serious guys dug in there, and these reserve fellas are tough as fuck, not just regular smartasses. And I feel that unless you fuck them up, my guys can't steal any supplies from there... I don't give a shit about the whole base, but the underground warehouses are where the good stuff is. You'll help us, won't you? Yeah, go there and back up my guys while they search the place.","5ac346cf86f7741d63233a02":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSignal - Part 4, \n\tThe Door\n\nIve recently tried to build a neural network to control the cameras. Teaching it to differentiate between faces and look for matches in the database didnt take much time. Then I wondered, what if we ever create a mind, which will realize itself, what it will be like? In the last many years of civilization, humans kept becoming more humane. They started treating each other better, started caring for nature, animals. An opinion was formed that principles of human duty go side by side with highly developed civilization and reason. Then, shall it turn out that the mind of the computer, which of course will very quickly evolve into an over-mind due to its high learning capabilities, will also be most humane at the same time? Interesting, right? But we need to deal with these pests already. Install suppressors on the antennas you found, and, just in case, another one on the tower, also there on the Shoreline.","6179aff8f57fb279792c60a1":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tOne Less Loose End\n\nMercenary, there is work for you. According to our intelligence, after the initial conflict, the former base of your USEC comrades, in the cottage area at Cape Dalniy, was abandoned with a lot of valuable equipment and information that could sponsor the Blue Helmets operations. The only problem is that the entire territory is currently under the control of the Scavs, and I would like to get rid of them, or at least scare them out of this zone so that my people can extract all the necessary resources without combat. This is your task, my friend. Naturally, everything that you have just heard will remain strictly between us. I look forward to your report.","63913715f8e5dd32bf4e3aaa":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNetwork Provider - Part 1, \n\tSurveillance, \n\tWatching You, \n\tBroadcast - Part 3\n\nFriend, remember when you and I shut down that broadcast with the jammer at the Lighthouse? These people started it up again. The guys showed me the tape, it's just... I'm speechless. I regret watching it. Can you find a new location where the broadcast is coming from? From the surroundings, it looks like some kind of grocery store.","63ab180c87413d64ae0ac20a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYoung man, hello! How is your health? Nothing bothering you? The thing is, one of my messengers who transports the poor stranded people in the city is worried about the lack of an escort on the next route. Could you meet with him and go for a ride with him? I promise you won't be shortchanged! He'll be waiting for you on Primorsky Avenue, in a black SUV.","5ac244eb86f7741356335af1":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 8, \n\tGunsmith - Old Friend's Request\n\nRequired minimum gun durability: 60\nAR-15 5.56x45 SureFire MAG5-60 STANAG 60-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nTrijicon ACOG TA11D 3.5x35 scope\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 KRISS Defiance DS150 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 Magpul MIAD pistol grip (FDE)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 Magpul MOE SL carbine length M-LOK handguard\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nAR-15 5.56x45 10.3 inch barrel\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nSureFire SOCOM556-MINI MONSTER 5.56x45 sound suppressor\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Mechanic LL 3\nAR-15 Windham Weaponry Rail Gas Block\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\nDaniel Defense Enhanced M-LOK Vertical Foregrip (Coyote Brown)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 SureFire SF3P 5.56x45 Flash hider\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\n\nSometimes I think it's good that I got stuck here in Tarkov. The whole world feels like its descending into an abyss, a gaping, cold abyss. Everything has lost its meaning. People, their values, their thoughts, and their goals. They don't know anymore why they should take joy, work, have children. Everyone is tired from the illusion of choice they were offered all this time, from having to work and buy either blue or red cigarettes. Its happening everywhere, in every corner of the world. But here in Tarkov, we are honest with ourselves. We see it all in an already exaggerated way, without false values, when you don't just decide what laundry detergent is better at removing stains, but how to keep warm at night and where to find ammo to deal with the next lowlife who wants to kill you. Only in such an honest society, people show their true selves. What do you think? Okay, thanks for hearing me out. Some folks requested a fully packed M4. They need a silencer, 60-round extended mag, ergonomics above 47, and recoil sum less than 300. And mind the weight, no more than 3.8 kg, with a sighting range of 800 or beyond.","5ac346e886f7741d6118b99b":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tSteady Signal\n\nI've been thinking about that thing we discussed last time. Have people really become kinder with the development of civilization? Do they really go hand in hand? All this time, where we believe there is civilization, life has become more comfortable, easier. There were increasingly fewer worries about safety or getting something to eat. It's easy to be humane when nothing is threatening you. The answer to these questions was right before my eyes. The situation in Tarkov has shown us how much kinder we have become. Once the issues of survival came to the front, it turned out that decent people arent more common than maybe 500 years ago. There're probably even fewer of them now. What do you think, are you one of them? Okay, dont overthink it. I need you to do something for me. However, you will need to remember quite a lot for this job. Practice memorizing large volumes of information, Ill contact you later.","64ee9df4496db64f9b7a4432":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRusted bloody key\n\nLeads to: Nothing\n\nHi, I have a delicate matter. I'm a man of science and I'm used to always find an explanation for everything. As you know, I'm interested in all sorts of signals coming from the territory of our beautiful city. There is a strange place where all my scans are strangely muffled, as if there is nothing there, empty, which is impossible from a scientific point of view. The source itself is in the second or third floor of a certain building. Why don't you go check it out, see if there's some kind of equipment? Set up a couple cameras for me for surveillance. The reference point will be the house with the astronaut mural on the wall.","6578ec473dbd035d04531a8d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHm, you'll be perfect for this. You know the weather stations in Woods? They monitor the atmosphere, and they have power supplies for their sensors inside. And I coincidentally have to power the transmitters.\n\nI doubt they've been disturbed since the start of the conflict. Which means there could be power supplies inside in operational condition. Find the weather stations and set up the trackers. Then I'll have my crew attach the transmitters to them.","665eec1f5e47a79f8605565a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThirsty - Delivery\n\nThe Thirsty dude? You too?! Why are you all bringing him up all of a sudden?\n\nYeah, I worked with this guy. Сouldn't last five minutes without a drink. We made some good money with him back then. Always brought good loot, that guy. My respect to him. But he's been out of the game for a long time, at least in Tarkov.\n\nI can give you a tip on where he dumped his extra supplies, but not for free. I'm looking for two tanks of propane right now. Why don't you find it for me, and then we'll talk about your guy?","665eec4a4dfc83b0ed0a9dca":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThirsty - Echo\n\nSo, I keep my word. Before you, Sanitar was sniffing around that guy, too. But his business proposition was shite, so I didn't tell him anything. I'll tell you, but a bit later.\n\nHere are some nice propane tanks for you. Yeah, the ones you brought. Now you have to stash them. One in the nature reserve, in the Scav bunker with the radio tower. The other at the Customs area, in the little store by the crossroads. Just make sure to not shoot the tanks, okay? If you finish the job, you'll get more info.","665eeca45d86b6c8aa03c79d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThirsty - Secrets\n\nThank you for reaching out. I know you're investigating a certain person called Thirsty. Sanitar is investigating him as well, for a specific reason. He's always hunting for any information on TerraGroup's activities. Surely it's all connected.\n\nIf you can intercept the data first, bring it to me, I'll pay you handsomely. Besides, in my hands, it won't cause another disaster.","665eeca92f7aedcc900b0437":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello again. I was able to extract some scraps of information about a certain drug from the diary you brought. The owner of the diary used it frequently. It's some sort of combat stimulant, I think you might be interested in it.\n\nI can provide you with samples if you help me reproduce and test it. Here's a list of the items you'll need.","669fa38fad7f1eac2607ed46":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tA Healthy Alternative, \n\tDragnet\n\nHello, dear friend. There's an important job just for someone like you. You need to pick up a journal from the TerraGroup field lab at the Polikhim factory and drop it off at a specified location. It's at an old sawmill in Priozersk nature reserve. Leave the package at the house with transformers. \n\nI don't want to upset my influential customer, so I can't trust a random person with the job.","669fa3910c828825de06d69f":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello. I understand that you were tasked with finding the laboratory log from the polychemical plant. Apparently, TerraGroup is willing to pay handsomely for the extraction of their documents. \n\nI urge you to reconsider. If the corporation cares so much about this material, it must be hiding something valuable! Obviously, I mean valuable to the city and its citizens. Just leave the journal in my care.","669fa3a08b4a64b332041ff7":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tTerraGroup storage room keycard\n\nLeads to:\n\tCollector\n\nHello, soldier. Everyone seems to be flocking to Polikhim, running around looking for secrets... I found out something interesting, too. It turns out that the TerraGroup fucks had their own warehouse in the basement for extra important cargo, and there's a vial of some rare nasty stuff in there.\n\nYou know what's gonna happen when people find out about this. One will ask to retrieve it, another will try to intercept it. Now imagine it falls into the wrong hands. It's best if you and I take this stuff before anyone else and keep it under wraps. The job's important. Will you help me?","67a0964e972c11a3f507731b":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHidden Layer\n\nYou're just in time! I have studied the manager's diary and prepared for you a list of facilities that appear most often in the records. You need to investigate all of these locations. \n\nSo far, I can't tell what exactly to look for. Maybe you'll find equipment or other traces of TerraGroup around there. Focus on these locations and look around.","67a096577e86e067eb045733":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tForced Alliance, \n\tSensory Analysis - Part 1\n\nYou know, I've thought it over again and I'm definitely positive there's a hidden layer to TerraGroup's connection with Knossos. Granted, we don't know what they were hiding yet, but that just means we haven't searched hard enough. We need to double-check everything again.\n\nTry to examine the Knossos facilities from the list again, you can also check out the adjacent buildings. Although last time my advice didn't lead you to a proper result... This time, you'd better trust your skills and intuition. Maybe we'll get lucky this way.","67a0966817e34930e500754c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Tarkov Butcher, \n\tOffensive Reconnaissance\n\nBeen waiting for you. I don't know about your own search, but I think I found a way to get the keycards. Apparently, Sanitar had access to the basement beneath the health resort. That alone proves my hunch about Knossos' ties to TerraGroup.\n\nBut right now, we need to find the keycards. I can't help you with that, but Therapist definitely has Sanitar's contacts. I've already reached out to her, and she's willing to help. I believe that the trail we've found is more important than our conflicting viewpoints.\n\nHowever, if you can find another way to get the keycards without having to deal with Sanitar, I'll wish you luck.","67a09673972c11a3f507731d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings. Yes, Sergei told me that you're looking for the keycards to the health resort basement. I have no idea what is down there, but one of my colleagues visits there somewhat often. Perhaps it is one of the places where he might store valuable equipment... It's hardly anything important if he agrees to give you the keycards. Obviously, it wouldn't be for free.\n\nYou may have heard stories about a certain, um, criminal operating out of the central city district? The first rumors of the Tarkov Butcher date back to the Contract Wars. However, some of my patients say that he still haunts the streets... \n\nA colleague of mine has taken an interest in this matter and is looking for traces of this “butcher”. For the greater good, naturally. Such a dangerous individual is not simple to track down, therefore we must understand his motives and goals, no matter how much they diverge from human values. \n\nWe were able to obtain a criminal case file from the local police department. According to this, the “butcher” worked as a driver for a meat packing plant here in the city limits. The bodies of the victims were found in refrigerator trucks used to transport frozen meat... But as the conflict escalated, the case was abandoned.\n\nNow, you have all the details. If you can find anything to help my colleague's research, he will hand you the keycards to that basement.","67a0967c003a9986cb0f5ac1":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSensory Analysis - Part 2, \n\tHot Zone\n\nHello my brother! Okay, okay, not so loud, I'm hung over as shit. Don't know how the BTR guy's still driving after last night. The engine is surely screeching louder than fucking generators!\n\nBy the way, you came at a really good time, almost like you knew I'm gonna need help. So, about the meeting we had yesterday. I have a moonshine supplier, he makes legit good stuff! We've been working together for six months now, everything was fine. And now, customers started complaining that I was selling them fake stuff. So, I had to check the product quality, and no one in our region knows as much about liquor as the BTR driver.\n\nSo I invited him over for... let's call it sampling, hehe. And there he was, saying that no one starts with hard hitters right off the bat, he needed a warm-up. Then another. Then another... So after all that, I checked the moonshine in the morning, and we didn't even open it!\n\nLong story short, the driver didn't finish the job. I'm not gonna live through this kind of sampling party a second time, so I'll let him taste everything by himself. Can you pass him this bottle? Don't lose it, alright?","67a096ed77dd677f600804ba":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI miscalculated my abilities yesterday at a friendly get-together. Don't worry, we've sailed in worse storms than this. One time I was so wasted I couldn't find the gearbox in this thing. So I tied my hand to the lever with a bandage! Inventiveness is the main principle for a machinist!\n\nRagman needed to check some goods, and I'm a veteran in this field. Except I can't remember, for the life of me, whether we finally got to his test sample or not. Well, whatever. If it's so important, we can get together again. Such an evening is a sin not to do again, I know you'd like it too!\n\nBut still, if you need to visit Ragman, ask him about the moonshine, I promised I'd help him. And now I don't even know if I did help him or not.","67a096f605d1611ed90be75a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOkie-dokie, so I took some time to think about the Labyrinth and your interest in it. Things have cooled off, so I might be able to help you out. Maybe we can find some mutual benefits along the way, eh? But first, I need you to help me with a specific order. For the kind of information I'm about to give you, it's a real bargain!\n\nI've got two shipments that are sitting on hold right now. One is waiting at Customs, the other at the military base. My couriers were really badly received there. I lost one group, and from the second one, only half of them came back. The fuckers took almost all the goods! Things are too hot in those areas for my courier guys.\n\nThe PMC pricks really took a liking to those places or something. It's either camping snipers, some ushanka-wearing psychos with shotguns, or fucking \"grenadiers\" in the military bunkers. Thing is, this order is big and important for me, I can't let it go to waste.\n\nYou have good experience in this kind of work. Maybe not in one go, but I'm sure you'll do everything perfectly. And while you're at it, I'll arrange everything for your Labyrinth business! Here's the gear that survived the ambushes. Take it right away, it'll be less work later.\n\nStash the rigs at the gas station near the road on Customs, and the plates on the roof of the military base's workshop with, uh, a black knight symbol, whatever that means.","67a0970744893b9f3f0d9b68":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHypotheses Testing, \n\tConfidential Info, \n\tThis Tape Sucks, \n\tIndisputable Authority, \n\tVacate the Premises\n\nYou got the keycard? Perfect. Judging by how much everyone's interested in these cellars, you and I are on a truly important trail. There could be a TerraGroup warehouse or another lab that's been sealed there ever since the evacuation! We don't have time to waste.\n\nFirst we need to search these premises and figure out what the purpose of the facility is. TerraGroup would not be so eager to hide it if what is going on inside corresponds to their company's public profile. Try to memorize everything you see: the structure of the premises, equipment, tools, markings or other symbols... Every detail counts.\n\nI'll wait for your return and set up my surveillance system to track any information about the health resort. If anyone finds more than we do, I'll see it.","67a0970f05d1611ed90be75d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI was able to decipher the signal. It's old and very faint, apparently the bunker completely blocked it until you opened the doors. For some reason, the message is on loop, but this doesn't mean anything, the equipment inside could have been damaged for a while. Besides, we still don't know what the TerraGroup team was doing in there.\n\nThe message says that the facility still contains materials and data that fall under the first priority of evacuation. Moreover, it mentions reports of experiments conducted at the site. This is astonishing, we couldn't have found a better time to discover something as valuable as this!\n\nKnowing more and more people are finding out about these cellars every day, it means that soon the traders and other PMCs will want to explore the area we've discovered. Perhaps even Lightkeeper will be interested... I need those documents mentioned in the signal. Whatever you can find, please bring them to me as soon as you can.","67a09724972c11a3f5077324":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, my friend. According to my information, you've gained access to one of TerraGroup's abandoned facilities. We've witnessed many times what happens when dangerous developments fall into the hands of unqualified people. Our partners are very concerned about what happened in Tarkov after that outbreak in the Laboratory.\n\nThere's no way we're going to let this crisis happen again. That's why I have a high-priority assignment for you. I need to retrieve a storage device containing sensitive information from that facility. The details are highly classified. The client can trace an independent attempt to read the data and cancel the contract, so please do not even attempt it.\n\nIn addition to the storage device, I was told that there is also a maintenance room on the site, the client has said that it should look like a workshop. It must be destroyed or at least damaged. But be careful with the explosives: we don't want you perishing with the storage device.","67a0972e77dd677f600804bd":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello again. I received a patient who was recently wounded in the resort cellars and barely escaped from this monster in a bull mask... Obvious mental trauma, perhaps more than one. But besides the stories about this Minotaur, the patient also mentioned many confinement and even torture chambers.\n\nYou surely recognize the unacceptable nature of such human confinement, even under wartime conditions, so I am counting on your cooperation. We must get to the bottom of what is or was going on in these cellars. \n\nExplore those jail rooms and try to uncover any information or evidence that will help us find out who is responsible for what happened. And most importantly, what was the purpose of all these \"experiments\".","67a097379f2068e74603c6ac":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOi, operator! There's a job for you, I don't want no tosser for this. Everyone's been checking out the dungeons under the resort, you ought to know about it by now. They say there's a bogeyman sitting there, safeguarding the whole territory, yelling like a madman and chasing everyone outta there. \nNobody can put him down!\n\nSome partners of mine have started asking questions, trying to drive down prices because of this situation. But let me tell you this: the key to authority is not to fuck up the opportunity. We need to act now, and we need to do it in a way that every little prick knows his place. So we gotta take this fucker down. If you do it in my name, so to speak, everyone will understand.\n\nYou've got the skills, so this \"Minotaur\" idiot won't be a problem for you. But still, better be careful, this bastard is no joke either.","67d03be712fb5f8fd2096332":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThat whole health resort thing went massive, didn't it? Thing is, as I told you, I had business there with Ref, in those cellars. I used to think Ref took all the equipment outta there, but now it turns out there's still tons of tech still down there. So I figured, what's the harm in taking some of it?\n\nNah, you don't have to bring me those TVs and cameras, don't worry. Those need careful inspection and good packing. I got my own people for that. But I can't just send them out there right now! They're good with tech, but they're dogshit with guns. If a real professional, wink-wink, would make it down there and chase all the other guys out of there, then we'd be in business.\n\nSo just when I thought of that, I remembered you, brother! You ready to help with a good cause? Obviously, if you do the job properly, I'll give you some goodies in return!","67a09761e720611a6a01f288":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tCorpse room key\n\nLeads to: Nothing\n\nI have a new job for you. Someone found a way into the cellars under the health resort. This is not a good set of circumstances for Tarkov. Excessive curiosity often ruins a man in peacetime, but in the present situation, the mistake of one will lead to the death of many.\n\nI know how to safeguard the bunker. You may not have yet met the wardens who watch the city at night. But they certainly have met you. And now I need you to leave a short message for them at the Knossos facility, with their instruments.\n\nHowever, just dropping these knives in the rubble won't be enough. You need places with meaning, so that the knife you stick in becomes a symbol of sorts. Which places should you choose? You'll figure it out on your own. And if you can't, why should I even work with you?","639135e0fa894f0a866afde6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Huntsman Path - Big Game, \n\tAmbulances Again\n\nGreetings, mercenary. The hospital continues to receive more intoxicated patients. Each day there are more and more of them, and that worries me. It feels like if you destroy one drug den, two new ones appear. We should go another route, try to cure those who are already addicted. In order to do that, I need a sample of the drug for analysis.","6179b3bdc7560e13d23eeb8d":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tSurveillance\n\nDid it ever occur to you that we are living in unique times? As if any secret can easily be revealed, the camera obscura will open up, all you need to do is put in some effort ... Let me explain, my friend. You have already poked around corporate territories, laboratories, offices, and all else. Those places have already been looted to the ground. But do you know where there still might be something interesting? In the offices of the wastewater treatment plant. Yes, that facility was also under TerraGroup. What do I want to find? Fact is, I don't even know myself yet. To begin with, let's try to find out what exactly TerraGroup was doing there. Contaminated water, chemical dump ten times over normal? Anything can open up. Prepare well - I hear there is unusually high activity in that area. Perhaps someone is guarding the territory against prying eyes.","639135f286e646067c176a87":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tWorst Job in the World, \n\tNew Day, New Paths\n\nGood morning! You're doing a great job with finding valuable military vehicles. According to my sources, there were at least three Stryker type vehicles in the city. You know, it's not a good idea to leave that kind of equipment out in the open in these conditions. I need a lead on them. You know what to do.","59c50a9e86f7745fef66f4ff":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Punisher - Part 2\n\nHello soldier, I have a job for you. Well then, it's about time we make this world a better place. The shoreline is under increasingly frequent attacks by different bandit gangs, this seriously interfered with my friends' operations. Help them with their Scav problem and we'll send a handsome reward your way. But I have one condition: you have to sort this one out using an AKM series gun, my friends have to see who helped them.","5ae3277186f7745973054106":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 9\n\nRequired minimum gun durability: 60\nAK Zenit PT-3 \"Klassika\" stock\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAKS-74/AKS-74U Zenit PT Lock\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nAK Zenit RK-3 pistol grip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAK Zenit B-33 dust cover\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAK Zenit B-30 handguard with B-31S upper handguard rail\n\tSold by Fence LL 1\n\tSold by Skier LL 4\n\tSold by Mechanic LL 2\nAK Zenit DTK-1 7.62x39/5.45x39 muzzle brake-compensator\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nZenit RK-0 tactical foregrip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAK-12 5.45x39 30-round magazine\n\tSold by Fence LL 1\n\tSold by Prapor LL 3\nZenit Klesch-2IKS IR illuminator with laser\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\nI have two neural networks, one scans the faces on the cameras and compares them with the database, and the other one monitors cryptocurrency trading and reacts to it. Today Ive decided to create one more, which will monitor the temperature, humidity, pressure, and other parameters of my hideout, and among other things — respond to my mood. Let's see how it turns out when Im done.\n\nThere is an order for AKS-74N with Zenit parts. Ergonomics should be over 65, recoil sum less than 275, and the gun should be taking up no more than 10 slots.\n\nNow for the most important part — the kit itself. We need a B-30 handguard, RK-0 foregrip, B-33 dust cover, RK-3 pistol grip, PT-3 stock, Klesch-2IKS illuminator, DTK-1 brake, and the newer AK-12 magazine, basically Zenit all around. Perhaps this is a gift for a former Saint Petersburg resident.","5ae448bf86f7744d733e55ee":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Blood of War - Part 1, \n\tDatabase - Part 1, \n\tCollector, \n\tBreak the Deal\n\nJust imagine how many folks used to hang around at Ultra, mommies with kids, couples, and so on, everybody stocked tight, too. Damn, felt so cool, a lot of movement went down, you probably remember if you're from here. But I digress into nostalgia, no time for that, lets get shit done, yo. These days Ultra is filled with Scavs, stealing whatever they want, you know. Do the world a favor, clean Ultra up from those shitheads, so I could send my boys in. Gonna have a gift for you if you're down for the task.","5ae448e586f7744dcf0c2a67":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Blood of War - Part 1, \n\tDatabase - Part 1, \n\tCollector, \n\tNothing Fishy About This\n\nYou know, brother, I'll tell you what, clothes will always be of value. War or no war, people still buy that stuff. Ultra had a bunch of brand outlets, the ones folks used to hype on, and I could use the things from there now. Do a quick sweep, check if there is anything left if theyre not thrashed yet. Don't worry, I'm not asking you to loot any clothes, I just want you to check if there's anything left in the stores, we will figure everything out later. Just dont go about rummaging through trash, remember, brand stuff only.","60896bca6ee58f38c417d4f2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tDocuments\n\nGreetings, warrior. I've got a new assignment for you, regarding that military base, the one you were checking out for me some time ago. In short, I'm not happy that my boys got killed in vain in that bunker. That's just not right. I'd like to let those Raiders know the consequences of their actions. An eye, for an eye, you know? Return to that bunker and fuck up some of them in that command offices area you found. Just so they know who they're messing with and that they better stop.","6179ad56c760af5ad2053587":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tNetwork Provider - Part 1, \n\tAbandoned Cargo\n\nGood afternoon, young man, I have a special assignment for you. Unfortunately, I cannot entrust it to my workers. Knowing your previous feats in searching for data that interests me, you can easily be made into a private investigator! So, there was a person who I had been working closely with, he lived somewhere at the cape Dalniy territory. He always carried a briefcase with him containing his medical studies and research. The issue is that he hasn't been contacting me the last two weeks - I'm starting to worry. If his studies get into the wrong hands, I will have to pay a high price to silence the information spread. Please, mercenary, I am asking you to find my contact's briefcase. He used to drive a red merin sports coupe and was always telling me that he'd love to relax somewhere by the sea, farther away from all the city noise. Are you ready to take on this task, young man?","638fcd23dc65553116701d33":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBallet Lover\n\nYou know, you look like someone who'd help clean out a bank! Why are you so uptight, bro, that's not what I'm talking about, I'm an honest businessman! But sometimes you watch a heist movie and get so many ideas in your head... Anyway, to the point. I have information that a man from a financial institution that controls the banking sector of Tarkov kept a journal, you know, for when everything goes to shit... The data he kept was from classified official reports. So anyway, as you know, everything did go to shit, but he couldn't manage to pass the info on. Do you have any idea what kind of juice there might be in his doodles? Search the place, find me that journal.","639135b04ed9512be67647d7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGlory to CPSU - Part 2\n\nHello, warrior. I have another personal matter. I have a friend in town, Oleg. He's a retired captain, such a great man! A real fighter, you and I would never reach his greatness. And what a patriot! The problem is that I haven't heard from him for a while now. I'm worried about him. Will you check on him?","676529af9c90953d090882e7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello. Do you ever find yourself crossing paths with a classmate decades after high school and hardly recognizing them? Although, I'd likely shock some of the folks from my class myself.\n\nRecently, a certain guy from my school days reached out to me. After school, he went into the army, wanting to join the special forces... It was clear even then that he had a peculiar, uh, aptitude for that job.\n\nSomehow he found me here and asked me for a favor. He wants to remember his early years in basic training. I'm not a big fan of that sort of hospitality, plus I've got heaps of work to do. But let me put it this way: he was, um, very insistent. I don't need any more trouble, so I agreed to his deal, hoping you'd help me sort it all out.\n\nPeople say this kind of equipment used to be somewhat standard issue at his job: ORSIS T-5000, Vityaz and a Glock 17. All with the special mods, of course.\n\nThe rifle was equipped with an ATACR 7-35x56 34mm scope, Harris bipod, and a suppressor, I can't recall which exact one... Well, probably doesn't matter. Just get any suitable silencer, that'll work.\n\nFor Vityaz I need the Micro T-1 red dot with a spacer, Zenit RK-6 front grip and RK-3 pistol grip, PT-3 Klassika buttstock... I also need a PEQ-15, Klesch-2P flashlight, and, as you probably guessed, a suppressor, the standard Vityaz one.\n\nThe Glock is simple. You need to replace the barrel with the Double Diamond with their thread protector, add a Pachmayr Grip Glove, Klesch-2P flashlight, and a 21-round extendo mag. I think that's everything.","5ae4490786f7744ca822adcc":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGratitude, \n\tCollector\n\nGood day to you! Everybodys so stylish nowadays, folks come by asking for things that werent much of a hit even back in peaceful times. Doesnt matter if the thing is hit through by PM like paper, theyll still take it as long as it makes them stand out. It turns out, people are still having a life, want to party or whatever. Look for different kinds of hats on mannequins or shelves, you know, those like in western movies, and grab our ushankas too.","5ae4493d86f7744b8e15aa8f":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tOLI logistics department office key\n\nLeads to:\n\tSew it Good - Part 1, \n\tGratitude, \n\tMinibus, \n\tCollector, \n\tNetwork Provider - Part 1\n\nTook a glance at those manifests, I have quite an eye for details! Spotted deficiency in one store right away: some large cargo didnt make it to OLI and in big quantity. Looks like they carried some batteries, but, apparently, the guys got stuck somewhere. The logistics service usually keeps such things under control. There must be some records on the routes and the last status of the shipping at the OLI logistics offices. Go visit them and try to recover the records. The room is probably closed though, gotta find a key somewhere first. Well, you're a smart dude, you'll figure it out, brother.","608974af4b05530f55550c21":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRB-OB key, \n\tRB-ORB3 key, \n\tRB-ORB1 key, \n\tRB-ORB2 key\n\nLeads to:\n\tCollector\n\nSalam, brother! Come in! Got a task for you. The reserve base's got several soldier barracks, and usually, they're supposed to have an arsenal and a storage room in them. I wanna know if there's anything left there so I could gather a group for it, or if everything's already looted. Wanna stroll there and check it out? Need to search some specific places, I've even got a list of where there could still be unlooted stuff.","608974d01a66564e74191fc0":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tInventory Check, \n\tNetwork Provider - Part 1\n\nHey there! I'm gathering my guys to search the reserve base for fuel. They say there are stationary fuel tanks and tank cars, but I don't know where they are exactly, so I don't wanna send my guys to search for them while they're getting shot at by snipers and shit, so why not you go there yourself and quietly mark the fuel tanks with beacons? Look for the big groups of fuel cisterns.","65802b627b44fa5e14638899":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello, brother. Kinda in a bad mood today, not gonna lie. I feel like I've been ripped off!\n\nI bought an apparently running SUV for 2,000 bucks. And everything seemed fine, they brought it to Shoreline, but the driver never contacted me back after that. It's not a lot of money, but still sucks. Can you go see if the car's actually there?","66aa58245ab22944110db6e9":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, mercenary. My partners desperately need to transport something important through the center of the city. You know how isolated the neighborhoods are and how dangerous the main roads are. You'll need to scout the route from the TerraGroup headquarters to the Rodina movie theater.\n\nMy men have recently seen the Scavs who found a shortcut between the neighborhoods. It appears to be an old route used by USEC units during the Contract Wars. It was used for most of the supply runs, the soldiers even called it the Suez Canal amongst each other.\n\nThis path will allow you to visit several different locations in one raid. Find it and make sure it's safe.","675c03d1f7da9792a405549a":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tShipment Tracking\n\nGood afternoon, young man. I have received information about a recent suspicious shipment of TerraGroup cargo. According to the description, it could contain valuable records and even medical samples.\n\nEvery such shipment should have been prioritized for extraction, yet for some reason this shipment was left near the customs terminal. I have to know what's inside the cargo, and to do that, I need the exact location of the shipments.\n\nWill you be able to assist with this? You will recognize the necessary shipments by the boxes with the TerraGroup logo.","675c047fa46173572a0bd878":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tCompany director's room key\n\nLeads to:\n\tCollector, \n\tCloser to the People\n\nMy people haven't been able to access the cargo yet. However, if there's anything of value-- I mean of danger, we can't waste any time.\n\nAll shipments had to be documented one way or another. Perhaps an itinerary or a cargo manifest would shed more light on the situation. You need to locate that piece of information.\n\nLook in the offices of key persons at the customs: directors, supervisors. If there is anything we might find, it should be there.","675c04f4db8807b75d0f38e8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nTerrible news, young man. I have stopped receiving communications from my group, and the documents you brought me have been scrubbed of all the essential information.\n\nWe know neither the project code, nor the detailed itinerary. Not even a summary of these boxes' contents! I cannot possibly ask you to open them yourself. What if my group's demise has something to do with their contents?\n\nInstead, I came up with another idea. The documents said that in the event of obstacles along the transit, the delivery crews could opt to deviate from the route.\n\nIf the movers were attacked during transit, we might learn about it from the workers' records. Examine the places where the delivery crews may have stayed and search for this information.","675c085d59b0575973005f52":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nYo, you doing good? You will never believe what I'm going to tell you right now. I have a job for you! Alright, jokes aside, the Reshala guy wants to jump head first into a new business. And believe me, I don't want this fucker in there.\n\nI found out this punk's planning a meeting with one of my partners with ties to the big land. Thing is, we only know the meeting spot, but we don't know when they're gonna sort their shit out.\n\nSo I hired a trustworthy sniper to crash the meeting when it happens. Except that now he's in his position out there all the fucking time, can't even go down to take a piss.\n\nWhat's more, the stash I set up for him at the lookout spot was found by the Scavs, and they looted everything clean. You think you can drop off the rest of the gear? It's at the plant with three large pipes in the middle of the industrial zone. It's got some metal scaffolding or something around it... Hide it all over that scaffolding, alright?\n\nShit, man, of fucking course I'll pay you for it. Work hard, and you'll earn hard, hehe.","64e7b971f9d6fa49d6769b44":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI was out hunting the other day and picked up a family in the woods, father and son. Both were exhausted, the boy had a bullet wound. I brought them to my place, treated the kid's wound as best as I could, fed them both. Then I talked to the father - name's Sanych - and it made me disgusted. They both lived in their apartment opposite the car dealership in the city, and for some reason stayed there after the evacuation. Don't know why, but that's not the point. While Sanych went to look for food, some bandits found their house, tied up the kid, and then him when he returned. They brought them both to this car shop and made them work for them, or else they'd both get put down like dogs. The leader's name is Kaban - everybody respects him there, Sanych said. At night the family managed to break out under fire and made it to the woods, where I found them. The son didn't survive - the wound was too severe.... Oh, right, to the point. If there's another bandit in town, you and I are the only ones who can act. Avenge the father's grief and make it so that it doesn't happen to anyone else ever again.","64f3176921045e77405d63b5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYoung man, a job opportunity in your line of work has come up. A young ambulance paramedic I know came by recently and told me a rather frightening story. Right before the disaster, he was taking patients with vague symptoms, as if a new disease had broken out. In hospitals they were seized by unfamiliar faces and taken to private wards. The boy managed to photograph their observation journals as they picked up yet another patient. However, in the midst of chaos, he dropped his smartphone with all the data. He says they were driving their ambulance to pick up another patient and the rest is a blur. For God's sake, find me that phone, mercenary! The paramedic will be waiting for you under the protection of my men in an SUV at Primorsky and will confirm the phone is his. There can be no mistake, I have high hopes for you, young man.","5ae448f286f77448d73c0131":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDressed to Kill, \n\tCharisma Brings Success, \n\tThe Blood of War - Part 2, \n\tLiving High is Not a Crime - Part 1, \n\tA Fuel Matter\n\nHey, got something interesting for you, listen. A certain guy dropped by recently, goes by the name of Mechanic. A tight-lipped type, keeps silent all the time, you must have heard about him. Didn't buy anything but he said he's interested in fuel. And I remember that there were fuel tanks near Ultra, strapped onto the trucks, the ones with the German flag. I want you to go there and mark the fuel tanks with beacons. Ill send some fuel to Mechanic, he promised to pay well. You'll have your cut too, don't worry.","5ae4493486f7744efa289417":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDatabase - Part 2\n\nOh, hey there, brother, Ive got a nice idea: just imagine how fucking awesome it would be to have info on Ultras cargos. What was being shipped, where, and in what amount, you know. I used to work with records like these myself. Don't think there are any manifests for the small shops, plus they most likely were run by slackers, but the larger stores and retail chains definitely kept their records. Check out Goshan and other supermarkets, like OLI and IDEA, the docs must be somewhere in the offices. it would be mighty cool if you found some.","5ae449b386f77446d8741719":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSales Night, \n\tHot Delivery, \n\tCollector\n\nSalam. Listen, Id like to send a care package to one dude. Get him fitted with some stuff, just so he knows that Arshavir remembers. He's is not the military, just a regular dude, but he loves to dress up like he's in the Matrix sometimes. Or as that hairy-chested spy, Austin or whatever, the dude in glasses. Leave the package at the pier in the Woods, right on the wooden docks. He will pick it up, Ill let him know. Just hide it someplace between the barrels, so that nobody sees it. Here's the list of what to stash, come back when you're done. Oh, the shemagh must be green, by the way!","5c1234c286f77406fa13baeb":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tInformed Means Armed, \n\tCollector\n\nHello, buddy. You heard about the Scavs squaring off right now, right? It's a big mess out there. And it's all fine and dandy, but my boys are getting caught up in this as well. Though my guys are not complete nitwits, some help would still be appreciated.\n\nSo here's the plan: this gang has their own outfits, their key-fighters wear ushankas, fisherman vests, and often use shotguns. What a bunch of clowns, aren't they? So what you should do is dress up like one of them (Scav Vest, Ushanka ear flap hat, and MP-series shotguns) and smoke some PMCs. I don't care about factions, the important thing is to just get PMCs into this to fight those morons. You get what's gonna happen, yeah?","5a27ba1c86f77461ea5a3c56":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tDorm room 314 marked key\n\nLeads to:\n\tCollector, \n\tNetwork Provider - Part 1\n\nWhat you have discovered in the village is very interesting, it looks like some kind of occult sect. Ive heard rumors before that there is some group actively spreading the news of approaching cataclysm and that kind of hysteria. Now, they often make sacrifices to their gods, and what would you think they offer as sacrifice? Weapons. It is not clear where they take it from or what they do in the rest of their time. We only know that they have several such sacrificial altars everywhere. Find them and mark with beacons, and we will try to trace the activities of this organization in detail, to learn how much democracy they have.","59c50c8886f7745fed3193bf":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Punisher - Part 3, \n\tEasy Job - Part 1\n\nMy friends were mighty pleased with what you did on Shoreline. And they definitely want some more. More profit in it for you, too. Some extra gear too, so go on, keep doing good things for good people. Ah, almost forgot. They are asking for half-masks, you know, those that Scavs hide their faces with. Grab them from the bodies, they won't need them anymore, but my friends do. No idea what they need them for, probably to make a point or something. One more thing, this time it should be done silently, with a suppressor, so that they don't even know what killed them. To work, soldier.","6179ac7511973d018217d0b9":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tEasy Job - Part 2, \n\tReconnaissance\n\nGood afternoon, soldier. I've got a task for you, I advise you not to postpone it. You've heard about the water treatment plant at the coast? No, not the one at the health resort, that one is a power station. I'm talking about the one at Cape Dalniy. So, somewhere on the treatment plant's territory, there is a military MI-8, might even be working. If shit goes south in the city, you could try to start it and get the hell out of here. Anyway, I need it for different reasons: there's a gold mine of army supply crates next to it. I guess the owners didn't have time to load it all before leaving. I don't know who and why left that heli there, but my sources say that there's a craplot of valuable goods. Bring a signal marker and mark the bird, my people will deal with it after. The job is simple but important. Off you go then.","6179acbdc760af5ad2053585":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nWelcome back. Alright, I'll tell you what's going on. According to rumors, that water treatment plant is a home base of some aggressive western spec ops guys. The fact that you returned tells me that either those guys aren't home at the moment, or there's something you're not telling me. Well, in any case, my scouts said they've spotted Scavs at the helipad - looks like they found out about the supplies. The cargo from that heli is very valuable, but there's no point in sending in my people for a gunfight. Return to the helicopter and clean everything up there so that no bastard would slip away with the cargo.","626bd75c71bd851e971b82a5":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey there, warrior, I've got an important assignment for you. I won't sugarcoat it, it's pretty dangerous. Not everyone is willing to risk their skin under the noses of the Rogues. Ah, here's the fighting spirit! Yeah, I know, you're a tough guy. Alright, so listen. I want to know the situation on Rogues' defenses. Go to the water treatment plant, climb the roofs, check the mounted weapons. Note every little detail, even things that don't seem that important. Is the task clear, war dog?","60896b7bfa70fc097863b8f5":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tSpecial Comms\n\nHey there, fighter. There's a new task, but you'll have to go to the same place you whacked those Raiders on the state reserve base. Your previous efforts weren't fruitful enough, apparently: the Raiders dug in deep in that bunker, not letting anyone near it. However, I still do have quite an interest in that place. There's a piece of information from trusted sources that there are some classified documents there in the offices. The info is encrypted, so Raiders don't really care about it. Find me those documents, I've got serious clients for them.","639872fa9b4fb827b200d8e5":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 10\n\nRequired minimum gun durability: 60\nP226 Stainless Elite pistol slide\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\n\tSold by Mechanic LL 1\nP226 Stainless Elite Wooden pistol grip\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\n\tSold by Mechanic LL 1\nP226 9x19 20-round extended magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\n\tSold by Mechanic LL 1\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nP226 TJ's Custom 9x19 compensator\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\nP226 9x19 112mm threaded barrel\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\n\nOh, hey. There's an unusual matter that has come up. I don't often get orders for pistols, but this is a special occasion. We need a SIG P226R, Stainless Elite Wooden grip, Stainless Elite slide, extended magazine and a flashlight. Ergonomics not below 80, recoil sum not above 610. A weapon for true enthusiasts.","59c512ad86f7741f0d09de9b":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Punisher - Part 4\n\nHey there, man. Well, my friends are clearly up to something. Last time you dropped some Scavs, they called me almost instantly, and, you know, it seemed like they had a bit of entertainment going on. Making bets, making cash. Long story short, they want you to decimate Scavs again, but this time on Customs and using a good old AKS-74U. I don't really want to know what kind of show they are making of it, but they offer some top cash. So, you in?","66ab970848ddbe9d4a0c49a8":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSalutations! An important assignment has just come from the high-ups. Top priority and all that jazz. There's a path from Priozersk to the Reserve base, and our guys need communication in those parts urgently.\n\nThe path? Ah well, I'll share it with you, but make sure nobody else knows about it! When the Contract Wars were in full swing, some artisan managed to lay a path parallel to our road. We tracked the guy down and started interrogating him on who he was working for, what kind of mission he was on, you know the drill. \n\nWe thought we'd captured a spy! Yet he kept calling himself a mushroom picker and grinning like a moron. We wanted to send him to headquarters. But at night our mushroom picker disappeared, no one saw him again after that.\n\nSo, with your help, we'll build a communication line along this path, and you'll be responsible for the equipment. You'll deliver a part of it to the place, go to the Reserve base, and leave the second part there.","5c0d190cd09282029f5390d8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTest Drive - Part 1, \n\tThe Art of Explosion\n\nHello, warrior. How are things on the front line? People say you're a good shot, I've even tested you myself too. But what if you have to use a grenade? You will need intuition and brains to not get flogged accidently. So, I want to see how you handle grenades, go make some noise in Tarkov.","6752f6d83038f7df520c83e8":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tShipping Delay - Part 2, \n\tShipping Delay - Part 1, \n\tHot Wheels, \n\tBuilding Foundations, \n\tThe Higher They Fly\n\nHello. I figure you've already seen the BTR that's been driving around Tarkov. The driver used to offer his services to PMCs like you, but lately he has started working with Skier as well. The driver came to me when he was restoring the BTR. It was an quite an interesting challenge, let me tell you. But that's beside the point. \n\nHe hasn't been in touch for quite some time, and now he's suddenly asked for help. Apparently, something serious has happened. Can you check in with him and find out what's going on? There aren't many men of wit and ambition left in Tarkov. People like us should stick together.","66058cb22cee99303f1ba067":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSup mate. Got a job for ya. An old pal of mine is looking for the right people for his business. I don't know the ins and outs, just the first stage of recruitment, so to speak. I see you're interested.\n\nYou heard anything about the Arena yet? You gotta put up flyers around Tarkov. Like \"come and check it out\", shit like that, you know. Hey, serious people always start small! I've got a couple of posters ready for ya, but if you lose them, it's your own bloody problem, got it? Bring them to the Scav stronghold at the customs terminal. Off you go then.","5d25e48186f77443e625e386":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tNostalgia, \n\tThe Hermit, \n\tNetwork Provider - Part 1\n\nCome in, I want to ask you for something. You know the health resort area, right? At first, the factory workers were convalescing there, and then the TerraGroup employees settled there their staff. Ive been to those parts a long time ago, my classmates lived there. So, I want you to check on them, it's the old village with the church. The priest, his name is Pyotr. Misha, the fisherman. And Stepan, the local chairman. Check their houses, find out if any of them are still there.","61904daa7d0d857927447b9c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHello, soldier. You know, I've lost almost everyone close to me because of this carnage around. There's nobody to even talk to at dinner. There's you who comes by for an hour or two, but you go back to that war of yours, even if there's no point in fighting anymore. Eh, I won't burden you with my talks. I have a request for you. I had a good friend, we always were very close together - similar in character, understood each other perfectly. He's set up at Cape Dalniy, in that old village, but far from the people - made a nice dugout for himself at the outskirts. I don't know if anyone still lives in that village, but I do want you to find my friend. I'll be waiting to hear from you, kid.","5d25e4d586f77443e625e388":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPest Control\n\nLook who we've got here! Hello there! Listen, you know about the military base close to the health resort? Probably were there yourself. So, I've got some news. They say the old warehouses there still have a lot of food left in them, and that bandit groups began roaming there, not your regular Scavs, they are well-equipped. I want you to check out if there's anything left in those warehouses. But be careful, there really are a lot of dangerous people there.","6193850f60b34236ee0483de":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tMissing Cargo\n\nCome here already. Alright, so along the entire coast of the cape, there is a road, you've probably seen it. My guys use this road to transport merchandise to and from me. Usually, they managed to avoid trouble or calm some particular morons down, but right now it's a damn rat nest there, probably found out about my convoys. They started attacking my guys with full power, can't get through them at all. Go there and lay those whack-jobs down, will you? I'll get something nice for you in return.","5a68661a86f774500f48afb0":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHealth Care Privacy - Part 2\n\nGood day, young man. Many people have tried to escape the current predicament, and some of them behaved like they were not human beings anymore, but for us, medics, nothing has changed. Our job is to save lives, no matter what the circumstances could be. When the shoreline tunnel collapsed, quite several survivors were injured. The ambulances were immediately dispatched to a distress call, but, well, I assume you know what has broken out there. Long story short, thats where they stayed. I know that there were three or four vans, and the chances are high that most of the equipment and medicine is still inside... If you happen to find them, just mark them with beacons and my people will take care of the rest.","5d25e48d86f77408251c4bfb":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tAmbulance\n\nHey, come here for a minute. There is this shady guy in Tarkov. Folks call him Skier, a really slippery person, Im sure he doesnt disdain the crime either. I need to watch him. They say he's looking for some flash drives. I have no idea what's on them. Knowing his type I bet there's something rakish going on. Id like to know it for sure. I dont know what kind of flash drives he is looking for exactly, just bring me several of any you can find, and then we'll figure it out. Just make sure you get them yourself, we can't let those traders trick us. Mechanic will help us uncover what's on them.","639136d68ba6894d155e77cf":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThose bloody westerners! All they want to do is shoot everybody! It's already been negotiated, we even paid them to let us through! But no, they want to spill more of our blood! All right, soldier, come here and listen. A convoy was passing through town. With important cargo. Very important. Even I don't know what's in it. Somebody took money for the convoy's safe passage, and then the convoy went dark. Think about it, such bastards! Find out what's going on and if anything could be saved. And find out where the shooting came from...","639282134ed9512be67647ed":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nMercenary, there is a task for you. There's been a large firefight in the city. Someone ambushed a convoy carrying critical cargo. I'm sure it's the treacherous BEARs, but we'll have to make sure. At this point, it's not as critical to eliminate these war criminals as it is to make sure the cargo is still intact. Go there and report back.","639136fa9444fb141f4e6eee":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tPinewood hotel room 215 key\n\nLeads to: Nothing\n\nFriend, there is another task, an unusual one. One of my clients was living in the area of the hotel when the events began. And he had reason to believe he was being watched. He saw a couple of leaked photos from the hotel courtyard. We need to find the room where the rat is sitting. Most likely, you'll find something if you look for tech: cameras, bugs... Anything you find, give it to me. It'll come in handy.","63a511ea30d85e10e375b045":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBroadcast - Part 4\n\nHello, Mechanic gave me the gist of the situation. It's horrible, gives me the creeps. But we have to get to the truth. And you know what's even worse? The camera that Mechanic's techs looked at contained not only the recordings we knew of, but also even more at different places. As if someone is playing with us and wants us to see these recordings. There was an old house, with corpses at the table, like in a biblical story. Find this place, something's not right about this.","639135a7e705511c8a4a1b78":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAudiophile, \n\tDandies\n\nListen, brother, can you help me find proper info on a guy? He's already left the city. Why can't I find him myself? Because his fucking name is Ivan Ivanov. Seriously, I'm not kidding. There are two hundred thousand of them all over the country with that name. If we could find his former address in Tarkov, we might be able to run him through the database. Let me see what I can find on him. I think he used to run a bar, right. I don't know the name of the bar though... Listen, I don't know how you're gonna know which bar is his. Oh, that reminds me, he was into ballet. No kidding. He went to the Mariinsky every season. Even tried to host something at our local theater, but people weren't really crazy about chicks in tutus. More specific? Brother, I'm already fucking specific! I believe in you, use your intuition.","59ca264786f77445a80ed044":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Punisher - Part 5, \n\tNetwork Provider - Part 1, \n\tKings of the Rooftops\n\nHey, your last Scav cutting was off the chain! People keep coming and asking what the heck is going on. Turns out that my friends somehow negotiated with the local authorities - whats left of them anyway - to set up some kind of mercenary fights, like gladiator battles. Can you imagine that? We just keep falling back to the Middle Ages with all this shit! In short, for them you are, whats it called... a game tester, sort of. Whatever they are coming up with, they reevaluate and adjust it according to your actions. Long story short, I dont really understand shit, but they suggest we continue. This time you will have a way more serious enemy, they want you to decimate PMCs, but you should be kinda disguised as a Scav, so cover your face with a balaclava and put on their jacket, at least. And also, you are supposed to scare off the real Scavs - using a 12 gauge shotgun. It's almost as if they want to start WW3. Stirring shit up and making others turn on each other... Are you in?","5ae327c886f7745c7b3f2f3f":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNetwork Provider - Part 1, \n\tGunsmith - Part 11\n\nRequired minimum gun durability: 60\nAK-74 5.45x39 6L31 60-round magazine\n\tSold by Ref LL 3\n\tSold by Fence LL 1\n\tSold by Prapor LL 2\n\tSold by Prapor LL 4\nAK 100-series polymer handguard\n\tSold by Fence LL 1\n\tSold by Prapor LL 1\nKAC vertical foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\nAK AKademia Bastion dust cover\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nAK TAPCO SAW-Style pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nSilencerCo Hybrid 46 Direct Thread Mount adapter\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\n\tSold by Mechanic LL 1\nSilencerCo Hybrid 46 multi-caliber sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nAK-74M/AK-100 Zenit PT Lock\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nAK Zenit PT-1 \"Klassika\" stock\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nSIG Sauer ROMEO7 1x30 reflex sight (Prototype)\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\nI called her Lusya - the neural network, I mean. So, when I keep silent, it does well and even reminds me to get some sleep when necessary, but as soon as I start talking to myself, it attempts to distract me, putting on music or something like that. However, I trained it with movies and phrases from them. Apparently, such a reaction is presented to us in the movies as the most appropriate, but not for me. I'll have to think about what stimuli are the best to mimic real people, rather than society and its stereotypes. But I digress, assemble an AK-105 now, with a silencer and 60-round mag. As for parameters: sighting range over 800, ergonomics above 38, recoil sum less than 500, weight 4.8 kg or less. And compact, as always, 8 slots or so.","59ca29fb86f77445ab465c87":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Punisher - Part 6, \n\tOur Own Land\n\nMasters - as my friends started calling themselves - are moving forward. Now they need the stuff for developing this whole gladiator thing further. Honestly, Im not too hot on all these moves - I don't like how this keeps spreading chaos. So come on - find everything they need and just hand it over to me, Ill pass it on to them on your behalf. Well, here's another thing, as proof that you didn't just find it somewhere, the Masters want you to make some noise on the Tarkov outskirts. And not however you like, but dressed in a PACA vest and 6B47 helmet. I do not understand why they need all this masquerade... These people are very shady, but I guess they have their reasons for your appearance.","5a68663e86f774501078f78a":"This quest is required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tHealth Resort west wing room 306 key\n\nLeads to:\n\tHealth Care Privacy - Part 3, \n\tLost Contact\n\nThanks for your assistance with the vans. We were just in time, even those Scavs didn't have time to pull them apart. While researching the aftermath of the tunnel collapse, weve run across a TerraGroup executive's Geländewagen. It appears that part of the companys top managers perished there while trying to evacuate. Im aware that medical research was one of the top priorities for the company, and I'm almost sure that they had no time to evacuate its data and materials in time. Whatever they were doing, I think it can turn out to be very valuable, both for us and for medical science in general. It can earn us a ticket from Tarkov, even more than one. Ive regularly met up with certain TerraGroup employees to discuss health care issues, so I'm pretty familiar with some of their works. One of my acquaintances, who, by the way, directly reported to that deceased Geländewagen management, used to live in the health resort building. Let me look it up... here it is, room 306. Search it for any documents that could possibly be left behind and bring them to me.","5a68665c86f774255929b4c7":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHealth Care Privacy - Part 4\n\nWhile you were searching the room, have you found anything unusual? Two bodies? Such an atrocity... It cant be just a coincidence. No wonder, though, the documents that youve managed to find are dedicated to some serious research in the field of Immunology, and from what we can understand, they have made some significant progress in that direction. Judging by the signature on the documents, the research was supervised by the head of the Medical Service of the health resort. Quite an elderly person, Ive met him a couple of times on Health Care Worker Day. Although he was a venerable scholar he preferred the repose of the countryside over the bustle of laboratories and often spent time in the Woods, driving around in a white minivan. Witnessing the success, I believe, could have motivated him to start experimenting on humans, the first one most likely being himself, according to medical tradition. Scientists are always like that. Find his vehicle, and, if you also happen to find his blood samples, that would be great.","5a68667486f7742607157d28":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHealth Care Privacy - Part 5, \n\tPrivate Clinic, \n\tAthlete, \n\tAn Apple a Day Keeps the Doctor Away\n\nGood day, young man. The degree of your deftness never ceases to leave me in admiration. Naturally, I wouldnt want you to fall ill, so health before everything. I forgot to warn you that you have to be careful with the blood samples you brought. I hope you haven't cut yourself... and have washed your hands. Although, who knows how long it has been exposed to sun, wind, and whatnot. In any case, I would still advise you to pay attention to your health, otherwise, it all might end before we evacuate the people and ourselves from Tarkov.","5a68669a86f774255929b4d4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDecontamination Service, \n\tCollector, \n\tHealth Care Privacy - Part 6\n\nBlood is a good source of information. Not as good as proper paperwork of course, but still good enough. Its been a while since I did my last research. I was assisting an intern virologist with his thesis. Feels like it was yesterday, and at the same time so long ago. When the Internet was invented, it made it much easier to exchange information, even with colleagues from other countries. I miss this opportunity now to sift through the Scopus database, I am pretty sure that it has the answers to my questions, emerged after that blood sample research. Where could one possibly find access to the web now, you ask? To address this issue, I was advised to contact the one going by the name of Mechanic. As it turned out, he has access to the Internet, and its even relatively fast. Ive asked him to look up the necessary articles for me. He asked for a small fee for his services, in the form of gunpowder, for whatever reason. It looks like hes supplying someone with ammunition or something like that, but I am not really interested in that. Most importantly, he will provide the information we need. Find what he asks for, and leave it at the specified spot in the Factory. He asked to stash the cargo on the third floor in one of the locked doors. The door is quite fragile, as he said, so you can break it open without a key. The place is swarmed with Scavs in the daytime, so its best to do it at night.","5d25e44f86f77443e625e385":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Huntsman Path - Eraser - Part 2, \n\tThe Huntsman Path - Relentless\n\nCome on in, sit down, there is a special task for you. Do you know the military base south of customs? One character set up there, a former marine. Even before the trouble in Tarkov occurred, he found himself interested in the crime business. They got everything under control back then: the security, customs services, everything. Then most of the gang fled, but not him... He gathered the most loyal of his men, also former soldiers, and they dug in somewhere at the base. He fumbles with warehouse reserves and sells them abroad, that bastard. Doesn't like uninvited guests either. He must be stopped, but this one will not be an easy walk. His fighters are well-trained, so think with your head how to deal with them.","5d6fb2c086f77449da599c24":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOh, it's you? Concerned about your health? Well, this is commendable. I have several very effective imported vaccinations, but you understand what situation we are all in, it was not easy to get them, and therefore they cost a lot. But it is up to you to decide what is more important to you, money or health...","608a768d82e40b3c727fd17d":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Huntsman Path - Eraser - Part 1\n\nCome in, have a seat. You know how angry the local scum makes me, especially the damn looters, I can't stand them. Somebody steals from others to survive, but some do it for profit, and there are especially plenty of the latter ones in Tarkov. Take the military base, for example. I've been there before this whole conflict, it was such a beautiful sight: everything is clean, in order, the ground is almost glittering under the sun. And now the whole place is filled with all sorts of scum and marauders. I have a request for you: go there and let those looters know that you have to stay human in any situation.","669fa3a3ad7f1eac2607ed48":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tFactory emergency exit key\n\nLeads to:\n\tCollector\n\nTogether with you we have come a long way on the trail of the mysteriously deceased inhabitants of Tarkov. \nNow I have new information.\n\nThe bodies of workers at the factory were found without signs of violence. It could be a symptom of poisoning or worse... Blood samples would help shed light on the mystery of these workers' deaths. We can't take that chance.\n\nYou already have good experience in collecting samples, so I'd like to entrust this case to you. ","673f2cd5d3346c2167020484":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo Mechanic sent you, huh? Cool. So I used to have a base, with a hangar, spare parts, cargo shipments even. Then some assholes thought they could just clean the place out! I'm gonna find those bastards. But while I'm at it, all the deliveries are messing up! \n\nThe most important one is a package for Prapor, he's really anxious for it, and the box is still at the depot near the sawmill in Priozersk. If you're down to help me, look for this package and deliver it to Prapor. I can give you a ride to the depot, but I ain't leaving the BTR. I don't like it outside, it's more comforting inside this armor.","673f348dd3346c21670217e7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHey, do you know the BTR driver who's driving around Tarkov? I ordered an important delivery from him, but he just vanished somewhere.\n\nIf I had a soldier like that at my disposal, I'd teach him a lesson real quick. How can you delay military cargo shipments?! He was supposed to meet with my men yesterday.\n\nI need to find that bastard and show him what responsibility means. But the package is more important at the moment. Go find it and hand it over to me. We'll deal with the driver later.","673f4e956f1b89c7bc0f56ef":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHot Wheels - Let's Try Again, \n\tSwift Retribution\n\nSo I went to the depot... Those assholes ruined the place and took my spare parts. I mean, I can understand tools or equipment. But why the fuck would someone take the fucking wheels? You're not gonna build a second BTR like that.\n\nAnyway, I need a spare wheel, and the sooner the better. You gotta find where the proper wheels could be laying around. I don't know where to look exactly, but you're not a moron, you'll figure it out. You can start with the customs area, but I haven't been there for ages, so I can't promise they'll be there.","673f5a4976553f78350bdac1":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tInevitable Response\n\nWe've already lost time, but if we wait any longer, the BTR's gonna stall. While you were screwing around, I did some digging and found out where we can get some proper wheels. Go to the reserve military base, the wheels we need are there. \n\nThey come with rims attached, and they're a proper diameter for the BTR, too. Don't mess it up this time, the deadline's coming up.","673f6027352b4da8e00322d2":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tOrder From Outside, \n\tAnother Shipping Delay\n\nHave you seen the new wheels? Actually, nevermind, before you fuck them up by looking at them or something. We've lost enough time, but there's a chance we can still find those half-assed engineers. I learned they came from the reserve base. If we don't hesitate, we can still catch up with them and punish them. \n\nStart in the forest and follow that path to the military base, we need to nail these assholes before they lay low.","673f61a066e6a521aa04b62b":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSurely you don't think I would be interested in petty local conflicts? I have much more important matters to attend to, and I am not going to help either of the parties. Speaking of which. I need to move an item from point A to point B. \n\nIt is hidden at the electromechanical warehouse in the airspace control center at the military base. It's to be delivered to the Priozersk nature reserve. The landmark will be a small cemetery. You'll recognize it by the stretchers and the bodies around it -- not everyone has been buried in time. \n\nSince my cargo is very specific, some people may have a particular interest in it. That is why I need someone who can guarantee the safety of the cargo during transportation.","673f629c5b555b53460cf827":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNatural Exchange\n\nYou know, you've been helping me out for a while now, and I haven't even brought you up to speed with this whole situation. So, I'm working with Skier now. I deliver his goods, and sometimes I'm involved in his operations. At first it was a nice lucrative gig, but now this asshole won't let me off the hook for even a second. He thinks I'm his personal fucking mule now!\n\nHe seems to have found out somehow that I'm tired of all this, and now he's brought his punks to my base to teach me a lesson. I'm not gonna put up with this shit anymore. I'd leave him a long time ago, but I do need protection and guarantees, you know. And since you're in contact with other traders, you could put in a good word for me. Can you help a friend out?","6740a02a69a58fceba0ff399":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tForge a Friendship, \n\tAnother Shipping Delay\n\nYour friends are still taking their time, and I'm already running low on supplies because of that depot attack. I'm gonna run out of fuel if I don't do something. I found a place to get fuel, but I need your help.\n\nYou know the local smugglers? They got a base near the Azure Coast. That's where you gotta drop off some gas cans. They'll fill me some fuel in return. But I think we can handle that part without you. They'll send their own people. So, you in?","6740a2c17e3818d5bb0648b6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tStick in the Wheel\n\nSo, about that cargo from across the cordon. Turns out it was only part of the shipment. The other part's supposed to be airdropped. But I suspect they didn't include everything there either, those bastards.\n\nLook, you could help me with this. The package still needs to be picked up. And if we don't actually have everything, we'll have to look somewhere else. Obviously, I'm not gonna work with these suppliers anymore, but right now I need all these electronics from the shipment.\n\nI won't forget your commitment. Who knows, maybe I'll figure out how to help comrade driver quicker after you're done.","6740a3f4eca8acb2d2055159":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBattery Change\n\nHere about the BTR driver again? Listen, it's not that simple. But things are slowly progressing, thanks to you. By the way, the Scavs are really coming down on my soldiers right now. \n\nI don't know if it's Skier who has learned something about our plans, or if someone is actively recruiting new bandits, but it's impossible to do business like this, that's for sure. If you want your comrade and I to work together, you have to remove this hindrance.","674492b6909d2013670a347a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tStabilize Business\n\nSo Ragman's looking for new routes, you say? I'm thinking about that myself right now, since Skier won't let me go so easily. But there is one option that Ragman could use. I won't pass on my BTR through there, but when I was a puny pedestrian, I used to sneak around there often.\n\nYou know the village by the cliffs where the cottages are? You can go up from one of the backyards, and then follow the crevice. Then, you reach those wealthy houses, you'll have to be on guard over there.\n\nThere are no truly safe roads left, so I guess this one's better than nothing. Just make sure you come back to me when you've marked it, I'll double check it with my maps just to be sure.","6744a4717e3818d5bb0680bb":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBattery Change\n\nI told you the driver knows the right paths! That's where I'll send the shipment, although I don't have time for that at present. First I have to deal with those who killed my couriers. I already found the culprits, so now it's for Ragman to send his regards.\n\nI can't do anything to help the driver until this matter is handled. That's why I suggest you take care of it. Quicker you start, quicker you finish.","6744a728352b4da8e003eda9":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Price of Independence\n\nHow are the negotiations progressing? I mean, I understand that Prapor needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.","6744a9dfef61d56e020b5c4a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Price of Independence\n\nHow are the negotiations progressing? I mean, I understand that Ragman needs to mull it over first, but I'm running out of time! Gotta survive somehow while you're building bridges. No complaints against you, obviously.\n\nI don't even have any spare batteries now, and electronics can go to shit at any moment. I could even do with a tank battery right now, I might be able to make it work with my BTR.\n\nYou think you can find one of those? Because without it, it's over for me.","6744ab1def61d56e020b5c56":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDiscombobulate\n\nYou weren't being tailed, were you? Skier is definitely up to something. I'm even afraid to sleep in the BTR now! But I can't back down now. I've started setting up a new base, and this time I want to build a solid defense.\n\nSomeone's willing to provide me with a decent electronic jamming system. We've already settled the payment, it's just a matter of delivering the package to me. They picked an unusual place for the transfer: a cemetery in the forest. It's not big, but you'll find it no problem. There's a stretcher and bodies lying around near it.\n\nCan you get the package from the stash? Oh, but don't go straight there from here. Go to your base, take a breather, and then go to the stash from there. Can't let anyone find out about my new purchase.","6744aca8d3346c216702c583":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Price of Independence, \n\tThe Price of Independence, \n\tChoose Your Friends Wisely\n\nI was right about Skier. He's not just trying to interrupt my work, he's trying to fucking destroy the BTR! Looks like somebody supplied him with a big load of RPG rockets. \n\nThose knuckle-dragging idiots can't even shoot it properly, but so what? With enough ammo, they'll take me down if not on the first, then on the tenth attempt. However, I might have an idea where Skier is storing these rockets. Plenty of time's passed, they've already organized their firing positions, I'm sure of it.\n\nThey could be anywhere in the city, but in the forest we may be able to find all of their positions. Just follow my usual driving route and check all the places they might use to ambush me.\n\nFind the rocket crates and leave some presents for those fuckers. Let them have an explosive surprise when they come for their ammo.","6745fae369a58fceba10343d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tRoute Deviation\n\nHello-hello. I've got a worker guy who's gotten a little carried away with his ambitions. Obviously, I'll handle it later. The problem right now is that some PMCs are getting involved. I don't know if they've been bribed, or maybe they're in cahoots with this mule of mine.\n\nThing is, I don't need any extra faces in this matter, so these good little helpers need to be taken out of the picture. Last time they \"operated\" in the Priozersk area, so you're gonna start there.","6745fcded0fbbc74ca0f721d":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tForge a Friendship, \n\tSimple Side Job\n\nSo? Feel how smooth it runs now? You did me a solid with the wheels. \n\nNow we can start thinking about the fuckers who robbed my base. They can't have gotten far, they're probably still in the nature reserve. Go and punish those fucks, will you?","6745fdddd3346c216702e0bf":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI am not interested in localized conflicts and I am not going to help either side. But since you are already here, I have a job for you.\n\nThe task is simple: pick up one cargo from the roof of the military hospital at the reserve base and deliver it to the transfer point. Be careful with the cargo and do not open the crate. This shipment might be of interest to certain people, so I need a man with special skills. Someone like you.","674600a366e6a521aa05eb66":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHindsight 20/20\n\nYeah-yeah, your previous job was about the BTR driver. So what? It makes no difference to you. We made a deal, but the kid's still looking for ways around it. If I didn't know how to manage lads like him, I wouldn't have gotten on top myself.\n\nYou need good intel to manage them so you can nail them in time. There are no issues in Priozersk, but in the city he often deviates from my routes. I need to know where the BTR goes and why. Mark all his stops with strobe markers, after that my lads will handle it.","674602307e3818d5bb069489":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKey Partner\n\nNew assignment for ya. The driver still has someone helping him, and he knows too much to be left alone. If this shithead leaks my stashes, I'm gonna have to reorganize the whole fucking network!\n\nThe lads are already looking for new spots for merchandise drop-offs and ammo storage. You need to check one of these points, it's supposedly somewhere under the large mountain in Priozersk. If the tip is accurate, you can leave the supplies there for my crew. We need Russian armor-piercing ammo specifically. Keep your NATO ammo and other junk to yourself.","6746053b5b555b53460d9896":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKiller Argument\n\nSo a birdie told me the driver is determined and is looking for a new employer. I doubt the idiot realizes all the consequences of such a transition. In any case, I never even gave him that option anyway! The only lead I've confirmed now is about Peacekeeper. \n\nYou should go to him and remind him that we have common interests with him! Make him remember who his key partner is.","674605df60a98cad1b0ec799":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tChoose Your Friends Wisely\n\nHave you already heard that the driver has poached some of the traders over to his side? This kid's gotten a little far from his nest, so it's time to end it. I've made a deal with a certain someone to share some RPG ammo, enough to penetrate his BTR's armor. \n\nNow I need someone to deliver the package from the Scav house in Priozersk. Nobody knows about the delivery yet, so it should go smoothly. You gotta work fast, so that the driver doesn't find out what I'm preparing for him.","675c15fbf7da9792a4059871":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, gladiator! Judging by the fact that you're still in one piece, you've developed a good skill set. That's exactly what I need.\n\nArena fights are thriving, but you know the human nature. The audience gets used to everything and will always ask for more! So I've come up with something more interesting.\n\nI want to broadcast the fights in real Tarkov conditions for a group of special customers. You need to set up a camera and then show them what you're made of. You can put the camera on some building near the construction site at customs.\n\nI don't care who's in your crosshairs. You yourself are the centerpiece of this show! People will cheer for you and pay good money for it. Of course, I've taken your commitment into account, so expect a reward.","66058cb7c7f3584787181476":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou did a great job on my assignments. I also ran you through my databases... Just a precaution. You don't hire just anybody, you know what I mean, brother? I'm promoting you to a tester! You're gonna be testing equipment for the Arena.\n\nI've just received a good batch of bullpups for a delicious price. Go ahead and try them out on some hobos. After that, I'll decide if these rifles will go to my cleanup guys or the gladiators.","66058cbd9f59e625462acc8e":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nLook, you're starting to feel like family to me. Like a brother! I think I can hook you up with some serious work.\n\nI've got some co-founders in the Arena, Kaban and Kollontay, maybe you know them. Thought they were cool guys, but now they decided to play politics. They want to put their champion in the Arena, can you imagine? And a good champion brings in so much money, you'd know. It's gonna take a lot of time and money to rebuild the business.\n\nWe need to put a scare into these guys so they realize they're crossing the line. Take some explosive bricks and plant them inside the cafe in the city center. Without detonators. We're not gonna blow anything up, but just make it look like a big deal. Let them run around with their asses on fire.","66058cb9e8e4f17985230805":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nRight, now it's time to test some body armor. This is for the cleanup crew only. Let's see how it holds up against real mercs. Try killing a few PMCs while wearing this PACA armor. After that, I'll see what else I can come up with.","66058cb5ae4719735349b9e8":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello, champion! A friend of mine gave you a little tryout assignment. Now I've decided to meet you in person. People call me Ref. Hosting the Arena and the big bucks, ha!\n\nClearly you don't mind making money, and I'm in desperate need of new staff. Business is booming, and I'm short-handed. We're expanding!\n\nWe got another fight planned soon. As they used to say in ancient Rome, \"the people demand bread and circuses.\" The latter is fine, but the bread is running late. A little supply disruption, don't worry about it. Just get me some food and booze for the audience.","66058cc72cee99303f1ba069":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHow's the mood? Battle-ready? Ready to shine in the Arena once more? Ready to shred some motherfuckers? The odds are still stacked against you, so don't let the audience down!\n\nSpeaking of that. You got some money? You gotta bet on yourself and then win six times. You'll make tons of cash, and you'll be famous. Bring the money, I'll organize everything. Just be warned: if you lose five times, you start again.","66058cbf2f19c31a5a1337ec":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nKaban and Kollontay shit themselves alright, but that wasn't good enough for me. I'd like to finish them off. You don't have to help me with that, of course, but...\n\nI already have a plan. You need to go down to their places and shoot their bodyguards or whatever they're called. Everyone in there is a trusted person for those two, so they're the perfect targets. BUT! Make sure Kaban and Kollontay themselves are unharmed!","66058ccf06ef1d50a60c1f48":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo you saw a dead body. Did you search it? Did you check around it? I'm just pointing out that you're blind. The champion, as far as I know, kept a journal. Yeah, like some teenager, but that's actually working in your favor.\n\nWhy don't you go over there again and take a closer look? There's got to be more information in the journal about Ref, some dirt on him. Do that if you want to stop being expendable in the Arena.\n\nAnd one more thing: if you bring me any info on Ref that'll be worthy of my time, I'll pay you well.","66058ccde8e4f17985230807":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo you're saying you were in the last champion's apartment? All right then. I'll pretend like it never happened. Just remember, curiosity killed the cat. And the last champion, too. He was a good guy, I liked him, but he got soft, lost his touch.\n\nYou should be practicing more, not wandering around the city. Otherwise, your ranking will start to drop.","66058cbb06ef1d50a60c1f46":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI came up with a great idea to make the Arena even better. And I need your help.\n\nI need to find some armor plates for a guy. He's a frequent performer, so it's time to give him an upgrade to get the crowd excited. That's the thing about shows, you don't add wood in time, the fire goes out.\n\nWell, now go get me some armor plates. \n\nThe crowd's gonna squeal when they see him!","66058cc9ae4719735349b9ea":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI have good news! Excellent news, in fact! I hope you've already picked out a little apartment in Tarkov's elite neighborhood, because you'll have it soon with all this money! Kidding. All the houses in those neighborhoods are soon gonna collapse anyway.\n\nAnyway, some very powerful people from across the border are interested in you. Powerful and wealthy. I can't tell you their names, it's a business secret, and I'm not violating what I signed. So, these people are ready to take you under their wing and sponsor you heavily, but first they want guarantees.\n\nYou need to become the champion. Fly high, soar above the rest. You're gonna have to spend more time in the Arena. I can see it in your eyes that you're ready.","66058cd19f59e625462acc90":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tDorm overseer key\n\nLeads to: Nothing\n\nI've been hearing rumors... Very unpleasant rumors. They say you're trying to dig my business up.\n\nLook, we've known each other for a while. You're like a brother to me! Don't do something you'll regret later. The less you know, the better you sleep, you hear that?\n\nUntil I'm absolutely confident in you, I'm gonna have my men watching you. I don't want you pulling any stunts, champ. And if you find anything during your little date with the old champion, bring it to me. Then we can forget about this happy little accident.","66058cc1da30b620a34e6e86":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWell-well, you've finished your first assessment. I think it's right about time for a new champion of the Arena to rise. And it's going to be you. By consent, of course. We don't practice cruelty here, haha!\n\nI can help you reach heights and riches beyond your wildest dreams. You just have to take me up on my offer. But, you know, actions always trump words. So go ahead, enter the Arena and win. That's how I will know you're ready to push forward.","66058cc208308761cf390993":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou're under my wing from now on, brother. I'll make sure you get progress good, but you're gonna have to get your ass in gear more often.\n\nLet's start with the basics. The Arena's in Tarkov, but the biggest sponsors are overseas. They watch every game, place bets, throw money at the favorites. And you need to get some of those big shots interested. Get their attention, show them you're worthy. Make a name for yourself. One win alone isn't enough to do it. Show them you can make a thrilling performance!","66058cc5bb83da7ba474aba9":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou're doing great! But it's too early to stop. Shine your face more often, impress the audience. Stand out. Become the one they talk about, the one they come to see. Then the cash will come, and then other goodies: cars, girls... Although Tarkov is a little short on the latter.\n\nAnyway, the Arena is a great career opportunity right now, ha!","6740a15566e6a521aa051b15":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHalf-Empty\n\nHello, warrior! You asked about the BTR driver, and in theory we could work together. I've already used the services of his BTR, but going against Skier is not cheap.\n\nThat's why we need to solidify our intentions, so that no one slips up later! First, I need to get a package that came from outside the cordon. I'm told it's already here, somewhere in the Norvinsk port area.","6740b60c60a98cad1b0e0aa0":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAsk for Directions\n\nHey, brother! You say the BTR driver wants to leave Skier's gang? You know, that kind of transport would be good for my trade. But you do realize Skier won't appreciate such a move, and it's a risk to my business. Anyway, it's a lot to think about and weigh.\n\nThough, you can make the driver's offer more convincing. I got some urgent business to take care of. I lost contact with one of my crews. The guys were running a delivery and they were supposed to be back by now. Return to me if you find any sign of them.","6744af0969a58fceba101fed":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWe foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away. When he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed! So listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee. You need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. The key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. \n\nAfter you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up! The best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?","6745cbee909d2013670a4a55":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWe foiled Skier's plans, and I'll tell you this - we can't let this opportunity slip away.\n\nWhen he recovers, he will never let me out of his sight. That's why we need to think of a defensive plan now, because you and I are both going to get nailed!\n\nSo listen, I've got a plan all worked out. Except I don't have anybody else I'd trust to do something this complex. \n\nI was able to dig up some background intel on Skier. The kind of information that could compromise him real bad if it fell into the right hands. It's all in this letter, and it's our guarantee.\n\nYou need to pick it up at the customs area. The letter will be on the top floor of the building by the construction site. You know, the one near the railroad platform, you'll see it. Hopefully.\n\nFrom there, go straight to the reserve base and leave it in the headquarters on the third floor, at the fortified point with windows. \n\nThe key is to make sure that Skier's men don't intercept the letter. That is why after stashing the letter, run to Priozersk and make some noise. After you kill a couple of Scavs, go to the lighthouse peninsula and shoot a flare. You need a yellow one, don't get it mixed up!\n\nThe best place to do it is on the pier at the vacation houses and on the platform at the train station, it'll distract the guys from Skier's nearest base. After that, you run out of there! \n\nI've written all the instructions on a piece of paper to make sure you don't fuck it up. You gotta do it all at once, you understand?","67460662d0fbbc74ca0f7229":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThe assault is called off. Someone tipped off the driver about the ammo crates, so this motherfucker booby-trapped them! My lads got nailed. Now we're out of both manpower and ammo. We'll have to look for shells again. The driver's gonna start his bullshit counterattack now, you need to stop him.\n\nIf we let him build his route system now, he's gonna be a pain in the ass later. He's got some mercs around him again, but now they all know they're going against Skier! You need to do this quickly so that no one thinks they can oppose me and fucking survive. I got a route where you'll find all these shitheads.","66058ccbc7f3584787181478":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tDorm overseer key, \n\tDorm overseer key\n\nLeads to: Nothing\n\nHello. I hear you're working for Ref now. I've been keeping tabs on you for a while. \n\nI used to know a man who got tangled up just like you. He was Ref's previous champion for a while and then all of a sudden he disappeared. And I know for sure this had nothing to do with Kaban and Kollontay. \n\nIf you don't want to vanish the same way this guy did, look for the last champion's apartment. I believe there's something of interest left there. The champion used to hang out with the smugglers in Dorms on Customs. Maybe you'll find some clues on how to get into the apartment.","5edab736cc183c769d778bc2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tColleagues - Part 2, \n\tChemistry Closet\n\nGood afternoon. It is obvious that in the current difficult situation, everyone who has medical knowledge is worth gold, not to mention actual working doctors. And it looks like such a doctor has appeared. I was told that someone on the Shoreline is treating the locals and selling them medicine. I have hired several groups to go there. They had to find this doctor, enter into negotiations and offer the best terms. But today, none of the groups got in touch. We need these medications, I've got clients... ahem, people in need to worry about. Find my people and find out what happened.","5eda19f0edce541157209cee":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tRigged Game, \n\tSamples, \n\tChemistry Closet\n\nOh, you're just in time. Maybe you have already heard that a new doctor has shown up? But this one is not some good-willed Aesculapius - he helps some people but cripples others. They say he sells medicine and does surgeries right on the street. They call him Sanitar, can you imagine? He settled on the Shoreline and interestingly enough, the local punks are very happy with him, and it's clear why: he patches them up, and even sells them drugs and first-aid kits of all sorts. This means that he has quite an inventory with him. Find out about this Sanitar, but quietly. For now, just find out where this scum hangs out. I think that he does both the selling and healing at the same spots. You interested?","59ca2eb686f77445a80ed049":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tEscort, \n\tCapturing Outposts, \n\tIntimidator, \n\tThe Choice, \n\tBest Job in the World, \n\tGendarmerie - Mall Cop\n\nHello, soldier. I don't know... I want out from these Masters deals. The PMCs are getting closer up their ass... And the thing is, they dont want to shut them down, but take over instead! In times like these everybody goes a little bonkers, everybody feels the end is nigh. Anyway, thats my last deal with them, wont be doing anything for them anymore. Basically, they want the number of PMCs to be heavily reduced throughout the area. Gotta kill everyone indiscriminately: no info on who exactly is trying to be the smartass. The job should be done with an SVD so that the interested people would see who did the job... I dont like it at all. However, the bounty is very fucking tempting. So its up to you. And another thing, these men have their own operation at the chemical plant, so don't go there to do the job, so that there would be no misunderstandings.","5edaba7c0c502106f869bc02":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tCottage back door key\n\nLeads to:\n\tCollector, \n\tThe Huntsman Path - Sadist\n\nThe loss of my people on the Shoreline is certainly a very unpleasant event, but a new source of medicine is more important. We just need a different approach to this case. My assistant managed to bribe a local from the Shoreline to tell us about Sanitar, the medic we're looking for. He has a small security detail, a few spots on the shoreline, but what's strange is that he performs surgery right on the street, and often hides his tools near such places, in buildings nearby. Get me these tools. Sanitar will be more cooperative if he realizes that we can stop his trade at any time and take control of the territory.","5edabd13218d181e29451442":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Huntsman Path - Sadist, \n\tNight Sweep\n\nHey you, tough guy! C'mere, I have a job for you. I've heard Prapor sent you to get a supply of drugs from some Sanitar dude. Don't make that face! I ain't got no interest in those drugs, let Prapor collect it and put it up his ass, you have already received profit from him anyway, haven't you? You just need to put these smart little things in containers that are in Sanitar's stashes. Prapor won't get wind of anything, it's a two-minute job, but the profit is good. Just gotta do it fast, before they move those containers.","64e7b99017ab941a6f7bf9d7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGendarmerie - Tickets, Please\n\nHoorah, warrior. My unofficially best employee! Anyway, there's a new pain in the ass I want you to deal with. There's a few places where we need to make dead silent, if you know what I mean. You'll be the first member of our Tarkov gendarmerie division! The first spot is Klimov Shopping Mall. This place has seen better days, that's for certain. Now it's just scumbags and looters, and I don't feel sorry for them in the slightest. Come on, get to it. We got a lot of work to do.","64e7b9a4aac4cd0a726562cb":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGendarmerie - District Patrol\n\nRight, let's get straight to the point. The new task is the Rodina movie theater. Clean it up properly, then report to me right away.","64e7b9bffd30422ed03dad38":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOne last mission for our gendarmerie division, at least for now. Our target is the Cardinal apartment complex. My men have to get into that neighborhood, but the looters won't be very pleased. So you go there first and do some tidy-up, understand? Move then!","5edac020218d181e29451446":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTerraGroup Employee\n\nHello. Straight to the point. Yes. There is news about new stimulators. They make a person not feel any pain, give them strength. They are being sold somewhere on the shoreline, Sanitar, yes, that's the merchant's name. He sells medicine and stimulants to the local junkies... I mean residents. I need to get this medication. Developing new stimulants is expensive, especially difficult with testing on humans. But here, we can say that testing is already in progress and gives results. Many of my acquaintances will be interested in such results. Please bring me samples of these drugs. Make sure that they are sealed and untouched.","6179ad0a6e9dd54ac275e3f2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey there, kid, I have bad news. Word reached me that a bunch of scum had settled somewhere on the coast beyond the collapsed tunnel. They do whatever the hell they want, harass the whole territory - like a pack of wild wolves. And it's not even some local bandits, but your former work colleagues. As I understand it, when the whole conflict began, their main base was somewhere on the cape. Unlike you, these do not want to return home, but to plunder our land to the last, those bastards! Get rid of them and be careful, soldier.","5b478eca86f7744642012254":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tHealth Resort west wing office room 112 key, \n\tEMERCOM medical unit key\n\nLeads to:\n\tVitamins - Part 2\n\nAh, it's you... Long time no see. I thought maybe you got whacked, but, as it turns out, youre a bit of a diehard. Whatever, you're alive and that's good, so listen here. People say theres a new product on the market, some stuff in fancy chemical containers, like your gun silencer, but a bit larger. Whats inside them, whether its new drugs or just some vitamin B, no fucking idea whatsoever. And thats what we need to find out, I bet that the blue-barrel shit from Polikhim is somehow connected to this, but I dont know for a fact. These containers were seen at the Health Resort in the west wing first-floor offices, and one pal of mine claims to have seen them with EMERCOM people in the ULTRA mall, but he was in delirium at that time, so maybe it's just his imagination... To cut the long story short, find me a few of those containers, I have a couple of eggheads who might figure out what the fuck is inside.","64f5aac4b63b74469b6c14c2":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProperties All Around\n\nNo, I don't believe Oleg's gone. So we keep looking. The last time we were in touch, he said he got a new job, eyes sparkling. But then we were distracted by another topic, and being drunk didn't help... Anyway, I don't know where he got a job, but if he was so excited, it must have had something to do with everything Soviet. That's what we'll be looking for. Find this place and search it clean. I don't want to lose my comrade.","639136f086e646067c176a8b":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBest Job in the World\n\nOh, howdy. Help an old soldier out, will you? Those damn snipers are shooting my couriers like rabbits in an open field. Sitting on the rooftops and blasting non-stop. Take them out and I'll make it worth your while.","639872fc93ae507d5858c3a6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 12\n\nRequired minimum gun durability: 60\nKRISS Vector Mk.5 modular rail\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Mechanic LL 3\nTactical Dynamics Skeletonized Foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nGlock 9x19 \"Big Stick\" 33-round magazine\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\tSold by Mechanic LL 3\nKRISS Vector 9x19 6 inch barrel\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\tSold by Skier LL 2\nSilencerCo Osprey 9 9x19 sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Mechanic LL 3\n\tSold by Mechanic LL 1\nKRISS Vector non-folding stock adapter\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\tSold by Skier LL 2\nAR-15 Colt Carbine buffer tube\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Peacekeeper LL 2\nAR-15 KRISS Defiance DS150 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\nPerfect timing, friend. If you have time, help me out with some gun customization. A major customer has placed an order for a KRISS Vector 9x19 submachine gun. He wants it to be equipped with an Mk.5 Modular Rail mount, Tactical Dynamics Skeletonized Foregrip, some iron sights or a scope with at least 300 meter sighting range, magazine with at least 33 rounds, and a silencer. Ergonomics over 50 and recoil under 230. Thanks!","5b478ff486f7744d184ecbbf":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tBeyond the Red Meat - Part 1, \n\tPyramid Scheme\n\nWell, since youre here, step inside, I have a situation here. These containers you brought had no fucking cherry soda inside, my guys who tried to open them got so high that they may soon leave this dirty world. Obviously, its some serious shit, but I still have not a shred of info on it, for fucks sake! Anyway, I need some chemo gear, ugh, whatsem called, restorators or whatever, you know, the masks you put on your mouth to avoid inhaling crap that can turn you cold. Pick this shit up from those Scav idiots and bring it here.\nWhen the action in Tarkov started, Scavs looted all warehouses with this gear, and now run around in them like dumbasses, thinking it may help against bullets. Dickheads. And yeah! While youre at it, find some kits for blood transfer, my eggheads are really bad. Don't care where you find them, but I need them fresh, not from traders. We need to fix my boys quickly, or that may be the sorry end of them...","5edac34d0bb72a50635c2bfa":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTerraGroup Employee\n\nYoung man, wait. I knew that Jaeger would ask you to kill Sanitar, but you don't have to do it. I understand Jaeger's point of view, that he's just some kind of monster in the flesh, but he is not. I'm sure Sanitar is just trying to help the locals. Given the current circumstances, he performs the most complex surgeries and it is not surprising that they often end badly. He is a doctor with the most valuable knowledge that can save many more lives. A doctor with access to a warehouse of medicines that are extremely important to us. And he has already entered into negotiations with me and will soon begin to cooperate. But for this, I need something that will interest him and I think I know what will: the Laboratory. Access keys and samples of military stimulants, I think they are the basis on which he conducts his experiments. Can you find them for me? You can get the access keycards however you want, but the stimulants must be sealed, so you need to find them yourself.","64f5e20652fc01298e2c61e3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tBeluga restaurant director key\n\nLeads to:\n\tBeyond the Red Meat - Part 2\n\nOpa, soldier boy! Since you're here and doing jack shit right now, we're gonna put you to work. Our gang has a great cook who makes divine dishes for us all, so I want to give him a present to thank him for his service to the boys. There's a fancy restaurant in the city on Klimov street, best chefs in town, all that shit. Go there, check it out, see if you can find a secret recipe or shit like that.","64f6aafd67e11a7c6206e0d0":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tTerraGroup meeting room key\n\nLeads to: Nothing\n\nWe took a look at that diary you found. Addresses, shipments of some bullshit from the TerraGroup offices. Anyway, to make good food, these assholes were adding some obscure lab-grade ingredient. It was made to be extremely addictive, so more people would come to give these pricks money. And to make them more compliant. It's some murky shit. Why don't you check to see what they were shipping from the offices? Maybe some of it is still there. There's a mention of some kind of red vial in the notes.","6573397ef3f8344c4575cd87":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tReal estate agency office room key\n\nLeads to: Nothing\n\nHeyo, soldier! I've got a little job for you, easy as always.\n\nYou probably know that TerraGroup acted honorably at first: they filed official requests, compiled documents, paid taxes, all this crap. It's only later that they went off the motherfucking rails. I have a feeling that the city's real estate fund may have kept records of the facilities bought or leased by those fucks. If you poke around, you might find something interesting. I'll bet it'll uncover a lot of hidden assets. You up for it?","5f04886a3937dc337a6b8238":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tHealth Resort office key with a blue tape\n\nLeads to:\n\tCollector, \n\tThe Huntsman Path - Sadist, \n\tCalibration\n\nHey, come on in. Have you heard about some new guy that appeared in the resort area? Calls himself Sanitar. Not a simple man either, definitely worked for TerraGroup when they settled in the health resort. Either a major scientist there or just close to guys who were, no info on that. I've heard he's selling some secret stimulants, this means he understands chemistry quite well. But long story short, he's got some sort of an office or stash in the health resort, and I want you to find that place. I'll send specialists, maybe they'll find some interesting devices there. Just be careful, this man is dangerous.","5edab4b1218d181e29451435":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tColleagues - Part 3, \n\tThe Huntsman Path - Relentless, \n\tSwift One\n\nHey there, kid. Something nostalgic came over me. I remembered how I walked along the coast, it was beautiful there, the waves roll in, the sun, the beach, and the sunsets there were outstanding, and now what? The smell of rot and desolation everywhere, can't even breathe properly in the city... And on top of all that, a new moron showed up. They call him Sanitar. This scum conducts experiments on people and perhaps does even more terrible things. You can't leave it like this, such people.. such abominations should not walk our ground. The world will only become cleaner. Deal with this.","639136df4b15ca31f76bc31f":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSlaughterhouse, \n\tThe Huntsman Path - Crooked Cop\n\nLet's keep clearing the city of criminals, right, kid? There are a lot of looters at the Pinewood Hotel, taking whatever they see. Help me out, and I'll make sure to reward you for making the air in Tarkov cleaner. After you're done, make sure to signal me with the yellow flare in the courtyard.","5b47799d86f7746c5d6a5fd8":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 13\n\nRequired minimum gun durability: 60\nAR-15 Tactical Dynamics Skeletonized pistol grip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nYankee Hill Annihilator multi-caliber flash hider\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nSteiner LAS/TAC 2 tactical flashlight\n\tSold by Ref LL 2\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nRTM Osovets P-2 tactical foregrip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\nOkay, we have an urgent order here, don't have much time. Some guy stopped by, said wants to sort it out with Reshala, who is operating somewhere around dorms together with folks from the factory. Build him an MPX, with the Tactical Dynamics Skeletonized pistol grip, Annihilator flash hider, and Steiner LAS/TAC 2 tactical flashlight. Aim for a sighting range of 300 or more, ergonomics above 52, weight less than 4 kg, the less than 225 recoil sum. And don't tell anyone why you need this gun. If Reshala hears about it, he wont be too happy, and his guys are quite a mean bunch, all served in the military before working at the factory.","6578eb36e5020875d64645cd":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nCome on in, have a seat. I need to talk to you.\n\nWe need to keep cleaning up Tarkov. Next up is an ex-cop named Kollontay. He's been nothing but trouble in peacetime, and he's even more so now. Find him and deal with him. They say he's holed up at the MVD academy in the city.","5edac63b930f5454f51e128b":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tKeycard with a blue marking, \n\tKeycard with a blue marking\n\nLeads to:\n\tCollector\n\nGood day to you, mercenary. Because the day is actually good. I was right, the new stimulants are connected to TerraGroup. Mechanic found information about Sanitar. Not too much, and it was very expensive for us, but it's better than nothing. Sanitar worked for TerraGroup, and not as an ordinary employee. Graduated in medicine, specialist in infectious diseases, divorced... Well, that's all the information we have on him. Give me more, my friend, I'm very interested in where he got access to such resources. Find his workplace and find out more.","5b478d0f86f7744d190d91b5":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tAudiophile, \n\tDrip-Out - Part 1, \n\tDrip-Out - Part 1\n\nOh, so glad to see you. Lets go straight to business, I have to deliver stuff quite frequently, and carrying everything as a mule is hardly an option anymore. All vehicles are dead after some kind of EMP strike during the conflict. Nothing starts no matter how hard you try, even if you take them apart and put them back together, only cars that came from outside can still run. There are bound to be some minibusses at the parking lot at the Interchange, mark at least three of them with beacons. My mechanics will examine them in detail, maybe there is a chance of success if I procure some electronics from the outside. Just do it right, don't need no pieces of trash. Look for the yellow ones, you'll figure it out.","5b47926a86f7747ccc057c15":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tChumming, \n\tCollector\n\nWhassup. Let me tell you something. I settled in around here nicely, but something just doesnt feel right anyway. I mean, theres no confidence about what tomorrow may bring! Forget it, I just caught some sads... Anyhow, Id like to stay well-informed about what is happening in the area to feel more at peace. Ill give you a hint of some shady spots where Id like you to install some smart cams.\n\nSo, I want surveillance over three areas: the road to port on Customs - stash it somewhere in the bushes near the blue containers, the other cam should be placed near the pier at the sawmill in the Woods - stash it right onto the wooden planks, and the last cam has to watch the Kiba store entrance, it's in the ULTRA mall. Im not good at this camera planting stuff, so my boys will explain the details. The cameras can be found at Mechanics, he used to sell them, I think. Obviously, not a word to him about our business.","5b4795fb86f7745876267770":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBullshit, \n\tSilent Caliber, \n\tFlint, \n\tCollector, \n\tDebtor, \n\tNo Swiping, \n\tPrivate Club\n\nCome on in if youre serious, got a new task for you! Those cameras you planted actually bore some fruit. Managed to find the right men, on good terms with Scavs.\n\nIn short, I want to chum them up a bit, for the sake of peace. Because nowadays they are just too fucking mental. Wasting anyone indiscriminately, scared all my customers away, those motherfuckers. The trick is, these thieving bitches are from different gangs, and all need a different approach. So far we've settled on three gold chains for each, to get the conversation going, and well see where it goes... I dont have enough chains for all of them, but youre a smooth operator, youll get them in no time. I'll point you where to stash them. Also, you should make sure the Interchange is clear of PMCs at the specific time, because otherwise, the right people may not reach the stash.","658027799634223183395339":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nLet's cut the chitchat and get straight to business.\n\nI got some buddies on Shoreline, smuggling all kinds of contraband. Useful fellas. They had to leave the base a couple days ago, left all their goods behind. I don't know what the fuck happened, plus we're not some best of buddies, so I won't tell you the details anyway. Anyway, there's a bunch of looters at the base now, taking everything they can get their hands on. \n\nGo down there and explain to them why they shouldn't steal from my boys.","6613f3007f6666d56807c929":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHeyo, brother. Got a new job for you. So, I've got an opportunity to open a new production line, but the problem is that some hustlers are hustling where they shouldn't hustle, and all the supplies I wanted to put into circulation have been scattered all over the city because of those pricks. Help me out, big guy?","66151401efb0539ae10875ae":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHeyo, brother. Got a new job for you. So, I've got an opportunity to open a new production line, but the problem is that some hustlers are hustling where they shouldn't hustle, and all the supplies I wanted to put into circulation have been scattered all over the city because of those pricks. Help me out, big guy?","675c3582f6ddc329a90f9c6d":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nOpachki, would you look at this little character. You got any ibuprofen? My noggin's fucking killing me.\n\nWhat, something wrong, princess? Yes, I got hammered last night, so what? It was a major league game! They wouldn't let a twat like you anywhere near that table.\n\nSometimes we get together to test our luck, but yesterday clearly wasn't my day. Not only did I lose a shitload of money, but also my fucking wallet.\n\nYou're here for work, ye? Here, I'll give you a fucking job. Find my wallet. And don't even try any bullshit, I'd recognize mine with my eyes closed. You may still be young and don't realize it, but there are things in life worth more than cash.","66d9cbb67b491f9d5304f6e6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tFactory emergency exit key\n\nLeads to: Nothing\n\nHello, merc. Do you ever find yourself thinking that certain places in Tarkov look suspiciously similar to something you've already seen before?\n\nOne of my outside contacts has proven to be an avid admirer of such coincidences. Well, now I need someone to set up surveillance on these listed locations.\n\nOh, one more thing. The client asked me to tell whoever takes the job to do this with “maximum effort” and something about “207 bones in the human body”, whatever that means. Looks like this comedian is bored out of his mind and doesn't know what to do with himself.","5b4794cb86f774598100d5d4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tHealth Resort east wing room 306 key, \n\tHealth Resort east wing room 308 key, \n\tHealth Resort west wing room 216 key\n\nLeads to:\n\tLend-Lease - Part 2, \n\tCollector\n\nHey, get over here, I have a big deal! You have probably heard already that there are a couple of foreign drones downed in the area? Good people have asked me to salvage something for them, controllers or whatnot. I dont know what that is, I, frankly, I dont give a fuck, all I know is that theyre paying some good crispy green and obviously dont want our domestic tech pool expansion. These drones are most likely already pulled apart, but its still worth a look. Keep in mind, that before they lost contact with command, USECs received an order to check up the drones and fetch the gyros from the abandoned Russian military vehicles. You need to search the places where they used to hang out. I know its fucked up to work for them capitalists, but such a pile of cash is stronger than my patriotism. I know the USECs were hanging around Shoreline in that Health Resort - they had a base there in both wings, so they most likely stashed the cargo there. Just in case, check the areas around the UAVs, they might've forgot something there. People have also seen USECs in the natural reserve, they were driving black SUVs near the sawmill. Well, you've got the overall idea, so figure it out yourself.","5d4bec3486f7743cac246665":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nCome on in, warrior! Still breathing, aye? Good to hear. Here's a task for you. There's this customer, showed up outta nowhere with an urgent order and the bitch wants specific equipment, the one our glorious mother Russia produced, and my heart aches that the good of the state has to be sold to whoever. Judging by the accent, the fucker is from abroad. But the cash is noble and the connections he provides are no joke. Anyway, you need one military battery, the heavy one, and several OFZ shells. I feel you'll have to sneak on the military base for it... The place is inhospitable, I know, but you won't regret it when the checkout time comes. Plus, Ill provide you with a special gift for this. Will you take the risk?","5c0bd01e86f7747cdd799e56":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGood day to you, mercenary. Very soon I will have a night-time meeting on a very important matter. Unfortunately, according to my intelligence in the region, the number of night sorties of your, uh, colleagues has noticeably increased. I feel that these are the same people who do not risk operating in the daytime. I want you to deal with them. These criminals cannot disrupt my work.","6179b3a12153c15e937d52bc":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey friend, I could use some help. It takes an incredible amount of energy to sustain my current activities, especially considering my farm, the one you helped me with resources for. I usually order fuel from other sources, but unfortunately, there is no way to contact the supplier at the moment. Do you think there are still unexhausted fuel tanks left somewhere? I think there should have been something left in the cape area. Can you check it out, mercenary?","5ae4495086f77443c122bc40":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSew it Good - Part 2, \n\tThe Blood of War - Part 2\n\nHi there homie, I have a solid business proposal for you. Don't you worry, Im not bullshitting you, it's the real deal. Cant say what it is right now, but if it starts off good, Ill be sure to tell you. I need a big backpack, the purple \"Pilgrim\" one, and a ski hat, you know, with ninja-type slits. Look for them yourself though, no traders, brother. I need to keep this in secret, don't want anyone to find out about our little thing, you know?","5d25e46e86f77409453bce7c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGreetings. Here's the deal: I live in the wilderness, and sometimes I find badly wounded people, and I just have no means to help them. Some folks passed away right on my hands. I don't want that to happen again. Perhaps, if I have had a defibrillator I could've saved them. Bring me some. I know, it's a hard piece to find, but I think some places still have them. Oh, and grab some CMS kits, while you're at it.","5ac244c486f77413e12cf945":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 14\n\nRequired minimum gun durability: 60\nSilencerCo Hybrid 46 Direct Thread Mount adapter\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\n\tSold by Mechanic LL 1\nSilencerCo Hybrid 46 multi-caliber sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nRemington RAHG 4 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nBCM GUNFIGHTER MOD 3 vertical foregrip\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nNightforce ATACR 7-35x56 34mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 4\n\tSold by Jaeger LL 2\nIEA Mil-Optics KH/F 34mm one-piece magmount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\tSold by Mechanic LL 2\nKAC Folding rear sight\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nKAC Folding front sight\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 F1 Firearms Skeletonized Style 1 pistol grip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\nAre you good at hiding? Not good enough for Sniper not to find you, I think. I don't envy the guy, whats his name, Brendan I think. Interesting, all those heroes of the past who we admired so much, where have they all gone? Why has everybody become so empty? Why now, with this chaos around, such folk as Sniper became heroes for us? Why have we been ignoring such war dogs, and now were looking forward to being friends with them? What do you think? I have another order, for an R11 RSASS. With a sighting range of 1500 or above. Weight 6.7 kg or less. Also needs a silencer, ergonomics more than 26, and recoil sum less than 300.","5c0bbaa886f7746941031d82":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSilent Caliber\n\nSo, here's why I called for you. I've caught a mole in my team, this prick was leaking info about my supply channels and points of interest. Of course, I started to wonder what the fuck was going on.\n\nMy men got intel off of him and found out that he was leaking the info to one of the local crews, those that settled by the dorms at the customs area. The thing is, I want to give them some bullshit info on my \"next cargo\", and my men will cut them down when those pricks come for it. But this intel should be delivered with no fuss no muss, as if you were one of them, get it? You will need to stash the Flash drive with the special info, it's planted in the blue car, on the big bridge on Customs. My guys got ambushed at that bridge, so they couldn't hide it anywhere closer to the dorms, sorry. Stash that thumb drive along with an SV-98 and a Roler watch in the dorm, that's how we agreed to do this. And the most important thing: do not smoke any Scavs on Customs and just leave quietly when you're done.","5ae4495c86f7744e87761355":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSew it Good - Part 3, \n\tThe Key to Success\n\nHey, what's up. Youve dealt with hats quick and clean, good stuff. Now lets move onto some serious things, youve got to be agent 007 for this one. I need a couple of Gzhel body armor pieces for my thing, and the trick is that I need one to be fucked up badly, and another one in a mint condition. Get them however you want, it doesn't really matter now. Can you do it?","5ae4496986f774459e77beb6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSew it Good - Part 4, \n\tLiving High is Not a Crime - Part 1\n\nOh, brother, Id be neck-deep in work without you. I'm doing it all so the city keeps on living, mind you, thats why I do all the moves. Alright, I'll tell you about my secret affair, since it has been going so smoothly so far. Im thinking of setting up garment manufacture, to sew and sell vests, holsters, armor. As in the best fashion houses in Europe, haha. This time I need to understand what exactly is inside the 6B13 armor, the green one, it's also heavy as shit, you probably know. I want to figure out how it breaks down, and what its based on. Just like the last time, bring me a couple of those, one totaled, and one a bit more pristine.","5ae4497b86f7744cf402ed00":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCharisma Brings Success, \n\tCollector, \n\tTextile - Part 1, \n\tTextile - Part 1\n\nWell, looks like Im through with armor, took a bit of an effort, though. If I need some more, youll help me out, right? Anyway, now I have to get my hands on tactical rigs, and some of them are pretty hard to come by, but youll pull through, right? I need grey BlackRocks and green TVs. Bring at least a couple of each, and it'll be fine. Look for them yourself though, no traders, okay?","65733403eefc2c312a759ddb":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\t\"Negotiation\" room key\n\nLeads to:\n\tDeveloper's Secrets - Part 2\n\nHey, mercenary. Before all the chaos happened, there was an IT firm in the city. I don't recall the name, I just remember that they made the best software in their segment. I still use it now.\n\nThe company was small, so I still don't understand how they did everything so well in such a short time. They definitely had some secret and it would do me good to know it. Will you help me satisfy my curiosity, find their office and take a look around?","6573382e557ff128bf3da536":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRelaxation room key\n\nLeads to: Nothing\n\nHello, merc. I've been thinking about that torture room you found. I can't believe it was the only thing that kept that thing going. The stick isn't enough, we need a carrot.\n\nI'm sure the employees had a way to cheer themselves up and relieve stress. See what else you can find out, maybe you'll find some more info.","63a9b229813bba58a50c9ee5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello mercenary! You know, the job of a peacekeeper is a very difficult one. Peacekeepers are expected to strike a strict balance between the warring parties, and often we find ourselves in the worst kinds of situations. In general, the UN is as interested in a speedy resolution of the conflict as the local authorities. But the local criminal elements are making it difficult. So my superiors require me to achieve new results in the fight against the looters. But how can I do it without casualties among the UN forces? Do you see where I'm going with this?","639135e8c115f907b14700aa":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tConcordia security room key\n\nLeads to:\n\tDeveloper's Secrets - Part 1\n\nHello, friend... You know, I wasn't always alone. Loneliness does not bother me, of course, especially since I have a neural net if I want to talk to someone really intelligent... Still, lately it's been weighing on me to think about my relatives. My brother and his wife and kids - will you look them up? The Samoylovs, they lived in Concordia. My brother drove a very recognizable car with a tiger aerography... It might be easier to find them through his car.","5ae4499a86f77449783815db":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey. Ill tell you as a friend, that in trade what matters is how you present yourself, not being a dork or a nerd. Then, not only girls but also customers will love you. This is my secret, feel free to use it. I have a little business proposition to Elvira, the chief therapist at the hospital. But I can only trust you with this if you pump up your charisma because right now she wont even look at you, no offense. We're gonna make a real man out of you.","5b47876e86f7744d1c353205":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Blood of War - Part 3, \n\tCollector\n\nHi brother, how are you? At least you're in good health, thats whats really important. Besides the gear, my customers are taking interest in diesel fuel and all that stuff. Can you bring a few cans of fuel conditioners? They are usually used to improve the quality of fuel for the portable generators. I already have the buyers ready to take it off our hands immediately. I need new unused ones, so look for them yourself. See you around, brother.","63a9ae24009ffc6a551631a5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nAll right, soldier! Listen up! No bitching. You know I don't want to risk the lives of soldiers whose families are waiting for them at home. And I don't want to ruin the statistics. So it's up to you, desperate one. I need to clear out a gang or two of marauders for my records. So be choosy with your tools, all right? Come on, come on, you won't be left short. Move it!","639135bbc115f907b14700a6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI have another detective job for you. I have a client, a very good guy. A rocker. I used to sell their band all sorts of stuff when they were playing in our town! The guy was in Tarkov when it all started, rehearsing at someone's crib. And then the evacuation started and all that bullshit. So the guy lost his guitar pick... Yeah, man, you're gonna go looking for a plectrum. Why are you so surprised? He got that pick from either Hetfield or that hairy, what's-his-name... The hairy one, you should know! Too-doo-doo, too-doo-doo-doo-doo... Oh, man, they won't take you to Guess the Tune. Anyway, find the plectrum, it's got the AG initials on it, you won't mistake it. You have no idea how much a dude is willing to pay for that plastic shit. An address? If he could remember the address, I'd go to the address myself!","6179afd0bca27a099552e040":"This quest is required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tNetwork Provider - Part 1, \n\tDrug Trafficking\n\nYoung man, I require your assistance. The other day, I sent a group of workers to collect supplies in the Cape Dalniy area, to the former USEC base of operations in the cottage area. I think you are more than familiar with this place, given the nature of your work. This mission is vital to getting supplies out of this zone. Unfortunately, the group has ceased all communication since yesterday. We suspect someone found out about our operation. Please, mercenary, find my people and, most importantly, their cargo.","5ae4498786f7744bde357695":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNo Fuss Needed, \n\tSupervisor, \n\tCollector, \n\tThe Stylish One\n\nGood day to you! We already went so far together, youre like a brother to me. Like family, see, dont get me wrong. So, like a brother, answer frankly, do you like reading? I devoured books back then, as a kid. But now I need a serious book, for business. A rare bitch for sure, but I know you can get a devil from under the ground if you'd want. Get me the book about designing clothes from special fabrics, all that military stuff has to be made with aramid fabric, which has its own tricks to it. There should be a manual for them, in two volumes. If you can get it, thatd be capital. Should probably check in the book stores, they must be there. ULTRA had, as I remember, the \"Knigoyed\" and \"Museum of History\" stores, so make sure to search them both.","5ae449a586f7744bde357696":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nAlright, so here's the deal. Here's the note I was talking about, bring it to the doc lady. Nothing criminal in there, just a few lines about our business. But here's the pain in the ass: if she knows that the note is from me, shell just tear it up on the spot. Try to gain her favor first, earn some trust, and only then pass the note over. And dont lose it, Im not writing another one.","626bd75b05f287031503c7f6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nCome on in, mercenary. I have a high suspicion that someone opened a new drug distribution point or even a whole drug laboratory in Tarkov. How do I know this? First of all, I've treated many people with somewhat familiar symptoms recently. Dilated pupils, tremors, confusion, and so on. Now secondly, my people who were evacuating the refugees from the city, noticed suspicious people near the containers in the Lighthouse territory. One of my men wanted to investigate and almost got killed. They definitely guard that place. Can you find it and place a camera overlooking the place? I'm not asking to tear down the place or eliminate those so-called cooks. Do you understand me? Do not risk your life for nothing. For now, I only need the recordings from the cameras.","666314b4d7f171c4c20226c3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHell on Earth - Part 1, \n\tQuality Standard\n\nHello again! Remember the good old time when all the major fighting took place at Polikhim? People were buying tons of gear from me back then. There was a kit, the most popular among PMCs. \n\nI was wondering how it performs in the field nowadays. Check it out for me and tell me how it is, yea?","6391372c8ba6894d155e77d7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tAbandoned factory marked key\n\nLeads to:\n\tSlaughterhouse, \n\tBroadcast - Part 5\n\nIt's the same story again, a new recording, now with a strange symbol. What the hell is going on? People are being sacrificed. To whom? Why? So many questions, yet no answers. I keep thinking it's the worst we'll ever see, but every time I'm proven wrong. We've fought looters with only money on their minds. Murderers who just want to shoot innocents, too. But at least I understand the motivation there, the beast has defeated the human in their soul. But with what purpose do people become these... I cannot understand this. So, soldier, I'll look for them in the woods, you do the same in the city. Somewhere there must be their hideout. Look for the same symbol, I'm sure we'll see it again.","639872fe8871e1272b10ccf6":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 15\n\nRequired minimum gun durability: 60\nAR-15 5.56x45 Colt STANAG 30-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nHK 416 Midwest Industries 9 inch M-LOK handguard\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Peacekeeper LL 2\nMagpul M-LOK Cantilever Mount\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nAR-15 Magpul MOE pistol grip (FDE)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nAR-15 Magpul UBR GEN2 stock (FDE)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nHK 416 5.56x45 11 inch barrel\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 3\nAR-15 SureFire SF3P 5.56x45 Flash hider\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nSureFire SOCOM556-RC2 5.56x45 sound suppressor\n\tSold by Fence LL 1\nMagpul M-LOK 4.1 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nMagpul RVG foregrip (FDE)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nL3Harris LA-5B/PEQ tactical device\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nMagpul MBUS Gen2 flip-up rear sight (FDE)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nMagpul MBUS Gen2 flip-up front sight\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nEOTech EXPS3-0 holographic sight (Tan)\n\tSold by Ref LL 3\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\n\nHello. There is a new order for a Western HK 416A5 rifle. Requires tan-colored attachments: SureFire SOCOM556-RC2 silencer, Magpul RVG tactical grip, EOTech EXPS3 holographic sight, Magpul MOE pistol grip, Magpul UBR GEN2 stock, LA-5B/PEQ tactical module, and a mag with at least 30 round capacity. Ergonomics over 60, recoil sum under 300, weight 4 kilos or lower. Just like in Special Forces, right? Oh, and try to find a rifle that isn't thrashed, technical condition must be at least 80%.","64ee99639878a0569d6ec8c9":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tMysterious room marked key, \n\tMysterious room marked key\n\nLeads to: Nothing\n\nAll right, it's time to take the next step. We now know the Hoods are involved in this case. You get them talking! Force them to reveal themselves, you gotta do something that lets them know we're not messing around. Kill one of them, maybe one of their higher-ups. Don't even try finding them in the city though, it's impossible. But we do need to hide the trophy there, so that they get the hint. I hear these nutcases have a new ritual point. Try there, kid.","666314b0acf8442f8b0531a1":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHell on Earth - Part 2\n\nWhat's up, warrior. I've been talking to my nephew about some video game where you shoot demons. I thought I'd give him a little present. \n\nAnyway, here's the task: get me a double-barrelled shotgun like in that game, and make it look real nasty! Oh, and make the barrel shorter.","666314b2a9290f9e0806cca3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWarrior! Remember the DB you were building? I couldn't deliver it past the border. That's a bummer, the shotty is gorgeous. Speaking of, we've got plenty of demons of our own in Tarkov. \n\nCan't even take a shit in the woods at night! Why don't you take this gun out for a spin and deal with those devils?","666314b696a9349baa021bac":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAirmail\n\nGood afternoon. I've learned that сomrade Prapor has become nostalgic lately. Although I can't find time for such things myself, your and Prapor's affairs have brought me to a good idea. \n\nWhen the locals found out about TerraGroup's underground laboratory, there was quite a stir! It was a breakthrough for my business, the lab is where I got my unique equipment from. \n\nWell, there may still be some original American leftover LEDX from back then. Can you get me one of those? It would really help our cause.","666314b8312343839d032d24":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Good Times - Part 2\n\nHello, friend! You know how even small changes affect our isolated Tarkov world. Take, for example, the arrival of the humanitarian aid that's being dropped from airplanes. \n\nEven I couldn't get some of the components for my work before. But now you can find real treasures in these crates! \n\nBy the way, I'd like to arrange for a new package. To do this, I need to make sure that the pilots work as instructed, give a drop right after the launch of the red flare. Can you help me with that?","666314bafd5ca9577902e03a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMinute of Fame\n\nThe factory run was amazing, your stories made my memory come flooding back! The gunfights are one thing, but when the bandits' leaders showed up, that's when it got real hot. \n\nReshala was the first to show up, always bragging about his gold TT. Back then, everyone wanted one of these in their holster. \n\nBut now, for some reason, the demand for TTs is going down. Can you remind everyone what kind of weapons real men fight with?","666314bc1d3ec95634095e77":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tViewer\n\nSup, bandit! How's life? A little birdie told me there's a special magazine in the Ultra mall at the Interchange. They wrote about our Russian video game, which is recognized all over the world! I guess the guys really came up with a great concept!","666314bd920800278d0f6748":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSerious Allegations\n\nHello, soldier. I've met some rookies recently, here in Tarkov. They say people don't watch everything on tape anymore, they watch it live! Programs, stories, and some even show their everyday life non-stop. \n\nThey even said a bunch of civilians are watching Tarkov's activities live! It seems that the whole world is interested in our city!\n\nI don't understand how they organized the broadcast to the outside world, but I wouldn't mind a second pair of eyes. It's a simple task - organize surveillance in some spots, and I'll return the favor.","666314bf1cd52e3d040a2e78":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCamera, Action!\n\nHey! Remember the client with the game magazine? I have a new order. I need a data disk, it's all related to the same game. Some scam artist said that the people who created the game had stolen user data from 2 million accounts! And as proof he showed a hard drive to everyone, allegedly with this leak. But the publishers are serious guys, they would not allow such bullshit. So the client is looking for the drive to clarify the situation.\n\nMy guys said the drive should be in an old wooden house near the health resort, there is a toilet on the left and a rag above the entrance.","666314c10aa5c7436c00908c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProper Comeback\n\nHello there. I know some people, a documentary crew. They want to make a movie about Tarkov. They're risk-takers, but I can't change their minds. So I figured I'd better help them get it done quickly and stay alive. \n\nEquipment for them was also dropped from the airplane you called in, but the hardware is fragile and was partially damaged during the landing. Can you help me find replacement parts?","666314c3acf8442f8b0531a3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKey to the City\n\nYou're a good guy, I'll tell you that. I wouldn't trust another man to do this, but you're an experienced fellow, you understand what I'm saying. I heard that Prapor is now into modern technology, and he's got cameras everywhere, watching everything from his man cave. \n\nAnd recently he ruined one of my deals, started yelling like a damn rooster, something about the rules of trade and military order... We have to show him what a motherfucker he's become. Oops, sorry for the offensive language. Hope it doesn't disrespect your community guidelines.","666314c5a9290f9e0806cca5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHow's it going, brother? I heard the city's stirring up, collecting souvenirs, reminiscing over old times. And I just got a lead on something like this. They keep these things in museums. \n\nIn the old days, each city had its own key, which the governor received at the time of establishment. I even saw one on a tour when I was a kid!\n\nThey don't do that anymore, but Tarkov does have its own key, apparently! When the city was laid out, they made one for historical reference. And I know where to find it! If you bring it back, we'll make a fortune.","5b47891f86f7744d1b23c571":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tLiving High is Not a Crime - Part 2\n\nSalam, there's a new sweet deal for you. Recently, I was approached by the guy whos some sort of Reshalas acquaintance. Posh as fuck, in a suit, and with a signet on his finger the size of a bottle cap. Ive seen him at some gathering once, he used to drive a black BMW. He says that war or no war, his crib's gotta be all ornamented. Well, not exactly a crib, more like a hideout. Fetch me a bunch of jewelry, and Ill hand it over to him. Look for horse statues, cats, lions, all that stuff. And look for Roler watches, the golden ones, it will be a complimentary gift: Its best to be on good terms with such people, believe me, brother. Don't let me down, brother, or we're both in trouble.","5d25e4ad86f77443e625e387":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tFishing Place, \n\tForester's Duty\n\nHello there, come in. You know, at times, sitting by the campfire, I look back on how it all began. That time I've been on vacation in the health resort, it was in the evening, I remember that as if it was yesterday. I have just returned to the room after dinner, sat by the window to gaze at the bay. It looked marvelous. And then I hear trucks, not just a single one, a whole convoy. It was your colleagues, the USECs. They kicked everyone out of the resort, didnt even let people pack their belongings. I don't care about my clothes as much as my photo album which remained there. Not as a service but as an act of friendship, please try to find it there. It is painfully dear to me as a memory of those calm days. My room was on the top floor of the health resort, in the west wing. The reward will be bountiful.","6572e876dc0d635f633a5714":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello-hello. Perfect timing. Got a job, real action movie style. We are going to rob banks! Well, ATMs, actually.\n\nThere were tons of them around the city, most of them at Unity Credit Bank. Why don't you go down there and check out the ATMs? Maybe they didn't all get snatched up yet.","5d25e4b786f77408251c4bfc":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nWell hello there, warrior! How are you? Doing good? Listen, I've got an unusual task to do, Mechanic asked me to make one special thing for his home, and this \"thing\" is such a complicated one that it requires some advanced electronics. And there's no place in the city where these things could be found, damn it. However, there are rumors that somewhere around here is the TerraGroup laboratory. It might have the details we need. The Laboratory is too dangerous to send you there alone, but at least bring me the access cards. Will you help? And yes, the cards should be new, not the ones you could just buy from those shady traders.","66ab9da7eb102b9bcd08591c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello. I used to walk many a footpath myself, but time has bested me. The looters have cleaned out all the popular places, and now they're heading into the forests. \n\nI saw some of those Scavs the other day. They were dragging something through the swamp near Azure Coast. Even before the war, people used to call this place a death trap. Only I and my mushroom picker friend knew how to cross it in one piece and survive.\n\nWould you scare those bandits away? Make them know the forests are not for them to ravage. Make sure you cross that path I mentioned too, clean it for good.","5b478b1886f7744d1b23c57d":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tScavenger, \n\tCollector\n\nHey, I have a task for you. Not complicated, everything's gonna go smooth, don't worry. My business is quite dangerous, as you have probably understood already. You, friend, are a good fighter, that's why you can safely come to visit me whenever you want, but not all my clients can afford such luxury: one was already found in a pool of blood at the gas station, for example. It appears that many are being watched, motherfuckers know they have thick wads. So clients don't want to drop by in the open, attracting more undesired attention. But that doesn't really hinder the business: If people do not come for goods, goods come to people, ha-ha. Help a brother out, get the required items and stash them for proper folks to pick up on Interchange. They need two sets of helmets and headwear (6B47 and Peltor ComTac 2) stashed in a trash pile in the Avokado store - you've already been there, you know the place, and they also need two grey Gzhel body armors, stash them in the garbage heap near the stage on the outside, it's near the Ultra main entrance. I'll make it up to you, believe me.","5ae3280386f7742a41359364":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 16\n\nRequired minimum gun durability: 60\nAR-15 FAB Defense GL-SHOCK buttstock\n\tSold by Fence LL 1\n\tSold by Skier LL 4\n\tSold by Mechanic LL 2\nNSPU-M 3.5x dovetail night vision scope\n\tSold by Fence LL 1\n\tSold by Prapor LL 1\nL3Harris AN/PEQ-15 tactical device\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nVSS/VAL 9x39 SR3M.130 30-round magazine\n\tSold by Fence LL 1\n\tSold by Prapor LL 4\n\tSold by Prapor LL 3\nAS VAL Rotor 43 pistol grip with buffer tube\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nVSS/VAL Zenit B-3 ring mount\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\nWhile I was busy with the network, I started to wonder how are we different from it, and when we can replace our short-lived brains with those kinds of systems. What do you think, will this time come someday? I think it will, very soon. We already don't know what processes occur inside neural networks, there is only an entry signal and the result of its actions, and how it has learned with its own internal rules, wiring up its own neural links inside itself. How is it different from us? Would you love living in a world where your actions get limited only by your mind and imagination? The truth is, I think, living in such a world would be no better than in our own if there is no goal. And where can a goal come from if you're immortal and omnipotent... This time we need an AS VAL. GL-SHOCK buttstock, AN/PEQ-15 tactical device, NSPU-M night scope, and a 30-round magazine. Ergonomics above 33 and recoil sum less than 220.","5c112d7e86f7740d6f647486":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nListen to this, brother. In combat every second counts, it's important not only to save your own hide but to carry out the loot too. Sharpshooting is science and all, but getting the fuck out after that and staying alive with some goodies is not that simple of a task either. It requires talent. You've got that talent, right?","6179b5eabca27a099552e052":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nMercenary, are you ready for some serious work? The matter is quite significant and requires high preparation. So, listen: the BEAR PMC operatives have been radically interfering with operations on the coast near the Lighthouse lately. I think you have already encountered them there and may have noticed their increased activity. Your task is to help us to maintain the position of the UN in this city ... Are you well prepared? Eliminating BEAR is not the same as scaring off regular bandits.","5c1128e386f7746565181106":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey there. See whats going on? Bitcoin plunges into the abyss. I dont know if thats a conspiracy or a logical pattern. This whole business was shady from the start, but well, theres nothing left to do but to salvage what we can. To cut the long story short, my farm is acting up lately - bugs, freezes, and everything. Fix me up with some wires and capacitors. I have a little idea on how to improve the system stability. And make sure it's all new and untouched!","5ae449c386f7744bde357697":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSupervisor, \n\tCollector, \n\tThe Huntsman Path - Sellout\n\nYou scared off some Scavs at Ultra once, remember, brother? Now people say its getting worse. Word is its crawling with all sorts of scum. Got a task for you: check out the situation on Interchange, make sure it's clear to walk around at least. Find safe paths or something. I really need it to go smoothly, okay?","5c0bd94186f7747a727f09b2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tTest Drive - Part 2\n\nGreetings! Here's the deal, I've ordered a bunch of western guns from Mechanic for my clients. Guns are foreign-made, I'm way keener on the Fatherland-made guns, native product is way closer to the old soldier's soul and all. So, the gun is an M1A with a Hybrid 46 silencer and a Schmidt & Bender PM II 1-8x24 scope, and I need you to give it a hard ride in action. And there's no way you just shoot some Scavs and call it a day, you will have to give it some real deal. I will give you one of these rifles, you watch after it! They cost a fortune, so if you lose it - that's your problem.","5c0d0d5086f774363760aef2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tCrisis\n\nYou know, as a doctor, I treat people who have illnesses, it's my job, even in our difficult situation. However, since you sometimes run errands for me, I must be sure that your health is okay. Just to feel safer, you know, so I could be sure that you can see any task through. Prove to me that illnesses and physical conditions won't stop you.","6179b4f16e9dd54ac275e407":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tTop Secret\n\nHey, tactical, come on in! Do you remember that civilian helicopter that was shot down somewhere by the Lighthouse, according to rumors? So, the headache is that on that helicopter was a certain man with an inconspicuous folder, but it, in fact, was very much conspicuous - a lot of money was paid for it. Well, a birdie said the helicopter got shot down somewhere on the way to our meeting point. So here's your task: confirm the helicopter's whereabouts and that the rumors are true. Then find that folder for me, it's extremely important. I've got no idea who could've shot it down, honestly. Who's got the resources for that?.. USECs? I did hear that they took a liking to those cottages near the mountains, so it might be worth checking that area out. Hope those stray westerners didn't nick my goodie.","6179b5b06e9dd54ac275e409":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, comrade. Come on in, come on in. And lock the door behind you. Gonna have a serious talk... It's time to show everyone whose land we're standing on and who's the boss around here. Because there are already more of these tourists than us - everything that's left in Tarkov has been plundered. They turned Norvinsk region into some garbage lot. You agree, right? It's not even about the money, it's about driving those fuckers out from our own land! Although I will make it worth your while anyway, as always. Start by clearing the area near the Lighthouse, and then we will throw them out of our other territories. So, are you in?","5d25e45e86f77408251c4bfa":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nThe most shitty situations usually quickly make it clear on who is who. Some people stay the same, some people don't. And recently I've heard the rumors about the new forces in the area. They come out of nowhere, tear places apart, take whatever they want and vanish as if they never were there. They call themselves Raiders. People say that they are mostly ex-military and ex-PMCs, they are gathering into gangs and \"protect\" big facilities. I've also heard that they have someone really powerful behind them, pulling the strings from abroad. Calm down those bandits.","5c0bc91486f7746ab41857a2":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tConnections Up North\n\nHey there, how's life treating ya? You know, sometimes you have to come in and shoot the shit out of someone in CQC, and you have to do it quietly and efficiently. I prefer 12 gauge for example, and I got no clue why the hell BEARs and USECs don't appreciate it, it's a straight caliber, you know? You just gotta get as close as possible, and if you have silencer, man, you can drop people and the guy on other side of the wall wouldn't flinch. It hits silently and it hits hard.\n\nYou gotta master this, while I figure out what fish we could pull out with your \"talent\".","5c0d0f1886f77457b8210226":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPeacekeeping Mission, \n\tCollector\n\nHello. As you know, there were different facilities, secret and not-so-secret, within Tarkov boundaries. Many of them are hidden, and many of them have already been ransacked by scavengers. My customers are very unhappy about this. It is in their best interest that technology does not fall into the hands of... undesired persons. Therefore, we need to take that technology outside of the exclusion zone. There can be no mistakes, I need original materials only, so don't trust any resellers or third parties. Of course, those people are serious and will pay serious cash. I'll give you a list of what you need to find.","5c10f94386f774227172c572":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tLiving High is Not a Crime - Part 2, \n\tCollector, \n\tKnow Your Place!\n\nSalam, brother. So there's this guy, he was selling me some stuff he found near the lumber mill, and so he told me that he found some stashes near rocks filled with fuel barrels, can you imagine? We don't know if it was PMCs or Scavs who stashed them there, those barrels might even be empty, but it's still worth checking out. Mechanic throws some serious cash for fuel these days, he spilled that he has some kind of a farm that needs fuel 24/7. So anyway, the guy said that he's seen three of those fuel stashes on Woods, and each one also had half a dozen of green army crates. I want you to mark those stashes with beacons, alright?","5ac242ab86f77412464f68b4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 17\n\nRequired minimum gun durability: 60\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nNightforce ATACR 7-35x56 34mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 4\n\tSold by Jaeger LL 2\nIEA Mil-Optics KH/F 34mm one-piece magmount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\tSold by Mechanic LL 2\n\nIve said too much last time. It happens when Im alone with my thoughts for a while. A lot of stuff comes to mind while I sit here calibrating the sights. That M4 turned out splendid, got taken off my hands in a moment. A BEAR dropped by recently, goes by the name of Sniper or something. He needs a Lobaev DVL sniper rifle, with a scope and multi-laser device. With recoil sum less than 450, ergonomics above 40, and weight below 6.7 kg. He said it needs to be a 2000m shot. The guy is serious, so do your best to make a solid build.","5c0d4c12d09282029f539173":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHave you seen the news? Recently, media have been pushing the agenda that \"the Blue Helmets are not doing their job in Tarkov, do not follow the procedures\" and so forth... Those damn bastards, kurwa! I hate these journalist scumbags. We are one step away from losing financing, which, my friend, is the opposite of profitable for us. So, we need to convince the public that the helmets are actually doing what they promised to do. You must address the issue of eliminating the illegal bandit group activities but do so under the UN flag. Ill give you the initial set of equipment you'll need, but if you lose it, don't come asking for more.","63a5cf262964a7488f5243ce":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTest Drive - Part 3\n\nGreetings! Well, let's get it going, are you excited? The task is quite specific, we need to test the Russian toy for close combat, so that the conditions were the very real combat in urban environment. I have customers who don't believe in the effectiveness of this toy... Can you change their minds?","64f5deac39e45b527a7c4232":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTest Drive - Part 4\n\nNo shortage of patriots... I had a conversation with a group of BEARs the other day, we chatted about domestic weapons. Anyway, a new AK has arrived in stock, I need to test it somewhere... How about Dalniy? Yeah, that'll work. Alrighty, here's your build, go operate!","66aa61663aa37705c5024277":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nCame here just when I needed you! I found a new delivery route across the city. Well, not exactly found it, per se. Someone moved a package from the city center to Ultra twice as fast as usual.\n\nThese guys must have found a veteran guide who's been here before all the electronics were shut down... Maybe even someone like this crazy guerilla mushroom guy, you heard of him? He'd show up out of nowhere, even been taken captive. But he always found a way to get out and lose his pursuers.\n\nEither way, we need to take control of the route. Find the place where those smugglers emerge from, and show everyone that this is now Ragman's route! So yeah, go ahead and scare everyone off in the city and near Ultra.","5d25e2e286f77444001e2e48":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Stylish One, \n\tThe Huntsman Path - Relentless, \n\tStray Dogs\n\nBe well, soldier. Do you like shopping? I used to love it too, we had a shopping center here. It was nice to spend time there, but as everything collapsed, there was no time for entertainment anymore, the stores quickly got looted, and what didnt get looted got taken over by all kinds of scum as their mainstays. I heard that there was that one person - a former athlete, he's already been racketing before the war, and now as he has felt more power than ever, he's killing everyone indiscriminately. People call him Killa, and his helmet... you wont miss it. Get rid of him, everybody will say thank you. And take his helmet with you, just in case.","5c1141f386f77430ff393792":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey. Do you remember the guy who had some business with Reshala? The one we gave the goodies last time. Yeah, so looks like he's got a taste of the luxury lifestyle now, he wants some antique vases and antique teapots, I understand it with the vases, but why the hell could he possibly need so many antique teapots? Anyway, a deal is a deal, he pays well for it. Everything has to be fresh and untouched, so find them yourself.","639dbaf17c898a131e1cffff":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tHouse Arrest - Part 1\n\nOi, there you are! Looking for a job, mate? There's a guy who owes me a lot of money. He's a real cunt, pretends to be a hard-ass, but he's not paying his debts anymore. His deadline's long gone. Gotta teach him a lesson. My guys saw him at the hotel the other day, he rented a room on the second floor.","5b47749f86f7746c5d6a5fd4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 18\n\nRequired minimum gun durability: 60\nAK CNC Warrior 5.56x45 muzzle device adapter\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nAK TAPCO SAW-Style pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nAK Zenit B-10M handguard with B-19 upper mount\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAK Zenit B-33 dust cover\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nRPK-16 buffer tube\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nSLR-106/AK 5.56x45 Circle 10 30-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Peacekeeper LL 2\nAK CSS knurled charging handle\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nMagpul AFG tactical foregrip (Olive Drab)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nZenit Klesch-2U tactical flashlight\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nAR-15 Ferfrans CQB 5.56x45 muzzle brake\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Peacekeeper LL 3\nFerfrans CRD 5.56x45 Concussion Reduction Device\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\n\tSold by Peacekeeper LL 3\nAR-15 KRISS Defiance DS150 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nSIG Sauer ROMEO7 1x30 reflex sight (Prototype)\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\nQuite long ago, I once met the owner of KIBA Arms, we even went to a sauna together then, though Im not particularly into it. He even broke his leg trying to jump-dive from the pier that day. Jolly fellow dreamt of setting up an airsoft field all the time. It seems his wish came true in Tarkov, the best and largest airsoft field in the world, with an only minor difference: here, you die and lose everything from a single stray bullet. Put together an AK-102, with a Ferfrans CRD Concussion Reduction Device, Magpul AFG OD tactical grip, Zenit Klesch-2U flashlight, RPK-16 buffer tube, and the Circle 10 magazine. Ergonomics should be over 70, recoil sum less than 250, sighting range 800 or more. Make sure it doesnt take up more than 8 slots.","5d25e4ca86f77409dd5cdf2c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tConnections Up North\n\nCome on in. Want some tea? Well, whatever. So listen, here's the deal. Soon I will be hosting a few friends of mine. I want to go hunting with them, but there's just no way I can take them hunting with these MP shotguns, right? I have a couple of nice western rifles here, but I need them to be zeroed properly first. And we have just the client for that, his name is Shturman. So, test my build (Remington M700 sniper rifle with a FullField TAC30 1-4x24 scope) on this scum. Find a long-range position and make a precise shot to the head, so that the bastard wouldn't even have a chance. Don't worry, I won't disappoint you with the reward, kid.","600302d73b897b11364cd161":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHey there, kid! Come on in. I've got a job for you, an important one. Remember when I asked you to rid the sawmill of scum? Well, it seems that they returned for good now. Shturman and his friends are once again bringing fear into people all around the area, however, I can't deal with them myself. Please, help me get rid of those bandits, and I won't disappoint with the reward. Mechanic introduced me to a new supplier, they're selling me some good and powerful western rifles, the .338 caliber ones. If you help me, you can get some of those for yourself, for shooting elephants, you know. A proper weapon for a good hunt! Well, boy, I'll be waiting for news from you.","65734c186dc1e402c80dc19e":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDrip-Out - Part 2, \n\tDrip-Out - Part 2\n\nHey, brother! What's up, how you doing? Good? Well I unfortunately have some guys messing with me. They've got a gang, they think they're the hippest guys in the neighborhood, and they're interfering with my business as well!\n\nWe gotta show them where they belong. And it ain't in that fancy barbershop they're holed up in, that's for sure. No, no need to kick anyone out. We're gonna be subtle. Pretend to be one of them and shoot pretty much anyone you see. I need everyone in the city to start hating them. When you're done, drop the outfit off at their barbershop so people know who's the maniac shooting everything. Can you do that?","67b45467814ab0ffa000c7e7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo, I see you're pretty well with the hand grenades, warrior. Recently I was able to negotiate a supply of weapons of the same nature, but much more dangerous. You can't give them to just anybody, these babies require self-control. Plus they're very rare commodities.\n\nSo if you want to buy such a serious piece of weaponry from me, prove to me that in your hands the explosives always hit the target. No other way around this, hehe. Otherwise you're gonna blow yourself up with one of those, or even kill your teammates, if you have any.\n\nYou can use anything that makes things go boom: underbarrels, handmades, anything. It's up to you, just make sure you get the results I want to see.","5b477b6f86f7747290681823":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 19\n\nRequired minimum gun durability: 60\nAK Magpul MOE AKM handguard (Black)\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nMagpul M-LOK AFG tactical foregrip (Black)\n\tSold by Fence LL 1\n\tSold by Skier LL 3\n\tSold by Peacekeeper LL 3\nAKM/AK-74 Magpul Zhukov-S stock\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAK Magpul MOE pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nAK 7.62x39 Magpul PMAG 30 GEN M3 30-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nRotor 43 7.62x39 sound suppressor\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nEOTech HHS-1 hybrid sight\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAK AKademia Bastion dust cover\n\tSold by Fence LL 1\n\tSold by Skier LL 1\n\nI want to try teaching Lusya to tell if someone's lying, if the result will be at least 90% accurate, it will be interesting to listen to all those politicians and TerraGroup whales, whove been expatiating upon their ideals and noble goals just yesterday, assured of the benefits of our economic zone and a bright future ahead. How much of this was a concentrated lie? I think, all of it. Theres a request for a Magpul edition AKMN. I.e. the handguard, stock, and pistol grip have to be Magpul. All in black. Additionally, a Rotor 43 muzzle brake, black Magpul M-LOK AFG Tactical grip, and EOTech HHS-1 hybrid sight. Recoil sum lower than 350, ergonomics above 50, and weight of 5 kg or less with sighting range of 500.","639135c3744e452011470807":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nRequires Key(s):\n\tIron gate key\n\nLeads to:\n\tNetwork Provider - Part 1, \n\tHouse Arrest - Part 2\n\nCome here, my dear employee. Everything okay in the city? I got a few teams of mine missing. At first I thought, why the fuck would someone be so cocky, trying to shut my business down? Unless they're messing with me or something. I assumed it was that punk from the Lighthouse at first. But then I get a message from Seva Shket. He wrote that they were kept in some private prison. Have you heard about it? It's hidden somewhere in the old apartment buildings. Suits would dump their rivals there and whoever's easier to keep locked up than kept loose. I'd just kill them if that was such a problem, honestly. But it looks like someone would rather keep them in jail than just pop the cunts bothering them... Here's the deal: Shket was the only one in the group who escaped, but now he's on the run, hasn't contacted us since that message he sent. Didn't even tell us where to find the guys, this rat-faced fuck. The guys themselves are to blame for being caught like some bitches, and I would have just told them to fuck off for such a screwup. But the fact that someone's trying to fuck me over is outrageous. All right, enough of this bullshit. Find out where they keep my boys.","625d6ffaf7308432be1d44c5":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAssessment - Part 1\n\nSo, I assembled the transmitters. Now we need to install them in the Lighthouse area. I figured out where a good place might be. Number one: inside the helicopter at the water treatment plant. Another one: an abandoned USEC cottage, it should have the right equipment, and you can tap into it to boost the retransmitter's output. And number three and four: somewhere high up, closer to the Lighthouse itself, and another one by the beach. And be careful. Don't get too close to the lighthouse itself just yet. A customer told me there was a sniper up there.","625d6ffcaa168e51321d69d7":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAssessment - Part 2\n\nI managed to get in touch with Lightkeeper! He is ready to continue communication, if we do him a favor. He says that there are too many aggressive PMCs near the lighthouse approach. Can you sort it out? I'm sure it will open up such opportunities that we have never imagined before!","625d6fff4149f1149b5b12c9":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tAssessment - Part 3\n\nHe's very satisfied with the way you handled the job. Yes, I told Lightkeeper that I had an assistant like you, and that you were the one who did all the work. But you know, it seemed to me that he had already known about you for a long time... And, by the way, he asks that you do one more thing. There are some bunkers in the woods near the mountain. Lightkeeper needs you to find these bunkers and mark them on the map. And you know what's weird? Some USECs tried to contact me and insisted that we not dig in that direction. My guess is that the USEC is connected to these sites. You haven't heard anything about this yourself? Huh.","625d7001c4874104f230c0c5":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKey to the Tower\n\nOh, hey! You're just in time. There's another job for you from Lightkeeper... Can I tell you something frankly, so that it doesn't go out the door? I don't know how many more of these missions there will be. I thought I'd get in touch with the trader at the Lighthouse and make a partnership agreement. But for some reason we have to prove our loyalty over and over again, to demonstrate the steadfastness of our intentions. And it was I who got you into this... What's the mission? Getting into the laboratory, taking out a group of Raiders. And that's not all. You need to find combat stimulants. Lightkeeper seems to have a keen interest in them, because USEC refused to give him samples for some reason. I understand that it might not be easy, but we've already come this far. I just can't refuse.","625d70031ed3bb5bcc5bd9e5":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tKnock-Knock\n\nI have good news and bad news, which one should I start with? I'll start with the good news! We've proved our potential. Lightkeeper is pleased with us, and wants to meet you in person... Yes, you specifically. The bad news is you can't get to him that easily, the place is rigged with land mines. Plus, a sniper shoots everyone who comes near the lighthouse. We must somehow let them know that it's you, among all the other PMCs that are sniffing around there. So we'll put together a transponder for you. He will pick up the signal, give a sign to the sniper, and disable the mines. The path will be safe. I've already written down what materials I need to assemble it. Finding the transmitter box won't be easy, but I think you could try looking somewhere where the USECs settled down.","625d7005a4eb80027c4f2e09":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGetting Acquainted, \n\tInformation Source\n\nI solemnly present you with an assembled transponder! By the way, did you hear how Peacekeeper tried contacting with Lightkeeper? He's been pushing for a meeting for months, and he's still getting turned away. He even paid someone for a pass, but got a worthless piece of paper, though I don't know if it's true or not. But you were personally invited to the Lighthouse! How cool is that? Sic itur ad astra. So say hello to Lightkeeper for me. And good luck to you.","625d700cc48e6c62a440fab5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMake Amends - Buyout, \n\tTop Secret\n\nCome on in! Would you like some honey tea? Don't even ask how much honey cost me. In wartime the prices are like that, you know... Also, I want to reflash the transponder, but I need special software. According to my contacts, such software can be obtained from the ex-USECs at the water treatment plant. I know it's not easy, but it's worth it. When do I reflash the transponder? Buddy, you will reflash it. I don't have enough equipment here, but your Intelligence Center should have everything you need if you set it up right. I'll write down exactly what needs to be done. One more thing: the trader sends you the rules of your visit, so to speak. First: you can get to the lighthouse only while carrying the transponder, otherwise how will they distinguish you from the other PMCs? Second: do not run straight in there, make sure that the transponder worked. You will hear a beep, it means that the transponder is authorized, and you can move on. Well, good luck! I'm sure it will work out for sure this time.","626148251ed3bb5bcc5bd9ed":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMake Amends - Equipment\n\nI hear you've pissed off Lightkeeper. Friend, I won't get involved in your personal affairs, but be very careful, okay? Stay out of trouble. You've seen for yourself what this man is capable of. Well, we can still make up for it. Remember the situation with the ransom and the extortion of the traders? I remember it well. I think we can at least bribe Lightkeeper.","6261482fa4eb80027c4f2e11":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMake Amends\n\nHello. Listen, mercenary, I've made arrangements with Lightkeeper for a test delivery of the supplies he needs from the list. I think I might be able to get close to him. That's what I wanted to talk to you about. There's a rumor going around that you two have trust issues. So let's help each other. You find me the supplies I need, and I'll handle the transportation. I'll put in a good word for you. Okay, he needs... Whoa. He needs sniper rifles, and lots of them.","639135cd8ba6894d155e77cb":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tChekannaya 15 apartment key\n\nLeads to: Nothing\n\nI made some background checks on the guy who runs the place. The warden's condo is in the same house. That's where he was supposed to take all the loot. You know, the payment for keeping people locked up. I'd be looking for a way into the apartment straight from the jail. So go check it out again. I'm guessing the motherfucker's still in there hiding. Okay, you know what to do with him. Anything you find in the crib is all yours. Deal?","6391d90f4ed9512be67647df":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nLightkeeper said he's ready to accept you in again. But the old flash drive doesn't work anymore, so you'll have to find a new one, reflash the transmitter, and give it to me. I'll update your transmitter properly.","63966faeea19ac7ed845db2c":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tMissing Informant\n\nNow, let's begin. I have heard rumors that a certain group of people have decided to stick their noses into my business. I, as you can imagine, am not satisfied with that kind of activity. Your job is to gather information from someone who's always hanging around mercenaries like you, and find out who these people are. You got to figure it out at all costs, okay? Talk to the car evac drivers, they certainly know about this kind of business. I'm sure they won't give you anything for just a hearty thanks, so you'll have to work hard. Understood? Go on, then.","63966fbeea19ac7ed845db2e":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tBackup hideout key, \n\tBackup hideout key\n\nLeads to:\n\tSnatch\n\nThe informant set up a meeting near the car dealership, at a hidden spot? So why the hell are you still here? If he gets busted while you're still here, look for a hidden hideout, a spare key for it must be somewhere in there too. Find everything he's dug up. Don't let me down.","63966fccac6f8f3c677b9d89":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRB-ST key, \n\tRB-ST key\n\nLeads to:\n\tReturn the Favor\n\nYou're here, good. Now listen carefully. My men went to the meeting place, their job was to replace the folder these snakes were so diligently preparing with the one I had arranged, but it's already been several hours since my group stopped responding. The last time they contacted me, they reported seeing a group of Rogues. Knight and his men are not aware of this operation, perhaps one of them interfered with the delivery. The first thing you must do is to check the Rogues' base and find the lost data, but don't go to them right away, or they'll figure out I'm involved and will start asking questions. Then you'll have to deliver it to the federal reserve base, a meeting place has been set up at the machinery and equipment repair center. Find that folder and leave at the base, and bring the real one to me. It's crucial to deliver this information to me. It's time to find out who these suicidal moles are.","63966fd9ea19ac7ed845db30":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProvocation\n\nWell, the situation became plain enough. This group of hotshots is, as it turns out, run by Glukhar, an ex-marine who settled at the Reserve base with his crew. That's where he took the documents you planted. Who'd have thought he'd have the nerve to undermine me? Well, he signed his own sentence. Hunt them down and settle the matter. When it's done, give a signal with a flare rocket from high ground, and I'll send men to their lair to sort out their junk. We need to find out what else they've been digging up. As soon as you've fired the signal, you take the shortest possible route straight to me.","63966fe7ea74a47c2d3fc0e6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tPayback\n\nThe whole thing is starting to become clearer. It seems that the customer is not from around here, as I initially assumed. The order came from the beyond the border. I have contacts who are willing to assist, but they will need a favor in return. They own a certain, shall we say, facility, located in the Priozersky Natural Reserve. You can see the facility from everywhere, but nobody has a clue what is hiding under the mountain. If you've been in those places, you must have seen the hill that towers over the entire forest. So, some curious tourists began to flock around that hill, and they are itching to open all the doors they see. As you know, curiosity killed the cat. Do the right thing and get rid of those cats. And while you're there, leave the documents for the USECs in their camp. Remember, these documents must not fall into the wrong hands.","63966ff54c3ef01b6f3ffad8":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tKiba Arms outer door key, \n\tKiba Arms inner grate door key, \n\tObject #11SR keycard, \n\tObject #21WS keycard\n\nLeads to:\n\tFollowing the Bread Crumbs\n\nTime is of the essence. My cleaner crew found evidence of Glukhar's connection to the arms development that took place under the aegis of TerraGroup. The next task for you is to provoke Glukhar's contacts into doing something foolish. They probably don't know yet that Glukhar is no longer available. Go to Ultra, TerraGroup has had a staging post there since the early days. Make a mess of it, make a show of it. Use the trophy you took from the bull's body. And for the particularly savvy, leave something humiliating in place to say hello, so to speak. The mutts must know their place.","639670029113f06a7c3b2377":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tTerraGroup Labs weapon testing area key, \n\tTerraGroup Labs keycard (Black)\n\nLeads to:\n\tSpotter\n\nThe message found its recipient. Rats on a sinking ship began to scurry. The customers gave orders to destroy all evidence of ongoing developments. Your mission is to infiltrate TerraGroup's lab, find the data carrier containing the data we need, and deliver it to me. What are you waiting for, a candy for good luck? Hurry up!","6396700fea19ac7ed845db32":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tPrimorsky 46-48 skybridge key, \n\tPrimorsky 46-48 skybridge key\n\nLeads to:\n\tMake an Impression\n\nThe situation takes an interesting turn. The data you delivered to me suggests that these moles were involved in the attack on the government convoy in the city, at the intersection of Nikitskaya Street and Primorsky Avenue, which means that from time to time they inhabit those parts. Your job is to scout the area, prepare and equip some good positions to monitor the area. Nothing more than that for now. I already have a marksman for the job. You will need a silencer for .338 from AI and a Trijicon thermal imager.","6396701b9113f06a7c3b2379":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTrouble in the Big City\n\nIt seems that before my marksman decides to take risks at your prepared positions, he needs proof of your skill as an experienced spotter. Which makes sense. Time allows, thankfully. Let's just say there are snipers in and around the city who are operating out of their positions. Improve your counter-sniper skills, and then my man will trust you. Go on then, seven feet under the keel.","63967028c4a91c5cb76abd81":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tOverseas Trust - Part 1\n\nSo much for Primorsky Avenue. What other secrets does this city hold? It turns out that these wretches have decided to make an attempt on my humble person because I could get my hands on the cargo which was carried by this very convoy. The simple-minded snakes don't even realize that they're the ones who led me to this cargo with their own hands. Did they really think they could scare me with some cheap blackmail? Me?! All right, listen to me, your job is to secure the area around the intersection and mark the location of the cargo with a beacon. My men will do the rest.","6613f307fca4f2f386029409":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nBelieve it or not, my business has taken off, and it's going strong! I'm thinking of expanding again. Help me out again, yes-yes?","6615141bfda04449120269a7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nBelieve it or not, my business has taken off, and it's going strong! I'm thinking of expanding again. Help me out again, yes-yes?","626148334149f1149b5b12ca":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThese are difficult times we live in, indeed. I can help you regain Lightkeeper's trust. I don't see the point in having a conflict. So, he wants wireless cameras placed around the perimeter of the Rogue base, apparently, for security purposes. Try to stay away from the base itself - I don't think Rogues know that you're acquainted with their friend.","62614836f7308432be1d44cc":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nFriend, now is not the time to spoil relations with influential people. Lightkeeper told me about your conflicts. He offers a deal - you help his allies with their personal problems, and he forgets old grudges. We need to eliminate a group of Raiders encroaching on Rogue territory. You'll have to sweep their ranks at the federal reserve base. Can you do that?","6391d912f8e5dd32bf4e3ab2":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nLightkeeper said he's ready to accept you in again. But the old flash drive doesn't work anymore, so you'll have to find a new one, reflash the transmitter, and give it to me. I'll update your transmitter properly.","6261483ac48e6c62a440fab7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nI understand if you and Lightkeeper have disagreements, but solving them with violence is not the answer. It taints our entire ecosystem. Okay, listen, I'm running out of software from the corporate flash drives that I use to flash transponders for Lightkeeper. Help me with these flash drives, and I'll try to change Lightkeeper's mind about you.","6261483dc4874104f230c0cd":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tTerraGroup Labs keycard (Black)\n\nLeads to: Nothing\n\nMercenary, by spoiling relations with the Lightkeeper, you also obstruct me. It's one thing to feud with some looters, but you don't mess with Lightkeeper, believe me. I'll tell him you're willing to redeem yourself and do some work for him. For all I know, he's collecting data on movements inside the Lab right now. We'll set up a camera inside and send a signal to Lightkeeper. Deal?","6391d9144b15ca31f76bc323":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nLightkeeper said he's ready to accept you in again. But the old flash drive doesn't work anymore, so you'll have to find a new one, reflash the transmitter, and give it to me. I'll update your transmitter properly.","626bd75d5bef5d7d590bd415":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tRadar station commandant room key, \n\tRadar station commandant room key\n\nLeads to: Nothing\n\nNow look who we have here. Do you even know what's going on in the city right now? Relax, nobody knows. But you and I are gonna start investigating. First, we gotta find out what air deliveries were made and by whom, things like air deployments before the chaos emerged. Also, that plane that got shot down in the woods is still bugging me. Find me the intel of this kind. I'll hook you up with a general direction so you don't hit a dead end. There was an active radar station at the Lighthouse island. It must have all the intel we need. After that, I'll take the lead. Oh, also, not a word to anyone about this, okay? It's shady stuff, you know what I mean.","6764174c86addd02bc033d68":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, mate. Tell you what, I've got special import channels - they can bring things even from Finland! My friend there has set up a shipment of some real deadly toys, not just shitty-ass Toz or Gornostay. Thing is, you can't just sell those to any random bum off the street, speaking from experience, mate. Dumb twats with hands out their asses will bring down the credibility of even the toughest merchandise. \n\nThat's why I've come up with a little innocent trick. I want to start a rumor that there's a real bringer of death in Tarkov, you feel me? He shoots precisely and leaves heaps of corpses on his path. No one can even spot him in time, because the guy's a specialist, he sticks to the shadows and uses a bolty with a night sight. \n\nAnd then it turns out that this guy is using my guns! It's gonna make everybody think that I'm the guy who stocks up on the realest pro stuff. So I figured you'd be the perfect man for this little stunt. Make people afraid to even take a piss at night, and I'll arrange some of my hot new products for you. The first batch is free!","625d6ff5ddc94657c21a1625":"This quest is not required for Collector\nThis quest is required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNetwork Provider - Part 2\n\nHello, friend. I guess you've heard about the trader at the Lighthouse. I've got a little ambition, so to speak... I want to get in touch with him personally. No, it's still a long way to go before we meet face to face. And I don't like to leave my lair, honestly. There's a problem: the radio signal can't reach the lighthouse from here. Can you find the parts so I can put together a signal transmitter?","639135534b15ca31f76bc317":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tCar dealership director's office room key, \n\tCar dealership closed section key\n\nLeads to: Nothing\n\nHello, soldier! He who has the information is the victor. You want peace to win, don't you? So it's time to find some information for the good guys. A company was laundering money in the car dealership. Find any data on them that might be useful. My man managed to get a copy of the key to the office. Here you go. The problem, though, is that the entrance to the section itself is also locked, and we haven't been able to find that second key.","5c0be13186f7746f016734aa":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGreetings, mercenary. I've heard you're trying to become a sniper. Being in sniper business surely takes tenacity, patience, and a sense of purpose, but there are a lot of other important factors too. You know what Dima told me once? \"Everyone can shoot, but only a few can become real Snipers\".","5c139eb686f7747878361a6f":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nI have recently stumbled upon some interesting devices... The first one appears to be some foreign storage device and the second one is apparently a reader of some sort. Extremely interesting pieces of tech, let me tell you. And most importantly, its the first time Ive ever seen them. Maybe some kind of import broke through the blockade or somebody looted a secret warehouse. It's clearly not domestic production, so my money is on the latter. And hey, you'll need to find it yourself since it's high-quality equipment. You can't rely on resellers, they would fool you for sure. If you can bring them to me, Ill make it worth your while.","5c12452c86f7744b83469073":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nHey there, come in. Well, as you can see, it's rough times now, you can trust nobody. There are traitors and moles in every corner possible, but as far as I can see you are a good soldier, proven in action, so I can count on you. Now, I need to send some info from time to time and I need an appropriate person for this, someone who's trusted not only by me but by everyone else too. Speak with other traders, earn their trust. Will be beneficial for both of us. Oh, and don't bother Ivan Egorovich for now, he's got enough of his own problems.","6663149cfd5ca9577902e037":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCirculate\n\nHey, bro. My friendly competitors are poaching my customers. If they want to declare a trade war on me, then my answer has to be very serious. I found out how they transport their goods. They hire guys with big backpacks. Take care of those mules, will you?","5c0be5fc86f774467a116593":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tDecontamination Service\n\nGood day, young man. As a doctor, I think that the Hippocratic oath must be respected even in such a difficult time. So, I have got an idea to open a clinic. Health care is always important and even more so in these circumstances. But where do I get the necessary equipment? I will give you a list of what I need you to bring. And I don't need competition, so make sure you complete the job with no third parties involved. Of course, I will find a way to reward you for your work.","67e993b1ac26bf29380a320b":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tDorm overseer key, \n\tDorm overseer key\n\nLeads to: Nothing\n\nI heard you got involved in this affair with Fence and Ref. So of course you decided to come to me. You want to mess with Ref? Hmm, that would be beneficial to me. Bring me the dirt on him, and I'll find a way to use it.","5c0bdb5286f774166e38eed4":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tIrresistible\n\nHey, come here for a sec. As you can see, your fellow PMCs are having a hard time these days, weak ones don't make it. I tell you more: they seem like serious fighters, but if they're in some serious shit, they die like flies. Panic kills them, or tremor, or fuck knows, but the result is the same. So, since we are working together, I want to not worry about your back.","6663149f1d3ec95634095e75":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpecial Offer\n\nYou really gave me a hand with those mules back then. Now everything seems to be ready for retail, but there's not enough momentum to revitalize our economy. Let's show this town how to market!","666314a1920800278d0f6746":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCombat Proven\n\nGot another job for you, brother! I see the demand for backpacks, can't lose profit now. I've only got basic backpacks, so I need to bring in some exclusive items. That'll bring in more customers. You know what I mean, right? If you get some really rare rigs and backpacks, I'll be in your debt!","666314a31cd52e3d040a2e76":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tOld Patterns\n\nLook what my guys made! The rigs look like a perfect match, but they still need to be tested. If you can beat the local hotshots with them, then it's a good product.","666314a50aa5c7436c00908a":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWe did a great work together with the new gear line! Just like back in the old days when business was booming and cash was rolling in. By the way, I got an idea for a special cut to make pants pockets bigger. You want me to try it out on yours? Then you'll have to pay for them. The patterns are pretty old and expensive. You can't do that from memory!","671a49f77d49aea42c029b5f":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nRequires Key(s):\n\tObject #21WS keycard\n\nLeads to:\n\tDangerous Props\n\nI got word from my buddy that there's a special merchandise in town. You like movies? Then you'll certainly recognize this gun!\n\nThere's only one little issue. The cargo went missing near the Ultra mall, I think somebody snatched it up. But man do I need these shotguns. It's a damn exclusive, you know what I'm saying?\n\nAnyway, why don't you take a little trip to Ultra and find this weapon crate there? If you get it, I'll pay you real good.","671a59e43d73dac1360765cc":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou're just in time. My expectations were too high, I guess. Things are so brutal around here, and people still won't buy these shotguns. One guy even told me he would never buy this \"janky movie prop\". Unbelievable!\n\nWe gotta show everybody that this gun is well worth the money. Let's put on a real show in Tarkov, so that everyone knows that my shotguns aren't just for movies!","626bdcc3a371ee3a7a3514c5":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGood day to you, soldier. Though could I actually say it's good? As a wise person used to say, people are made to torment each other. When I first read it, I didn't honestly believe it. But now my heart bleeds every time I remember this quote. Some new renegades are terrorizing the city. I've sent a man to negotiate with them, maybe even guide them to the right path, but those savages decapitated him and sent his head back to me, with the letter I wrote for them... They're not locals, all came from USEC. Long renounced from their own people too. They must be hunted down. This is our land. No more peace talks.","5c0d1c4cd0928202a02a6f5c":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nI have a delicate business to offer you. A gang of Scavs is operating at the Interchange, and let me tell you, they are quite an evil bunch. I suppose the world without them will become a safer place. Think of it as a certain element of education. Perhaps these useless people could still return to the decent ways. But there is one condition - you must be wearing a chemical respirator or a gas mask. They should understand who is eliminating their people, so you have to work in close quarters. Leave one of them alive, let him tell his leaders who they are dealing with.","639873003693c63d86328f25":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 20\n\nRequired minimum gun durability: 60\nSVDS Lynx Arms AK-series pistol grip adapter\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\n\tSold by Prapor LL 3\nAK Magpul MOE pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nSVDS Lynx Arms Hinge buffer tube adapter\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\nSVD SAG MK1 chassis\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\n\tSold by Prapor LL 3\nSVDS custom cut dust cover\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\n\tSold by Prapor LL 3\nAR-15 Magpul UBR GEN2 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nSVDS Rotor 43 thread adapter\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nRotor 43 7.62x54R sound suppressor\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nLobaev Arms 30mm scope mount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\n\tSold by Jaeger LL 1\nMarch Tactical 3-24x42 FFP 30mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 4\n\nHi, I have a job for you. I need an SVDS in the following config: black Magpul UBR GEN2 buttstock, SAG MK1 chassis, black Magpul MOE pistol grip, March Tactical 3-24x42 FFP scope and a suppressor. Ergonomics should be at least 15 and the recoil sum no higher than 500.","5b477f7686f7744d1b23c4d2":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 21\n\nRequired minimum gun durability: 60\nM1A 7.62x51 20-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nM1A ProMag Archangel chassis\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\n\tSold by Mechanic LL 2\nM14 UltiMAK M8 Forward Optic mount\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nNightforce ATACR 7-35x56 34mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 4\n\tSold by Jaeger LL 2\nIEA Mil-Optics KH/F 34mm one-piece magmount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\tSold by Mechanic LL 2\nAimpoint Micro T-1 reflex sight\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAimpoint Micro Standard Mount\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 1\nHolosun LS321 Tactical device\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nM14 Leapers UTG 4-Point Locking Deluxe mount\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 3\n\tSold by Mechanic LL 2\n\nThis one is for Sniper, it seems that hes about to set out to the woods somewhere to hunt down villains for a week. Judging from the fact that he packed one hell of a backpack with an MRE, firesteel, batteries, and water. Left it at my place for now. He needs an M1A, fitted with an UltiMAK M8 Forward Optic mount, Nightforce ATACR 7-35x56 scope, Micro T-1 reflex sight, Holosun LS321 tactical device, and a 20-round mag. Ergonomics above 20, recoil sum below 400, and a total weight of 7.3 kg or less.","63987301e11ec11ff5504036":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 22\n\nRequired minimum gun durability: 60\nM700 AB Arms MOD*X GEN 3 chassis\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAR-15 Magpul MIAD pistol grip (FDE)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nM700 AB Arms MOD*X GEN 3 KeyMod handguard\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAR-15 Colt Carbine buffer tube\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Peacekeeper LL 2\nAR-15 KRISS Defiance DS150 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nM700 AB Arms MOD*X rail mount\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAR-10 Daniel Defense WAVE 7.62x51 muzzle brake\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nDaniel Defense WAVE QD sound suppressor\n\tSold by Fence LL 1\n\tSold by Mechanic LL 3\nRecknagel Era-Tac 34mm ring scope mount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\nSchmidt & Bender PM II 5-25x56 34mm riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\nI have an interesting order here. Not just one usual piece of art, but two in one order. I think you can do it. The first piece is a Remington Model 700 sniper rifle with a full AB Arms body kit, with powerful optic and a silencer. Ergonomics not less than 35, recoil sum - less than 500. And make it lightweight, with a small magazine. The second piece is a Colt M1911 pistol, with a Pachmayr grip, Anarchy Outdoors muzzle brake and a flashlight of any kind.","5b47825886f77468074618d3":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tGunsmith - Part 23\n\nRequired minimum gun durability: 60\nAR-15 5.56x45 SureFire MAG5-60 STANAG 60-round magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nAlexander Arms 10 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nRTM Osovets P-2 tactical foregrip\n\tSold by Fence LL 1\n\tSold by Skier LL 3\nAR-15 Alexander Arms MK10 rifle length handguard\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nAR-15 Naroh Arms GRAL-S pistol grip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAR-15 5.56x45 10.3 inch barrel\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nAR-15 KAC QDC 5.56x45 Flash Suppressor Kit\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Peacekeeper LL 2\nKAC QDSS NT4 5.56x45 sound suppressor (FDE)\n\tSold by Fence LL 1\nAR-15 Daniel Defense MK12 Low Profile Gas Block\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\tSold by Mechanic LL 2\nUNV DLOC-IRD sight mount\n\tSold by Fence LL 1\n\tSold by Jaeger LL 2\nTrijicon REAP-IR scope eyecup\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\tSold by Jaeger LL 3\nAR-15 TROY M7A1 PDW stock (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\n\nWhat do you think, how much does human life cost? Not much, I guess. But whats even more surprising for me, its the contemporary art market. The value of art pieces by renowned artists grows every year. They are definitely talented, but the more you look at it, the more it seems that anything can be art. It can be a Rothko painting, a displaced urinal, or a bunch of garbage. However, in my opinion, the most amazing pieces of art are weapons, starting from the melee - which is already universally recognized as such and can be found in many museums - to an old AK or M4, which are beautiful as they are. But a weapon only transcends to true art when it becomes unique, one-of-a-kind, in the hands of someone who knows how to use it, who modifies it for his own needs, creating a masterpiece worthy of being displayed in the best of museums. Bring me one such masterpiece, an M4A1 with a KAC QDSS NT-4 (FDE) silencer, Alexander Arms MK10 rifle-length handguard, REAP-IR thermal scope, and a 60-round magazine. Ergonomics should be not less than 40, the recoil sum less than 270, and the weight of 5 kg or less.","64f83bb69878a0569d6ecfbe":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 24\n\nRequired minimum gun durability: 60\nAR-10 Noveske SWS N6 Split handguard\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nMk47 409mm barrel\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nAR-10 Odin Works ATLAS-7 7.62x51 muzzle brake\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nTactical Dynamics Skeletonized Foregrip\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nGlock GTL 21 tactical flashlight with laser\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\nVortex Razor AMG UH-1 holographic sight\n\tSold by Ref LL 2\n\tSold by Fence LL 1\n\tSold by Skier LL 4\nAR-15 HK E1 buttstock\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\nAR-15 F1 Firearms Skeletonized Style 2 pistol grip\n\tSold by Fence LL 1\n\tSold by Skier LL 4\nAK 7.62x39 ProMag AK-A-16 73-round drum magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 4\n\tSold by Mechanic LL 2\n\nA very serious individual has placed an order for an AR on 7.62x39s . Needs an SWS N6 Split handguard, 409mm barrel, ATLAS-7 muzzle, Skeletonized Foregrip, GTL 21 flashlight, Vortex UH-1 sight, HK E1 buttstock, Skeletonized Style 2 pistol grip and a 73-round drum. Ergonomics no lower than 30, weight no higher than 5 kg.","64f83bcdde58fc437700d8fa":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGunsmith - Part 25\n\nRequired minimum gun durability: 60\nAR-15 HK Ergo PSG-1 style pistol grip\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nAR-10 7.62x51 KAC 10-round steel magazine\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nAR-15 Magpul PRS GEN3 stock (Black)\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nFLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope\n\tSold by Fence LL 1\n\tSold by Jaeger LL 3\n\tSold by Jaeger LL 4\n\tSold by Mechanic LL 4\nKAC PRS/QDC 7.62x51 sound suppressor\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nMagpul M-LOK Cantilever Mount\n\tSold by Fence LL 1\n\tSold by Skier LL 2\nSteiner DBAL-PL tactical device\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 3\nMagpul M-LOK 4.1 inch rail\n\tSold by Fence LL 1\n\tSold by Mechanic LL 1\n\tSold by Mechanic LL 1\nStark SE-5 Express Forward foregrip\n\tSold by Ref LL 3\n\tSold by Fence LL 1\n\tSold by Mechanic LL 4\nNcSTAR MPR45 Backup mount\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\nBurris FastFire Weaver Base\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Peacekeeper LL 1\nBurris FastFire 3 reflex sight\n\tSold by Fence LL 1\n\tSold by Skier LL 2\n\tSold by Peacekeeper LL 1\nAR-10 KAC QDC 7.62x51 Flash Suppressor Kit\n\tSold by Fence LL 1\n\tSold by Peacekeeper LL 2\n\nGot a new order for you. I need a KAC SR-25 rifle. CMMG Mk3 handguard, KAC PRS/QDC silencer, SE-5 grip, PRS GEN3 buttstock, HK Ergo PSG-1 style pistol grip, DBAL-PL tactical unit, FastFire 3 red dot on a 45 degree rail, 10 round magazine, and a FLIR thermal scope. Yeah, I know it's rare nowadays, but order is an order. Oh, also you need ergonomics no lower than 25 and weight no higher than 6 kg.","64f83bd983cfca080a362c82":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nRequired minimum gun durability: 60\nPK Zenit B-50 handguard\n\tSold by Fence LL 1\n\tSold by Skier LL 4\nPKM 7.62x54R 658mm barrel\n\tSold by Fence LL 1\n\tSold by Prapor LL 4\nPK Zenit DTK-1P 7.62x54R muzzle brake\n\tSold by Fence LL 1\n\tSold by Skier LL 4\nPK Zenit PT-2 \"Klassika\" stock\n\tSold by Fence LL 1\n\tSold by Skier LL 4\nAK TAPCO SAW-Style pistol grip (Black)\n\tSold by Fence LL 1\n\tSold by Mechanic LL 2\nNPZ USP-1 Tyulpan 4x scope\n\tSold by Fence LL 1\n\tSold by Prapor LL 1\nNPZ USP-1 scope eyecup\n\tSold by Fence LL 1\n\tSold by Prapor LL 1\nNcSTAR Tactical Blue Laser\n\tSold by Fence LL 1\n\tSold by Skier LL 1\nAK GP-25 accessory kit recoil pad\n\tSold by Fence LL 1\n\tSold by Prapor LL 2\nAK-74 bakelite pistol grip\n\tSold by Fence LL 1\n\tSold by Prapor LL 1\n\nAn unreal order for you. I don't know where you're going to get such a beauty, but you've never let me down before, so I trust you. I need a PKP machine gun with a Zenitco kit: handguard, buttstock and a muzzle brake. With USP-1 \"Tyulpan\" sight and any tactical device. Ergonomics no lower than 10, 100-round box, recoil no higher than 950.","5c0d4e61d09282029f53920e":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tThe Cleaner\n\nOhh, its you? Come on, I have some business for you. Some serious people who are, so to speak, new to the city, need the services of a professional guide who will lead the group to the right place and wont ask unnecessary questions. They are willing to pay good money for this. Do you think you can handle it? If I see that you are indeed ready, I would recommend you to them, mercenary.","6574e0dedc0d635f633a5805":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTest Drive - Part 5\n\nI've got a new toy I've been thinking about testing out. And here you are, just in time for this. Take this RPD and go to Shoreline, shoot with it there. Just don't lose it on the way there, I won't accept any other guns.","669fa3a40c828825de06d6a1":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tTest Drive - Part 6\n\nHere you are, warrior! It's been a while since you and I did some good old gun testing, huh?\n\nI got a new one, albeit imported. Lightweight, easy to handle. That's something our guns sometimes lack.\n\nWe need to test this beast in close quarters within kissing distance, hehe. Factory would be perfect for this. Let me know how it goes.","675c1ff1a757ddd00404f0aa":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nWarrior! It's clear that you really love to shoot new and exotic weapons. There is a new job on this subject for you.\n\nI found something interesting... No one's ever seen anything like this in Tarkov before! Where'd I get it? Trade secret, haha!\n\nLet me tell you this, this weapon certainly has potential. But without proper combat trials, all these specs and range reports are bullshit.\n\nSo if you're interested in experiencing a real unique weapon, we may be able to help each other.","63a9b36cc31b00242d28a99f":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWell, hello there, mercenary. Come to see the old man? Sit down, would you like some tea? No? All right, then. Listen, a gang of looters showed up in the area again. We've got to get them away from this place for good, so that even those who come after them would have a heart attack. So I'm thinking, why don't you take an axe and chop them the fuck up, eh? Can you do that? I don't think any bastard's gonna dare get into that bloodbath afterwards.","5ae449d986f774453a54a7e1":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector, \n\tLong Line\n\nSalam. While strolling through Ultra, you may have noticed how many cash registers there are in stores and boutiques. Salvaging them all is impossible, but at least the cash can be taken. Should be especially plentiful in Goshan, and it's not that risky. Should be able to just grab the spoils and go, but there's one thing: they are all locked. So I have an offer for you about that: get me the key from the registers, and Ill let you in on the cool schemes Ive never shown to anybody. Brother to brother. Don't care where you get the key, you can just buy it from traders for all I care. But if you want an adventure, I know where the key could be. I knew one of the cashier clerks in Goshan, the guy wanted to leave the city on the bus during the conflict, and, well, got smoked at the gas station on Customs. Probably a good idea to check it out - what if he dropped the key somewhere on the seat? Well, go on, brother, don't let me down.","60e71b9bbd90872cb85440f3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHey there, warrior. Listen, I have a mission for you. The other day I was informed that PMCs have captured several Scav bases in the region, and they say there are tons of goods there. Can you help the old soldier? Kill those PMCs so that my dogs could grab the loot without any issues. There are three bases in total: the big fortified construction site building on Customs, the former EMERCOM medical unit in Priozersky forest, and the Azure Coast health resort. Clear the places out and let me know when it's done.","5e381b0286f77420e3417a74":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTextile - Part 2\n\nOh, brother, come in. Wanna get something cool? I have some new clothes in store for you, but it's rare and not cheap. Bring me these things, and make sure they're pristine, no traders. My supplies are completely out and I'm overwhelmed with orders. You can check Ultra, they used to sell those materials there back in the day, but the looters probably took it all over Tarkov. Let me make a list for you, I need a lot of stuff.","5e383a6386f77465910ce1f3":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tTextile - Part 2\n\nCome on in, no need to stand in the doorway. I have a job for you. I'm all busy with orders, and I'm almost out of materials. Can you find me some? I'll be able to offer you something new in return. It won't be cheap though. Made in.. well, you know where. And yeah, make sure that those materials are pristine, get them yourself, without traders' help. Anyway, bring them in as soon as you get them. Find them wherever you want, but I think there was a big supply of them in the Ultra mall. Lemme make a list for you.","5e4d4ac186f774264f758336":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo, here's another list of the stuff I need. As soon as you have it - bring it here, and make sure it's in good condition. No traders and all, well, you know the deal. I'm thinking about some new outfits for you, something recognizable, warming the Russian heart. I have no idea what's the business between you and the yanks, but these days your life is as shitty as theirs. Shit happens. Anyway, good luck to you.","5e4d515e86f77438b2195244":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nCome on in, I was just thinking about you. Alright, so listen, I need more of these items listed here, and they have to be brand new, no traders. Come on, don't make faces too early! I'll get you some cool news clothes for this, the Kansas spirit and all or whatever. Just imagine that, running and gunning here in a foreign country in clothes like from the ranch! Well anyway, I'm waiting for the listed items, the reward is generous.","684009026ceedc792c09b2a7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFair Price - Part 1\n\nExcellent, I've been waiting for you. I have a friend in the States, a very skilled weapons professional. He's obsessed with Russian firearms, and for several years now he's been working on his own project, called the AK-50. I don't think you've ever seen an AK that fires a .50 cal... The NATO one, I mean.\n\nSo the project is finally finished, and he sent me a test sample. Such a heavy and specialized rifle is too risky to be imported in one piece, so we broke the package into several parts. Well guess what, things in Tarkov didn't go according to plan. Shocker, I know.\n\nThe main body comes as one part, and it was seized in Atlantic waters. However I have the blueprint, so I need you to use it to build a new one for me. It certainly won't be easy in our circumstances. But at least you'll still have a copy of the blueprint for later use.\n\nThe handguard comes with the gas tube, and it was somehow intercepted by Skier's thugs. This part took two years to assemble, fit, and test, and the cost of development and prototypes has already gone over a couple million.\n\nThe dust cover was intercepted at one of the checkpoints already in Tarkov. I don't know which one, you'll have to search through all of them. But the barrel is definitely at the military base. Glukhar's personally organized an ambush on my convoy, and apparently knew about this shipment. You'll have to fight for it, or hope for some divine intervention.\n\nWhen you've collected all the parts, drop them off at the transmission tower shack near the gas station at the customs district. I'll ask my crew to deliver them from there, and after that I'll be able to manufacture the parts myself. And, of course, I won't forget your help.","68400926706e0a55e90b0007":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFair Price - Part 2\n\nHello mate. People say you're looking for something, and that you and Mechanic desperately need this fuckin' piece of junk. What, thought I wouldn't find out? I've ran through your little project, so you two aren't gonna bullshit me with the price.\n\nIf you really want it, you'll have to pay the proper price. Twenty... No, fifty grand! And no bargaining. Your little handguard is already locked up in a safe place, you won't find it on your own. So, ready to pay for your project or not?","68400953506db3b4db0700e7":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nDon't regret your investment yet? Let me give you an advice, nerds like Mechanic are the ones who pull off the most rotten schemes! He'll get his profit, and you won't even realise you've been screwed. All right, quit bitching! I'm telling you the honest bloody truth.\n\nIf you're still confident about this \"project\", you can collect the handguard at the abandoned sawmill near the village in the nature reserve, there's a UN post not far from there. The lads have already dropped it off. But I wouldn't stay there too long, who knows what other scum's there. If someone steals it before you, don't come to me with any claims!","60e71bb4e456d449cd47ca75":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nGreetings. There's quite a noticeable increase in the number of Scavs, have you noticed? Noticeable so much that my couriers can't even get through the previously safe areas, all get clapped indiscriminately, can't even make a deal with them. We need to teach those bastards a lesson so that they piss their pants with any sound of gunshots in a kilometer radius. Shoot as many of those idiots as you can, and so that they know what's going on, get them in a manner they'll realize everything clearly. The shots all have to be in the head, I'll send some info on my channels so that people know who exactly sends the message.","60e71c9ad54b755a3b53eb66":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nAh, I have been waiting for your arrival, mercenary. I presume you already know about the group of ex-PMC scavengers that pillage the reserve base? My western partners, who are conducting an evacuation of the remaining valuable equipment, are very troubled by those former mercenaries. I think it is in our mutual interest to decrease those bandits' numbers. Do you get what I am getting at?","60e71dc0a94be721b065bbfc":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tBooze\n\nSalam, brother, help me out. I sent my guys to Ultra today to grab some clothes, but a big group of PMCs gave them a \"warm welcome\" - fucking shot at my guys and kicked them out of the mall. I'm running a damn business here, mind you! Need to make deliveries, people are waiting. Brother, please go and deal with those fuckers. I'll owe you big!","60e71d23c1bfa3050473b8e6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tThe Courier\n\nAh, hey there, come on in. Listen, I want to ask you for something. You've already got accustomed to shooting at long-range distances, right? I need to calibrate some weapons, the zeroing is extremely important for every gun. I want you to grab your favorite rifle and shoot at enemies from at least 100 meters away. The shots have to be lethal and the targets have to be seriously trained. Write down all your results into a notebook, I'll process the data after. I'll be waiting for the results.","60e71c48c1bfa3050473b8e5":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tCollector\n\nYoung man, are you busy at the moment? An interested party from abroad, from behind the barricades, took an interest in a big batch of valuable medical equipment. I think they will find a better use if, instead of the scum here, you understand me. I would be extremely grateful if you could find the required tools for me. Here, take this. This is the list containing all the needed tools.","5c51aac186f77432ea65c552":"This quest is required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello, mercenary. I have been watching you for quite a while now, and I know that you are able to solve the tasks assigned to you. Don't get too cocky now, you're not the only one who knows how to follow orders. There are more fighters like you, even more competent. I want to offer you a job, to give you a chance to become a part of something bigger than you can imagine. If you are ready, then here's an assignment for you: my people operate all over Tarkov and often leave souvenirs after themselves. The mission is to obtain and deliver those items to me. No questions asked. The things are extremely rare. I hope I don't have to remind you that you have to obtain all these items by yourself? Believe me, I like no other know when people lie. You will be informed of the drop spot. And one more thing, all my partners have already mastered their skills a long time ago and proven themselves reliable, and if you want to be one of them, then prove to me that you are not inferior to them in training. Don't try to contact me, I will do it myself when the time comes.","60e71c11d54b755a3b53eb65":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOi, come here, need to talk to you. Got a job for you, a dry one, if you ask me. My folks were looking for loot at night recently and ran into some hooded morons, and, well, shit went south. Naturally, my dudes managed to retreat in the end and even smoked some of those psychos, though we still lost around a dozen of ours. Eh, that's not the point. The guys found some kind of a dagger on one of those psychos, and apparently, some serious people are willing to pay a fortune for those. Anyway, I've got an order for those daggers. If you find any, bring'em here.","60effd818b669d08a35bfad5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, mercenary. As I see, you are not wasting your time and have achieved a lot on your way. Sometimes in life, you know, we have to lose something to achieve something bigger in the end? Not everyone is ready for this. Many aren't willing to take risks in their entire life, they are afraid, they don't believe in themselves. What about you, are you ready for this yourself? Are you ready to sacrifice something of value to achieve a bigger goal?","60e729cf5698ee7b05057439":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWe've come a long way together, you've learned a lot. Now prove to me that it doesn't matter how much armor you wear, what's important is experience, agility, and intellect, the hunter spirit. How can an enemy harm you if they don't even see you? They'll be tricked by a more experienced warrior. When you realize this truth, you'll be harder than steel.","60e71dc67fcf9c556f325056":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWelcome, brother! Say, how do you feel about booze? I've got an order for a large batch of alcohol. Just imagine, there's war going around, but people still drink... Anyway, I need it to be fresh, so make sure you find only the good stuff. You've got golden hands, always find everything I need. So what do you think, can you find me some grog? We'll have a good drink to success after! Some vodka and whiskey would be great for a start. Oh, and get some water canisters too. For the eventual hangover, you know.","60e71d6d7fcf9c556f325055":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello, mercenary, can you help me out with something? I have a client here, they need me to deliver a couple of items to two specific drop spots on Customs. Are you down? The client needs two REAP-IR scopes: the first one has to be stashed under the yellow crane on the construction site, it's near a big fortified building, and the second one has to be stashed behind the garbage containers at the gas station, the one on the main road. The only issue is that the scopes are very rare and I don't have those on me right now.","6761f28a022f60bb320f3e95":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello my brother! So how's it hanging? Not bored yet?\n\nI know what'll rev you up. The effect is out of this world! Hey, don't get the wrong idea, it's nothing that was illegal in our past lives. \n\nLong story short, there are some special people making lists of the realest alphas in Tarkov. And I happen to know these special people. Rarely do I get to meet such influential figures in my life, that's for sure. With guys like that, you gotta do business in an exceptional fashion, not a single fuck-up. You mess up, you lose your chance to live a happy life ever after, if you catch my drift.\n\nOkay, so I can see you're clearly interested in finding out what this chad list is for. Tell you what, I have no fucking clue. I sure wish they'd tell me though!\n\nAnyway, you yourself can make it on this list. All you gotta do is prove you're worthy. They gave me a mission checklist, here ya go.","6761ff17cdc36bd66102e9d0":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello my brother! So how's it hanging? Not bored yet? I know what'll rev you up. The effect is out of this world!\n\nHuh? I already told you that? Come on man, don't bullshit me. Wait, what? How do you know about the list? Shit, guess I really did tell you about it already. Anyway, it seems like you already have an idea of what to do.\n\nWait, so did I also already tell you about the influential people making these lists? Man, I guess I should get more sleep. I'm running around like a squirrel over here, negotiating things, solving problems. That's my life.\n\nIn fact, I've been thinking... These guys are on to you for a reason. Something big is going down, I'm telling you. So do your missions perfectly and on time.\n\nAll right, back to business. Here's the list. No, it's exactly the same as the “last time”, you're just confused. Maybe you need more sleep, too.","6848100b00afffa81f09e365":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello my brother! So how's it hanging? Not bored yet? Alright alright, just messing with you. I already figured you know how this one goes.\n\nYou really can't fall off the influential guys' list, dude. At the very least, it's gonna plummet my rep. It's not gonna look good for me if my candidate falls off the list on the third task, so don't get too comfortable.\n\nSo, like I said last time, something big's cooking. And you and I need to keep our fingers on the pulse.\n\nHere's a list of what we need to bring this time. Yeah, it's longer this time. Anyway, you're a smart guy, you'll figure it out.","68481881f43abfdda2058369":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nAlways good to see you on my doorstep! Not bored, are you? What, am I repeating myself again? Hey come on, it's just a little joke!\n\nAlright, down to business. The lists are constantly being updated, and you know our reputations are on the line. You know that you're not going anywhere in Tarkov without it. So we have to get this job done. I've just been handed the new list...\n\nWhat, you've already done some of these? Cool, easier for you. You gotta look on the bright side, brother! Otherwise, you're not gonna live long. Go ahead, show all those list makers how tough you are!","60e71ccb5688f6424c7bfec4":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSpecial Equipment\n\nMercenary, come here for a minute. I have an order of elimination of several groups of PMCs, the highly experienced ones. Sending my soldiers to this would be a suicide mission, so that is why I suggest you to handle this matter. What do you say? As proof of the work done, you have to bring me dogtags from both of those groups.","60e71b62a0beca400d69efc4":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello there, warrior. C'mere, I've got a task for you. As you know, I sell various equipment and supplies, and send my people to search for loot throughout whole Tarkov. The thing is, I've got a shit ton of orders right now, and sending my guys into a long raid without proper protection is too dangerous. That's where you come to the rescue. In short, you have to provide a safe passage for them throughout the route, press the local ex-PMCs to not think of attacking the guys. Here, let me show you the route on the map. Memorized it? Good. The catch is that all this needs to be done in one go, my guys will not wait if something happens to you. So come on, warrior, don't let me down.","60e71ce009d7c801eb0c0ec6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nGreetings, mercenary. My contacts are in need of a large supply of military equipment. You could definitely help us in this matter. Will you find the required items for us? I will make a list of the needed equipment.","67af4c1405c58dc6f7056667":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSafety Guarantee\n\nRemember the first time you came to me looking for work? You've gotten smarter since then, and you've helped me out more than once. Now I have a potentially very lucrative business opportunity. But I need a reliable partner, and you could become that partner.\n\nThere's a squad commander guy who's been talking to me, he's got his own team, some veterans and shit. Thing is, the lads were out of the cordon when all the war shit started. They want to do work, and they say they have a tip on an abandoned USEC base in the region. The problem is, some pricks have already taken it over.\n\nIf we do everything right, Luka and his boys will be able to provide us with equipment and other goods that are in short supply here. No one in Tarkov has a force like this! They want to scout at night so they don't cause a commotion. You know, it's a quiet area, and many things could go wrong if they get spotted.\n\nHowever, the lads don't have any thermals, so they asked me to get some from here. If you want to get into this business, now's the time!","67af4c169d95ad16e004fd86":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tNever Too Late To Learn\n\nHey. Got some news from Luka. The intel was right, the USECs left a fuckload of equipment there when they abandoned the base. But the scumbags who found the place first, they're still holed up there, ready for war. To take the base, our lads need proper protection, otherwise the risk is too high.\n\nWe need to help them with gear, because without us they'll attract too much attention on the big land. You seem to be interested in the development of our little venture, so I trust you'll be able to procure what we need. We need Zhuk armor and Vulkan helmet sets, shouldn't be too hard. \n\nOh, and also... Luka asked for something extra... He says he needs helmets like Killa's. To avoid the military, they need to take the base as quickly as possible. The crime world's known about Killa for a long time, even outside Tarkov. If we convince them that Killa and his gang are now operating even outside the cordon, they'll leave with their tails between their legs right away.","67af4c17f4f1fb58a907f8f6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tGet a Foothold\n\nSo, how's your training going? I didn't think you still had so much to learn about warfare. That old saying ain't bullshit, ye? \n\nLuka and his squad could use a lesson. He said they got burned on the far side, had to retreat. Now the buggers at the base know they got competition, and they've tightened their defenses. They won't be able to take the base by surprise. \n\nThat's why Luka asked to throw them some proper weapons to kill the cunts for sure. Everything they need is on the list right here. The cache must be real tough if those pricks aren't scared of even the military. Perhaps they got protection watching over them from the big land. \n\nBut that protection ain't gonna reach us. From our side, the main thing is to equip Luka's squad and set up a supply line from them to Tarkov. I'll let Luka deal with the consequences himself, he's not a kid.","67af4c1991ee75c6d7060a16":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tProfit Retention\n\nWe've got some good fucking news on our business. Luka says they took the base and even interrogated one of those pricks. They attacked during the mortar attack in Tarkov, it went quickly. They didn't seem to have blown their cover in front of the military. \n\nOur lads found out that this group belongs to some young professional criminal, and it seems that he's going to try to take the base back. I don't think he's afraid of the military at all, he's definitely well-connected. If we don't want to lose our boys, we need to give them some medicine. \n\nLuka didn't ask for anything in particular, but it's in our interest to stock them well. So bring everything you've got. They had casualties after the assault, and they can't search through the whole base right now.","67af4c1a6c3ebfd8e6034916":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tA Life Lesson\n\nSo you're a true field surgeon now, huh? Well, good for you. I've never liked books, much less reading other people's scribbles, I find it hard to understand.\n\nIt's time to take dividends on our business! Luka and his boys repelled those thugs, he said it was a tough fight. And guess what, there's still no sign of the military, the thugs were definitely in on it with them. I guess you can find someone like our Prapor even beyond the cordon, huh?\n\nThe only issues left are the good ones. They're ready to send a shipment from the other side, but it doesn't fit any of the old schemes. It's a wagonload of equipment! \n\nTo get it all out, my mate demands a special fee, all in advance. The risks are too fucking high, so we have to pay. This bastard's got a bitcoin farm over there, I reckon.","67af4c1cc0e59d55e2010b97":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tConsolation Prize\n\nWha-- Oh, it's you. Come in, don't just stand there... We've lost our dividends, it seems... Luka's not getting in touch, the fucking bastard! We can't even check what's going on outside the cordon... I \ndon't have any eyes there.\n\nWhat if there was no USEC base in the first place? Maybe this fucker Luka doesn't even have a squad... And look at us, we didn't suspect a goddamn thing. And you, fucking eagle eye... Fuck's sake.\n\nOkay... There's no fucking way we're gonna get these cocksuckers from here. Until I'm pissed and then sober again, don't count on a new plan. What, you want to help? Bring some more booze, then...","67af4c1d8c9482eca103e477":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nOh, hello there. I've gone through all my options, those fuckers are really hard to get. But we both spent a shitload of money on this whole thing. We gotta salvage our situation, this time without any fucking Lukas. Just you and me.\n\nI got a lead from inside the lab. Hey just listen to me first, you fuckhead! My lads spotted Raiders moving some junk. They must have evacuated one of their outside stashes and hid it somewhere in the lab until they can find a better place. You won't be able to find it alone, but I've got experts in this field. Just make sure they're safe.\n\nWe need to clean up the lab. It'll take my fellas several days to search the place and find the stash. I don't think there'll be anything useful for you in that stash, but I'll think of something to reward you with.","60e71e8ed54b755a3b53eb67":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nCome on in, kid. Got anything interesting to tell? Eh, forget it, don't want to listen about your war. Got enough of it here. I don't have much to teach you anymore, you know how to stand up for yourself, and you know of justice well. Met the local bandit leaders too. But have you tried getting them all at once? The task in not an easy one, but the goal is worth it. The most important thing is what mark we leave behind us.","61e6e5e0f5b9633f6719ed95":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nHello there, mercenary. You really messed up, huh? You know what people are saying about you? You are unreliable and not to be trusted. Simply saying, you're an idiot who shoots without thinking at everything that moves. Well, we all can't be saints, right? I'm the man who can improve your reputation. You just have to show that you wouldn't mind helping Scavs. Eliminate several PMC groups and bring me their dogtags. After that, I'll start new rumors about you, something more interesting.","61e6e60223374d168a4576a6":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nSo, you want to improve your crappy rep around these parts? Two influential people made a bet on you: can you repeat your success of shooting at everything that moves, but with a specific weapon you are told to use? Lucky for you, the tossed coin didn't fall on a knife, but on a Kalashnikov rifle. A pity, honestly, I'd rather look at you running around with a knife and getting messed up every time. Would be a great redemption arc, wouldn't it? Well, since they've chosen an AK, I made a bet too: that you will handle it. Your targets are the unwanted mercs wandering around some places. So you better not screw up.","61e6e615eea2935bc018a2c5":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nDo you want people to think the \"right\" things about you? What do you think of yourself, mercenary? Probably thinking you're a great guy? Thinking you're the future Tarkov Legend, maybe even a hero already? You came here to bow to me, which means that you are nothing more than just an errand boy... I'm serious, you're doing everything you get told to: for money, guns, reputation... What if I told you to wipe my people's asses, for the most pimped-out gun in the whole county? Listen, I'm in a good mood today, so I'll just ask you to bring me a Cuba Libre cocktail. I'll remind you of the ingredients, just in case you've been hit on the head too much to forget such basic things. You'll need rum, coke, lime, and ice. Although... Yeah, you'll be searching for lime the whole decade. I'll make it easier for you: bring me a Jack and Coke.","61e6e621bfeab00251576265":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nWhat, came to bow again, tormented by guilt? You know, merc, I'm not your image-maker or a PR manager... Alright, I can help you. One of my contacts is a big shot who collects US weaponry. Yes, he could just order fresh ones from the factory. But he needs an already used weapon, the one that still smells of gunpowder. That's why his whole collection is guns from conflict zones. Afghanistan, Iraq,... Tarkov. I want to gift him some of the local M4s, but the guy is smart, so you'll need to find the guns yourself, not from some trader. Help me, and I'll help you in return. I'll make people forget the Scav blood on your hands.","66631489acf8442f8b05319f":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tImmunity\n\nYou've made a name for yourself, and I may have an assignment for someone like you. But before I do, I want to make sure you can tell who's an asset and who's a threat. It's simple, shoot the PMCs, but don't hurt my people. Understood?","6663148ca9290f9e0806cca1":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSmall Business - Part 1\n\nWell, you've proven you won't shoot indiscriminately. Recently, one of my men was poisoned on a mission and didn't even make it to the extraction point. We couldn't figure out what toxin caused his death. The guy went on a scouting trip to the white chalk circles. I need a more fresh sample and a tough employee who can survive the poisoning and make it back from the raid.","6663148ed7f171c4c20226c1":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSmall Business - Part 2\n\nHello. I have an errand for you. One of our people decided he could use my distribution lines on his own. It looks like our \"entrepreneur\" is marketing to cultists with souvenir figurines. Find them and bring them back, and I'll examine their insides.","6663149196a9349baa021baa":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tSmall Business - Part 3\n\nYou remember my \"entrepreneur\"? I found him, he's one of the local gang bosses. Who? You don't need to know that. Your job is to go to each of them and remind them that my trade routes are mine alone. Don't touch the chiefs themselves, they're more useful alive. But their guards should be cut down for a clear show of force.","66631493312343839d032d22":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nThe \"entrepreneur\" was dealt with, but there are still people in town who bought my product bypassing me. Remember the toxin cultists? That's them. Leave the fanatics a message from me. Let them know there's only one Fence in this city. You do that, and I'll make sure you receive something special.","6672d9def1c88688a707d042":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to:\n\tFriend Among Strangers\n\nHello, mercenary. You want to take our cooperation to the next level? You know the greater the responsibility, the more important the trust. Prove your dependability.","61e6e60c5ca3b3783662be27":"This quest is not required for Collector\nThis quest is not required for Lightkeeper\nNo keys required.\n\nLeads to: Nothing\n\nYou know, doing errands all day is still not enough to improve your poor situation. I think there is an easier way. Bribe the right people and they'll sing praises about how amazing you are. For example, you can compensate the friends of those you killed due to your brain disorder. Something like a wergild for murder in the Middle Ages."}